aboutsummaryrefslogtreecommitdiff
path: root/NEWS
blob: f88f899ef8ad5ee14285623f4acfb109196a37a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
For a more comprehensive changelog for the latest experimental SVN code, see:
        http://scummvm.svn.sourceforge.net/viewvc/scummvm/?view=log
1.3.0 (????-??-??)
 New Games:
   - Added support for Backyard Baseball.
   - Added support for Backyard Baseball 2001.
   - Added support for Urban Runner.
   - Added support for Playtoons: Bambou le Sauveur de la Jungle.
   - Added support for Toonstruck.

 General
   - Added support for loadable modules on platforms without a dynamic loader.
     (GSoC Task)
   - Added Danish translation.
   - Added Norwegian Bokmaal translation.
   - Added Norwegian Nynorsk translation.
   - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and 
     Tucker Engines.
   - Closed significant memory leaks. RTL should now be more usable.

 AGOS:
   - Closed memory leaks in Simon 2 and Feeble Files.

 Cine:
   - Corrected memory leaks and invalid memory accesses.
     Future Wars should be more stable.
   - Operation Stealth is now completable, though significant
     graphical glitches remain so not official supported.

 Drascula:
   - Added German and French subtitles in the Von Braun cutscene (#3069981:
     no subtitles in scene with "von Braun").
   - Improved French translation of the game.
   - Return To Launcher now supported.

 Gob:
   - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

 Kyra:
   - Closed memory leaks.

 Parallaction:
   - Corrected issue which could cause crash at engine exit.
   - Leak fixes in Nippon Safes Amiga.

 SCI:
   - Added a CMS music driver for SCI1 - SCI1.1 games.
   - Added an option to toggle undithering from the ScummVM GUI.
   - Added several previously missing parts of the game state in saved games,
     such as game played time, script created windows, the script string heap
     and information related to the text parser in old EGA games.
   - Added support for magnifier cursors.
   - Added support for the keypad +/- keys.
   - Added support for the alternative General MIDI tracks in the Windows CD
     versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
     Quest 4.
   - Added support for the alternative Windows cursors in the Windows version
     of King's Quest 6.
   - Added support for simultaneous speech and subtitles in the CD versions of
     Space Quest 4 and Freddy Pharkas.
   - Corrected resource loading leaks.
   - Corrected several problems and issues in the Skate-O-Rama rooms in Space
     Quest 4.
   - Corrected several issues in Hoyle Classic Card Games.
   - Fixed several graphical glitches.
   - Fixed several script bugs.
   - Fixed several pathfinding related issues and lockups.
   - Fixed several music related glitches and possible lockups.
   - Fixed possible problems and lockups in the character import screens of
     Quest for Glory 2 and 3.
   - Function keys now work correctly when the numlock key is on.
   - Improved support for fanmade game scripts.
   - Improved support for non-English versions of games.
   - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
   - Music is no longer out of tune when loading saved games.

 SCUMM:
   - Improved support for FM-TOWNS versions of games.

 Sky:
   - Fixed crashes on sequences for several backends
     (e.g. OpenGL, including Android)

 Teenagent:
   - Closed memory leaks.

 Tinsel:
   - Closed memory leaks in Coroutines.
   - Added enhanced music support for the German CD "Neon Edition" re-release
     of Discworld 1.

 Touche:
   - Corrected memory leaks and minor issues.

 SDL:
   - Added support for OpenGL. (GSoC Task)
   - Closed memory leaks in Mouse Surfaces.

 Android port:
   - Switched to the official NDK toolchain for building.
   - Fixed GFX output for various devices.
   - Fixed various crashes.

 Nintendo DS port:
   - Added support for loadable modules.

 PSP port:
   - Added support for loadable modules.
   - Added image viewer.

 PS2 port:
   - Added support for loadable modules.

 Wii/GameCube port:
   - Added support for loadable modules.
   - Fixed 16bit mouse cursors on HE games.

