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ScummVM Team
************
  Project Leaders
  ---------------
     James Brown          
     Max Horn             

  Engine Teams
  ------------
    SCUMM:
       Torbjorn Andersson   
       James Brown          
       Jonathan Gray        
       Max Horn             
       Travis Howell        
       Pawel Kolodziejski    - Codecs, iMUSE, Smush, etc.
       Eugene Sandulenko     - FT INSANE, MM NES, MM C64, game detection,
                               Herc/CGA

    HE:
       Jonathan Gray        
       Travis Howell        
       Gregory Montoir      
       Eugene Sandulenko    

    BASS:
       Robert Goeffringmann 
       Oliver Kiehl         
       Joost Peters         

    Broken Sword 1:
       Robert Goeffringmann 

    Broken Sword 2:
       Torbjorn Andersson   
       Jonathan Gray        

    Cinematique evo 1:
       Pawel Kolodziejski   
       Gregory Montoir      
       Eugene Sandulenko    

    FOTAQ:
       David Eriksson       
       Gregory Montoir      
       Joost Peters         

    Gob:
       Torbjorn Andersson   
       Sven Hesse           
       Willem Jan Palenstijn
       Eugene Sandulenko    

    Kyra:
       Oystein Eftevaag     
       Gregory Montoir      
       Johannes Schickel    

    SAGA:
       Torbjorn Andersson   
       Andrew Kurushin      
       Eugene Sandulenko    

    Simon:
       Travis Howell        
       Oliver Kiehl         

  Backend Teams
  -------------
    Dreamcast:
       Marcus Comstedt      

    SymbianOS:
       Jurgen Braam         
       Lars Persson         

    PalmOS:
       Chris Apers          

    PocketPC / WinCE:
       Nicolas Bacca        

    Playstation 2:
       Robert Goeffringmann 

    PSP (PlayStation Portable):
       Joost Peters         

    SDL (Win/Linux/OS X/etc.):
       Max Horn             
       Eugene Sandulenko     - Asm routines, GFX layers

  Other subsystems
  ----------------
     Jerome Fisher         - MT-32 emulator
     Jochen Hoenicke       - Speaker & PCjr sound support, Adlib work

  Website (content)
  -----------------
     All active team members

  Retired Team Members
  --------------------
     Tore Anderson         - Former Debian GNU/Linux maintainer
     Ralph Brorsen         - Help with GUI implementation
     Jamieson Christian    - iMUSE, MIDI, all things musical
     Vincent Hamm          - Co-Founder, original CinE engine author
     Ruediger Hanke        - Port: MorphOS
     Felix Jakschitsch     - Zak256 reverse engineering
     Mutwin Kraus          - Original MacOS porter
     Peter Moraliyski      - Port: GP32
     Jeremy Newman         - Former webmaster
     Ludvig Strigeus       - Original ScummVM and SimonVM author
     Lionel Ulmer          - Port: X11

Other contributions
*******************
  Packages
  --------
    AmigaOS 4:
       Hans-Jorg Frieden    
       Juha Niemimaki       

    BeOS:
       Stefan Parviainen    

    Debian GNU/Linux:
       David Weinehall      

    Fedora / RedHat:
       Willem Jan Palenstijn

    Mac OS X:
       Max Horn             

    OS/2:
       Paul Smedley         

    PocketPC 2002:
       Kostas Nakos         

    SlackWare:
       Robert Kelsen        

    Win32:
       Travis Howell        

    Win64:
       Chris Gray           

  Website (design)
  ----------------
     Dobo Balazs           - Website design
     Yaroslav Fedevych     - HTML/CSS for the website
     David Jensen          - SVG logo conversion
     Jean Marc             - ScummVM logo

  Code contributions
  ------------------
     Stuart Caie           - Decoders for Simon 1 Amiga data files
     Paolo Costabel        - PSP port contributions
     Janne Huttunen        - V3 actor mask support, Dig/FT SMUSH audio
     Kovacs Endre Janos    - Several fixes for Simon1
     Jeroen Janssen        - Numerous readability and bugfix patches
     Andreas Karlsson      - Initial port for EPOC/SymbianOS
     Claudio Matsuoka      - Daily Linux builds
     Thomas Mayer          - PSP port contributions
     Mikesch Nepomuk       - MI1 VGA floppy patches
     Nicolas Noble         - Config file and ALSA support
     Quietust              - Sound support for Amiga SCUMM V2/V3 games, MM
                             NES support
     Andreas Roever        - Broken Sword 1/2 MPEG2 cutscene support
     Edward Rudd           - Fixes for playing MP3 versions of MI1/Loom audio
     Daniel Schepler       - Final MI1 CD music support, initial Ogg Vorbis
                             support
     Andre Souza           - SDL-based OpenGL renderer
     Tim ???               - Initial MI1 CD music support

   And to all the contributors, users, and beta testers we've missed. Thanks!

Special thanks to
*****************
   Sander Buskens   - For his work on the initial reversing of Monkey2
   Canadacow        - For the original MT-32 emulator
   Kevin Carnes     - For Scumm16, the basis of ScummVM's older gfx codecs
   Ivan Dubrov      - For contributing the initial version of the Gobliiins
                      engine
   Joachim Eberhard - For numerous contributions to documentation
   Jezar            - For his freeverb filter implementation
   Jim Leiterman    - Various info on his FM-TOWNS/Marty SCUMM ports
   lloyd            - For deep tech details about C64 Zak & MM
   Jimmi Thogersen  - For ScummRev, and much obscure code/documentation
   Tristan          - For additional work on the original MT-32 emulator

   Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
   the source of some of their brilliant games, allowing us to release
   Beneath a Steel Sky as freeware... and generally being supportive above
   and beyond the call of duty.

   John Passfield and Steve Stamatiadis for sharing the source of their
   classic title, Flight of the Amazon Queen and also being incredibly
   supportive.

   Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
   their famous title Inherit the Earth and always prompt replies to our
   questions.

   Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
   LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
   is today. Feel free to drop us a line and tell us what you think, guys!