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ScummVM Team
************
  Project Leaders
  ---------------
     James Brown          
     Max Horn             
     Eugene Sandulenko    

  Engine Teams
  ------------
    SCUMM:
       Torbjorn Andersson   
       James Brown          
       Jonathan Gray        
       Max Horn             
       Travis Howell        
       Pawel Kolodziejski    - Codecs, iMUSE, Smush, etc.
       Eugene Sandulenko     - FT INSANE, MM NES, MM C64, game detection,
                               Herc/CGA

    HE:
       Jonathan Gray        
       Travis Howell        
       Gregory Montoir      
       Eugene Sandulenko    

    AGI:
       Stuart George        
       Filippos Karapetis   
       Pawel Kolodziejski   
       Eugene Sandulenko    
       David Symonds        

    AGOS:
       Torbjorn Andersson   
       Travis Howell        
       Oliver Kiehl         

    BASS:
       Robert Goeffringmann 
       Oliver Kiehl         
       Joost Peters         

    Broken Sword 1:
       Robert Goeffringmann 

    Broken Sword 2:
       Torbjorn Andersson   
       Jonathan Gray        

    Cinematique evo 1:
       Vincent Hamm          - original CinE engine author
       Pawel Kolodziejski   
       Gregory Montoir      
       Eugene Sandulenko    

    Cinematique evo 2:
       Vincent Hamm         

    FOTAQ:
       David Eriksson       
       Gregory Montoir      
       Joost Peters         

    Gob:
       Torbjorn Andersson   
       Sven Hesse           
       Willem Jan Palenstijn
       Eugene Sandulenko    

    Kyra:
       Torbjorn Andersson    - VQA Player
       Oystein Eftevaag     
       Gregory Montoir      
       Johannes Schickel    

    Lure:
       Paul Gilbert         

    Parallaction:
       peres                

    SAGA:
       Torbjorn Andersson   
       Filippos Karapetis   
       Andrew Kurushin      
       Eugene Sandulenko    

    Touche:
       Gregory Montoir      

  Backend Teams
  -------------
    Dreamcast:
       Marcus Comstedt      

    GP2X:
       John Willis          

    GP32:
       Won Star             

    Nintendo DS:
       Neil Millstone       

    PalmOS:
       Chris Apers          

    PocketPC / WinCE:
       Nicolas Bacca        
       Kostas Nakos         

    PlayStation 2:
       Robert Goeffringmann 

    PSP (PlayStation Portable):
       Joost Peters         

    SDL (Win/Linux/OS X/etc.):
       Max Horn             
       Eugene Sandulenko     - Asm routines, GFX layers

    SymbianOS:
       Jurgen Braam         
       Lars Persson         

  Other subsystems
  ----------------
    Infrastructure:
       Max Horn              - Backend & Engine APIs, file API, sound mixer,
                               audiostreams, data structures, etc.
       Eugene Sandulenko    

    GUI:
       Eugene Sandulenko    
       Johannes Schickel    

    Miscellaneous:
       Jerome Fisher         - MT-32 emulator
       Jochen Hoenicke       - Speaker & PCjr sound support, Adlib work
       Robin Watts           - ARM assembly routines for nice speedups on
                               several ports; improvements to the sound mixer

  Website (content)
  -----------------
     All active team members

  Documentation
  -------------
     Joachim Eberhard      - Documentation manager
     Matthew Hoops         - Wiki editor

  Retired Team Members
  --------------------
     Tore Anderson         - Former Debian GNU/Linux maintainer
     Ralph Brorsen         - Help with GUI implementation
     Jamieson Christian    - iMUSE, MIDI, all things musical
     Ruediger Hanke        - Port: MorphOS
     Felix Jakschitsch     - Zak256 reverse engineering
     Mutwin Kraus          - Original MacOS porter
     Peter Moraliyski      - Port: GP32
     Jeremy Newman         - Former webmaster
     Ludvig Strigeus       - Original ScummVM and SimonVM author
     Lionel Ulmer          - Port: X11

Other contributions
*******************
  Packages
  --------
    AmigaOS 4:
       Hans-Jorg Frieden    
       Juha Niemimaki       