1.2.1 (2010-12-19)
 General
   - Add Hungarian translation.
   - Add Brazilian Portuguese translation.

 Cruise:
   - Fixed a problem with Raoul appearing when examining the Book.

 Groovie:
   - Fixed a regression that made the Russian version of T7G crash.

 Lure:
   - Fixed several NPC movement bugs.

1.2.0 (2010-10-15)
 New Games:
   - Added support for Fascination.

 New Games (Sierra SCI0 - SCI1.1):
   - Added support for Castle of Dr. Brain (EGA and VGA).
   - Added support for Codename: ICEMAN.
   - Added support for Conquests of Camelot.
   - Added support for Conquests of the Longbow (EGA and VGA).
   - Added support for EcoQuest: The Search for Cetus.
   - Added support for EcoQuest 2: Lost Secret of the Rainforest.
   - Added support for Freddy Pharkas: Frontier Pharmacist.
   - Added support for Hoyle's Book of Games 1.
   - Added support for Hoyle's Book of Games 2.
   - Added support for Hoyle's Book of Games 3 (EGA and VGA).
   - Added support for Hoyle Classic Card Games.
   - Added support for Jones in the Fast Lane.
   - Added support for King's Quest I (SCI remake).
   - Added support for King's Quest IV (SCI version).
   - Added support for King's Quest V (EGA and VGA).
   - Added support for King's Quest VI (low and hi res).
   - Added support for Laura Bow: The Colonel's Bequest.
   - Added support for Laura Bow 2: The Dagger of Amon Ra.
   - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
   - Added support for Leisure Suit Larry 2.
   - Added support for Leisure Suit Larry 3.
   - Added support for Leisure Suit Larry 5 (EGA and VGA).
   - Added support for Leisure Suit Larry 6 (low res).
   - Added support for Mixed-up Fairy Tales.
   - Added support for Mixed-up Mother Goose.
   - Added support for Pepper's Adventures in Time.
   - Added support for Police Quest I (SCI remake).
   - Added support for Police Quest II.
   - Added support for Police Quest III (EGA and VGA).
   - Added support for Quest for Glory I/Hero's Quest.
   - Added support for Quest for Glory I VGA remake.
   - Added support for Quest for Glory II.
   - Added support for Quest for Glory III.
   - Added support for Slater & Charlie go camping.
   - Added support for Space Quest I (SCI remake) (EGA and VGA).
   - Added support for Space Quest III.
   - Added support for Space Quest IV (EGA and VGA).
   - Added support for Space Quest V.
   - Added support for The Island of Dr. Brain.

 New Ports:
   - Added Android port.
   - Added Dingux port.
   - Added Caanoo port (based on the GP2XWiz port).
   - Added OpenPandora port.

 General:
   - Removed the outdated PalmOS port.
   - Switched to the "fast" DOSBox OPL emulator.
   - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
   - Added support for more original media layouts.
   - Added support for GUI localization.
   - Improved GUI by adding tooltips and radiobuttons.
   - Improved GUI usability by hiding more irrelevant options not supported by
     specific games.

 AGI:
   - Fixed number of GFX glitches.
   - Made PIC drawing code picture perfect.
   - Added support of MIDI devices.
   - Added support for accurate Tandy sound emulation. Switched to it as default.

 Broken Sword 2:
   - Fixed missing speech in some cutscenes.
   - Fixed a memory leak that would eventually cause the game to hang.
     (#2976008 - BS2: Game lockup in British Museum)

 Drascula:
   - Fixed number of GFX glitches.
   - Made many cutscenes smoother.
   - Changed behavior of items menu. Now it shows up on mouse up.

 Groovie:
   - Added support for the Macintosh version of The 7th Guest.
   - Added support for custom MT-32 instruments.

 KYRA:
   - Fixed some minor graphical glitches.
   - Implemented formerly missing recreation of some in game items.
   - Added support for playing Kyrandia 3 with the original CD file layout.

