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# $Header$
CC = gcc
CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar -DCOMPRESSED_SOUND_FILE
DEFINES = -DUNIX_X11
LDFLAGS := -L/usr/X11R6/lib -L/usr/local/lib
INCLUDES:= -I/usr/X11R6/include -I./ -I./sound -I/usr/local/include
CPPFLAGS= $(DEFINES) $(INCLUDES)
# Add -lmad for -DCOMPRESSED_SOUND_FILE
LIBS = -lXext -lX11 -lncurses -lm -lmad -lpthread
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
INCS = scumm.h scummsys.h stdafx.h
OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \
akos.o vars.o insane.o gameDetector.o init.o mp3_cd.o\
v3/resource_v3.o v4/resource_v4.o 2xsai.o main.o \
simon/midi.o simon/simon.o simon/simonsys.o sound/mididrv.o x11.o
DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \
scummvm.dsp scummvm.dsw sound/fmopl.h gui.h sound.h
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
all: scummvm
scummvm: $(OBJS)
$(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
$(OBJS): Makefile
clean:
rm -f $(OBJS) scummvm
dist:
rm -f $(ZIPFILE)
zip -q $(ZIPFILE) $(DISTFILES)
check:
$(OBJS): $(INCS)
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