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For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.??
General:
- Added support for FLAC (losless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Rewrote the backend API partially
- Comments in config files are preserved now
SCUMM:
- Added graphics decoders for 3DO Humongous Entertainment games
- Rewrote parts of the text engine for improved subtitle support
- Many improvements made to iMuseDigital (used by The Dig, FT and COMI)
- Fixed several annoying bugs
- Fixed crash on 64 bit architectures (like AMD64)
- Old zak256 target removed, use zakTowns instead
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
Sword1:
- ??? [TODO: Somebody of the Sword1 team please fill this in]
Sword2:
- Simplified the memory/resource management...
- ...which led to simplified sound effects handling
- Various minor bugfixes.
BASS
- ???
Simon
- ???
0.6.0 (2004-03-14)
New Games:
- Added Broken Sword 1 engine.
- Added Broken Sword 2 engine.
- Added Flight of the Amazon Queen engine
- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
- SCUMM game Full Throttle is now supported
General:
- Subtitles now default to disabled. '-n' option now enabled subtitles.
- Added HQ2x and HQ3x scalers
- Rewrote sound code for more flexibility and performance
- Improved native MT32 support
- Adlib GM emulation table revamped, providing more accurate software MIDI
- Default Makefile now uses configure script
- Greatly improved the launcher and options dialogs (work-in-progress)
- Many other "under the hood" improvements, like a new config managment
and plugin capabilities
Simon:
- Added data files decoder for Amiga disk versions
- Added support for inventory graphics in Amiga versions
- Fixed various brief freezes
- Fixed minor glitches in load/save dialog in non-English versions
- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
SCUMM:
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- Added INSANE support for Full Throttle 'action sequences'
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
- Added Adlib support for indy3ega and loom (ega)
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
- Added sound effects support for indy3/monkeyega/monkeyvga/pass
- Added FM Towns targets for Loom and Indy3
- Rewrote in-game menu (F5) to be easier to use
- Improved FM Towns SFX support (YM2612 emulation, looping)
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
- Rewrote Digital iMUSE music system
- Several Analog iMUSE music system bugs fixed
- Improved music/sound for various Amiga versions
- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
- Keyboard fighting in Fate of Atlantis now works
- Keyboard support for cannon battle in Curse of Monkey Island
- Keyboard support for derby scene in Full Throttle
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
- Fixed various COMI bugs related to actor placement/scaling
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
- Several MorphOS and DreamCast port fixes
- DreamCast now runs Simon the Sorcerer 1 & 2
- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
the top part of the screen by linking to a bugfixed version of SDL
0.5.0 (2003-08-02)
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
- Beneath A Steel Sky is now supported and completable
- Added support for Amiga version of Monkey Island 1
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
- Support for music in simon1demo (Proprietary format)
- Complete music support for Simon the Sorcerer 2
- Improved music and sound support in Zak256
- Added Aspect Ratio option
- Many other bug fixes, improvements and optimizations
0.4.1 (2003-05-25)
- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMUSE bugs
0.4.0 (2003-05-11)
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Island
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
0.3.0b (2002-12-08)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code separation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
0.1.0 (2002-01-13)
- loads of changes
0.0.2 (2001-10-12):
- bug fixes
- save & load support
0.0.1 (2001-10-08):
- initial version
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