 LURE:
   - Fixed bug where Goewin could get stuck in the Weregate.
   - Fixed issue with Ratpouch repeatedly moving between two rooms.
   - Fix for Goewin losing her schedule after Were-cave.
   - Fix for player getting stuck in sewer exit room.

 Parallaction:
   - Made part one of The Big Red Adventure completable.

 SAGA:
   - Fixed graphics glitches in several scenes.

 SCUMM:
   - Several improvements in Maniac Mansion NES.

 PSP port:
   - New backend design: fixed minor graphical issues and enabled 16-bit support.
   - Enabled playback of MP3 files using the Media Engine. This means that
     the port is optimized for MP3 files (as opposed to OGG).
   - Many optimizations. Everything should run faster.

 Wii port:
   - Added support for USB2 mass storage devices (requires The Homebrew Channel
     >= v1.0.8 with IOS58).

 GameCube port:
   - Added support for DVDs with the ISO9660 file system.

 GP2X port:
   - Added support for dynamic engine plugins (experimental).
   - Reworked control system and better touchscreen support.

 GP2XWiz/Caanoo port:
   - Improved downscale code to minimise 'tearing' corruption.
   - Reworked control system and better touchscreen support.
   - Renamed backend from GP2XWIZ to GPH to better reflect
     the supported devices.

1.1.1 (2010-05-02)
 New Ports:
   - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops)

 General:
   - Fixed several minor bugs here and there.

 Drascula:
   - Fixed regression that caused some texts to always be in English, even when
     using another language. (#2970211 - DRASCULA: missing german translation)

 KYRA:
   - Fixed a bug which caused the DOS versions to crash before the credits when
     AdLib music is selected.

 LURE:
   - Fixed several memory leaks.
   - Corrected problems in the handling of followers when blocked from performing
     actions by closed doors between rooms.
   - Solved issues with Goewin not always correctly following the player out of the caves.

 Tinsel:
   - Fix video playback regression in Discworld 2.

 Parallaction:
   - Fix several crashes and other regressions in Nippon Safes, including
     bugs 2969211, 2969232, 2969234, 2969257, 2970141.

 Wii/GameCube port: (Also forgot to mention in 1.1.0)
   - Added support for games using 16bit graphics.
   - Complete GFX overhaul (new video modes, better performance,
     picture smoothing, fine grained overscan settings).
   - Added a new options dialog for Wii/Gamecube specific settings.
   - Fixed a GFX glitch on savegame thumbnails.
   - Added support for SMB mountpoints (Samba/Windows shares).
   - Added an on-screen console, which is shown when ScummVM exits abnormally.
   - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
   See the bundled READMII.txt file for more information.

 PSP port: (Also forgot to mention in 1.1.0)
   - Added plugin support which allows the PSP Phat to run every game.
   - Added a new virtual keyboard optimized for rapid D-Pad input.

1.1.0 (2010-04-04)
 New Games:
   - Added support for Blue's Art Time Activities.
   - Added support for Blue's Reading Time Activities.
   - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
   - Added support for Pajama Sam: Games to Play on Any Day.
   - Added support for SPY Fox 3: Operation Ozone.
   - Added support for Dragon History.
   - Added support for TeenAgent.

 General:
   - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
   - Added support for 16bit graphics. (GSoC Task)
   - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
     compile on modern systems.

 CinE:
   - Added support for Amiga style menus for Amiga versions of Future Wars.

 KYRA:
   - Added support for the Amiga version of The Legend of Kyrandia.
     (sound support was done as a GSoC Task)
   - Adapted KYRA to support the custom SJIS font.

 SCUMM:
   - Added support for the PC-Engine version of Loom.
   - Added support for music and sound effects in the the Amiga version of
     The Secret of Monkey Island. (GSoC Task)
   - Fixed some other bugs related to game versions for the Amiga.
   - Added support for original save/load dialog in MM NES.
   - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
   - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

1.0.0 (2009-11-15)
 New Ports:
   - Added MotoEZX and MotoMAGX ports.