    Atari/FreeMiNT:
       Keith Scroggins      

    BeOS:
       Stefan Parviainen    

    Debian GNU/Linux:
       David Weinehall      

    Fedora / RedHat:
       Willem Jan Palenstijn

    Mac OS X:
       Max Horn             
       Oystein Eftevaag     

    Mandriva:
       Dominik Scherer      

    MorphOS:
       Fabien Coeurjoly     

    OS/2:
       Paul Smedley         

    SlackWare:
       Robert Kelsen        

    Solaris x86:
       Laurent Blume        

    Solaris SPARC:
       Markus Strangl       

    Win32:
       Travis Howell        

    Win64:
       Chris Gray           

  Websites (design)
  -----------------
     Dobo Balazs           - Website design
     Yaroslav Fedevych     - HTML/CSS for the website
     David Jensen          - SVG logo conversion
     Jean Marc             - ScummVM logo
     Raina                 - ScummVM forum buttons
     Clemens Steinhuber    - ScummVM forum theme

  Code contributions
  ------------------
     Ori Avtalion          - Subtitle control options in the GUI; BASS GUI
                             fixes
     Stuart Caie           - Decoders for Simon 1 Amiga data files
     Paolo Costabel        - PSP port contributions
     Thierry Crozat        - Support for Broken Sword 1 Macintosh version
     Thomas Fach-Pedersen  - ProTracker module player
     Benjamin Haisch       - Heavily improved de-/encoder for DXA videos
     Janne Huttunen        - V3 actor mask support, Dig/FT SMUSH audio
     Kovacs Endre Janos    - Several fixes for Simon1
     Jeroen Janssen        - Numerous readability and bugfix patches
     Florian Kagerer       - Various Kyrandia 1 FM-Towns code contributions
     Andreas Karlsson      - Initial port for EPOC/SymbianOS
     Claudio Matsuoka      - Daily Linux builds
     Thomas Mayer          - PSP port contributions
     n0p                   - Windows CE port aspect ratio correction scaler
                             and right click input method
     Mikesch Nepomuk       - MI1 VGA floppy patches
     Nicolas Noble         - Config file and ALSA support
     Tim Phillips          - Initial MI1 CD music support
     Quietust              - Sound support for Amiga SCUMM V2/V3 games, MM
                             NES support
     Andreas Roever        - Broken Sword 1/2 MPEG2 cutscene support
     Edward Rudd           - Fixes for playing MP3 versions of MI1/Loom audio
     Daniel Schepler       - Final MI1 CD music support, initial Ogg Vorbis
                             support
     Andre Souza           - SDL-based OpenGL renderer

   And to all the contributors, users, and beta testers we've missed. Thanks!

Special thanks to
*****************
   Sander Buskens   - For his work on the initial reversing of Monkey2
   Canadacow        - For the original MT-32 emulator
   Kevin Carnes     - For Scumm16, the basis of ScummVM's older gfx codecs
   Patrick Combet   - For the original Gobliiins ADL player
   Ivan Dubrov      - For contributing the initial version of the Gobliiins
                      engine
   Jezar            - For his freeverb filter implementation
   Jim Leiterman    - Various info on his FM-TOWNS/Marty SCUMM ports
   lloyd            - For deep tech details about C64 Zak & MM
   Sarien Team      - Original AGI engine code
   Jimmi Thogersen  - For ScummRev, and much obscure code/documentation
   Tristan          - For additional work on the original MT-32 emulator

   Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
   the source of some of their brilliant games, allowing us to release
   Beneath a Steel Sky as freeware... and generally being supportive above
   and beyond the call of duty.

   John Passfield and Steve Stamatiadis for sharing the source of their
   classic title, Flight of the Amazon Queen and also being incredibly
   supportive.

   Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
   their famous title Inherit the Earth and always prompt replies to our
   questions.

   Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
   LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
   is today. Feel free to drop us a line and tell us what you think, guys!

   Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
   the source code of The Feeble Files and Simon the Sorcerer's Puzzle Pack
   with us.