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# Where is scummvm will be installed
SCUMMVMPATH=C:/scummvm
SRC=.
VPATH=$(SRC):$(SRC)/sound:$(SRC)/simon:$(SRC)/v3:$(SRC)/v4
### Modify these paths
SDL_CFLAGS=-I$(SRC)/sdl/include
SDL_LIBS=-L$(SRC)/sdl/lib -lSDLmain -lSDL
# If MAD (MPEG Audio Decoder) header and library isn't installed remove -lmad and -DCOMPRESSED_SOUND_FILE
CC = gcc
CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar
DEFINES = -DCOMPRESSED_SOUND_FILE
LDFLAGS :=-mwindows -mconsole
INCLUDES:= $(SDL_CFLAGS) -I./ -I./sound
CPPFLAGS= $(DEFINES) $(INCLUDES)
LIBS = -lmingw32 -lwinmm -lwsock32 $(SDL_LIBS) -lmad
EXEC=scummvm.exe
OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o sdl.o script_v1.o script_v2.o debug.o gui.o \
imuse.o fmopl.o adlib.o gmidi.o debugrl.o \
akos.o vars.o insane.o gameDetector.o init.o mp3_cd.o \
resource_v3.o resource_v4.o 2xsai.o main.o \
midi.o simon.o simonsys.o mididrv.o
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
all: $(EXEC)
$(EXEC): $(OBJS)
$(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
clean:
rm -f $(OBJS) $(EXEC)
install: $(EXEC)
mkdir -p $(SCUMMVMPATH)
strip $(EXEC) -o $(SCUMMVMPATH)/$(EXEC)
dist: install
cp copying.txt $(SCUMMVMPATH)
cp readme.txt $(SCUMMVMPATH)
cp whatsnew.txt $(SCUMMVMPATH)
cp SDL/README-SDL.txt $(SCUMMVMPATH)
cp SDL/lib/SDL.dll $(SCUMMVMPATH)
u2d $(SCUMMVMPATH)/*.txt
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