 General:
   - Fixed several bugs in GUI.
   - Updated the project logo and icons.
   - Clarified licenses for several PS2 port files.

 AGI:
   - Fixed crash on game exit.
   - Fixed crash at detection of some games.

 AGOS:
   - Fixed load/save code for PC version of Waxworks.
   - Fixed undo in Puzzle Pack games.

 Broken Sword 1:
   - Fixed missing background sound effects in some rooms.

 CinE:
   - Fixed crashes with Future Wars and Operation Stealth demos.

 Cruise:
   - Fix freeze on game pause.

 Gob:
   - Fixed gfx glitch in Lost in Time.
   - Fixed hotspot-related regressions in Gob2.
   - Fixed several regressions in Gob3.
   - Fixed crash in Bargon Attack intro.
   - Fixed animations in Win3.1 version of Gob3.

 Groovie:
   - Fixed video performance on PSP.
   - Fixed menu blanking in some instances.

 Kyra:
   - Fix possible corruption of restart game save in Kyrandia 1.
   - Fix GFX glitch at the broken bridge.
   - Fix for brandon turning invisible in some situations in Kyrandia 1.

 MADE:
   - Fixed performance on NDS.
   - Fixed crash in Return to Zork demo.

 Parallaction:
   - Fixed several regressions in Nippon Safes.
   - Fixed music in sushi bar in Nippon Safes.

 SCUMM:
   - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
     Bear's Birthday Surprise.
   - Fixed game save in Macintosh versions of HE games.
   - Fixed default save game path in later HE games.
   - Fixed palette in NES version of Maniac Mansion.
   - Fixed palette in Amiga version of Secret of Monkey Island.
   - Fixed cutscenes not stopping music after pressing ESC in DIG.
   - Fixed lip-sync in Fatty Bear.
   - Fixed crash in FT when entering inventory.

 Tinsel:
   - Fixed crash in palace.
   - Fixed crash when talking to the old lady.
   - Fixed partially off-screen text in DW1.

 NDS port:
   - Added mouse pad undeneath onscreen keyboard.
   - Added ability to scroll when cursor reaches edge of screen (in mouse pad
     mode).
   - Made cd audio read from track01.wav as well as track1.wav.
   - Fixed bug with switching modes with keyboard active.

 PSP port:
   - Fixed video flickering and stretching in some situations.
   - Improved suspend/resume support.

 WinCE port:
   - Improved compatibility with VGA devices.

1.0.0rc1 (2009-08-31)
 New Games:
   - Added support for Discworld.
   - Added support for Discworld 2 - Missing Presumed ...!?.
   - Added support for Return to Zork.
   - Added support for Leather Goddesses of Phobos 2.
   - Added support for The Manhole.
   - Added support for Rodney's Funscreen.
   - Added support for Cruise for a Corpse.

 General:
   - Added experimental AdLib emulator from DOSBox.
   - Added quick search to Launcher.
   - Improved modern GUI theme look.
   - Added per-game GUI options.
   - Improved Mass Add dialog.

 New Ports:
   - Added GP2X Wiz port.

 AGI:
   - Increased compatibility for Sierra games.
   - Implemented all 'unknown' commands.

 Beneath a Steel Sky:
   - Changed the game speed to match the original game (previously
     it ran too fast).

 Broken Sword 1:
   - Added support for the original cutscenes.
   - Dropped support for the now obsolete MPEG2 cutscenes.
   - Added support for the PlayStation version.

 Broken Sword 2:
   - Added support for the original cutscenes.
   - Dropped support for the now obsolete MPEG2 cutscenes.
   - Dropped support for playing cutscene sound without the video.
   - Added support for the PlayStation version.

 Gob:
   - Introduced a new savegame format to fix a fatal flaw of the old one,
     breaking compatibility with old savegames made on big-endian systems.

 Groovie:
   - Increased microscope puzzle difficulty to match original.

 KYRA:
   - Added support for PC Speaker based music and sound effects.
   - Added support for 16 color dithering in Kyrandia PC-9801.

