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# $Header$
# This file is used by Makefile, Makefile.irix, Makefile.macosx and declares
# common rules, a list of common object files etc.

# List of all sub modules
MODULES += common gui scumm simon sound

ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip

INCS	= scumm/scumm.h common/scummsys.h common/stdafx.h

COMMON_OBJS = common/config-file.o common/engine.o common/gameDetector.o \
	common/main.o common/timer.o common/util.o common/scaler.o

GUI_OBJS = gui/gui.o gui/newgui.o gui/widget.o gui/dialog.o gui/ListWidget.o \
	gui/ScrollBarWidget.o 

SCUMM_OBJS = scumm/actor.o scumm/akos.o scumm/boxes.o scumm/bundle.o \
	scumm/costume.o scumm/debug.o scumm/debugrl.o scumm/gfx.o scumm/imuse.o \
	scumm/object.o scumm/resource.o scumm/resource_v3.o \
	scumm/resource_v4.o scumm/saveload.o scumm/script.o \
	scumm/script_v1.o scumm/script_v2.o scumm/scummvm.o scumm/string.o \
	scumm/sys.o scumm/vars.o scumm/verbs.o \
#	scumm/insane.o

SIMON_OBJS = simon/debug.o simon/items.o simon/midi.o simon/res.o simon/simon.o \
	simon/sys.o simon/verb.o simon/vga.o

SMUSH_OBJS = scumm/smush/blitter.o \
	scumm/smush/brenderer.o \
	scumm/smush/chunk.o \
	scumm/smush/codec1.o \
	scumm/smush/codec37.o \
	scumm/smush/codec44.o \
	scumm/smush/codec47.o \
	scumm/smush/color.o \
	scumm/smush/frenderer.o \
	scumm/smush/imuse_channel.o \
	scumm/smush/palette.o \
	scumm/smush/player.o \
	scumm/smush/rect.o \
	scumm/smush/saud_channel.o \
	scumm/smush/scumm_renderer.o

SOUND_OBJS = sound/fmopl.o sound/mididrv.o sound/mixer.o sound/sound.o

OBJS	+= $(COMMON_OBJS) $(GUI_OBJS) scumm/libscumm.a simon/libsimon.a $(SOUND_OBJS)

DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
	debugrl.h whatsnew.txt readme.txt copying.txt \
	scummvm.dsp scummvm.dsw sound/fmopl.h gui.h sound.h

all: scummvm$(EXEEXT)

scummvm$(EXEEXT): $(OBJS)
	$(CXX) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)

scumm/libscumm.a: $(SCUMM_OBJS) $(SMUSH_OBJS)
	$(AR) $@ $+
	$(RANLIB) $@ 

simon/libsimon.a: $(SIMON_OBJS)
	$(AR) $@ $+
	$(RANLIB) $@ 

clean:
	$(RM) $(OBJS) $(SCUMM_OBJS) $(SIMON_OBJS) $(SMUSH_OBJS) scummvm$(EXEEXT)

.PHONY: all clean dist distclean

# Default (dumb) compile & dependcy rules
#.cpp.o:
#	$(CXX) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
#$(OBJS): $(INCS)


# If you use GCC, disable the above and enable this for intelligent
# dependency tracking. 
DEPDIR := .deps
DEPDIRS = $(patsubst %,%/$(DEPDIR),$(MODULES))
DEPFILES = $(wildcard $(patsubst %,%/$(DEPDIR)/*.d,$(MODULES)))

.cpp.o:
	$(MKDIR) $(*D)/$(DEPDIR)
	$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
	$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
	$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
	$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"

-include $(DEPFILES) /dev/null

distclean: clean
	$(RM_REC) $(DEPDIRS)