 PSP port:
   - Added support for sleep mode (suspend/resume).

 WinCE port:
   - Speed optimized versions of low-res Smartphone and 2x scalers.
   - New aspect correction scaler for VGA (or higher) devices.
   - Dropped support for MPEG-2 and FLAC.

0.13.1 (2009-04-27)
 AGOS:
   - Fixed crash after OmniTV video is played in The Feeble Files.
   - Fixed crashes when exploring Jack the Ripper scene in the PC version of
     the Waxworks.
   - Fixed palette glitches in the AtariST version of Elvira 2.
   - Fixed noise that can occur when sound effects are played, when exploring
     Pyramid scene in the Waxworks.

 Gob:
   - Fixed a crash in the Italian version of Woodruff.

 Groovie:
   - Fixed some issues with music in The 7th Guest.

 Parallaction:
   - Fixed the sarcophagus puzzle in Nippon Safes.

 SAGA:
   - Fixed a crash in Inherit the Earth.
   - Fixed glitches in the save/load dialog.

 Sword2:
   - Fixed random sound corruption when using the original sound files.

 Game launcher:
   - Fixed a case where memory could be corrupted.
   - Fixed the small cursor in the modern theme.
   - Fixed a bug in the theme engine, which could cause crashes.
   - Made the file browser bigger in 1x mode.

 iPhone port:
   - Fixed backspace handling on the iPhone soft keyboard.

 DS port:
   - Added support for the Global Main Menu feature.

 PS2 port:
   - Switched to the new GUI and theme code.
   - All possible devices are supported to store, play and save games
     (CD, HD, USB, MC and remote).
   - Optimized cache/read-ahead for every media.
   - Added support for the Return to Launcher feature.

 Symbian port:
   - Added Bluetooth mouse support.
   - Added support for the Return to Launcher feature.

 WinCE port:
   - Fixed an issue which could cause random crashes with VGA devices.

0.13.0 (2009-02-28)
 General:
   - Added MIDI driver for Atari ST / FreeMint.
   - Added a 'Load' button to the Launcher (not supported by all engines).
     (GSoC Task)
   - Added a new global main menu (GMM) dialog usable from all engines.
     (GSoC Task)
   - Added the ability to return to the launcher from running games (via
     the GMM). (GSoC Task)
   - Rewrote GUI renderer to use an vector based approach. (GSoC Task)
   - Rewrote GUI configuration to use XML. (GSoC Task)

 New Games:
   - Added support for Blue's 123 Time Activities.
   - Added support for Blue's ABC Time Activities.
   - Added support for Bud Tucker in Double Trouble.
   - Added support for The 7th Guest.

 AGOS:
   - Added support for the original cutscenes of The Feeble Files.
   - Added support for text compression in the AtariST version of Elvira 1.
   - Fixed combining items in Waxworks.
   - Fixed display of spell descriptions in Elvira 2.

 KYRA:
   - Added support for Auto-save feature.
   - Added support for MIDI music.

 Parallaction:
   - Credits of the Nippon Safes Amiga demo are now shown correctly.

 SCUMM:
   - Implemented radio-chatter effect in The DIG.

0.12.0 (2008-08-31)
 New Games:
   - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
   - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
   - Added support for Lost in Time.
   - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
   - Added support for the PC version of Waxworks.
   - Added support for the Macintosh version of I Have no Mouth, and I
     must Scream.
   - Added support for Drascula: The Vampire Strikes Back.

 General:
   - Added CAMD MIDI driver for AmigaOS4.
   - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
     release notes).
   - Plugged numerous memory leaks in all engines (part of GSoC'08 task).
   - Added audio double buffering to the SDL backend, which fixes the
     problems with the MT-32 emulator on Mac OS X (for now only enabled
     on Mac OS X).

 AGOS:
   - Fixed crashes during certain music in Amiga versions of Elvira 1 and
     Simon the Sorcerer 1.
   - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

 Queen:
   - Speech is played at the correct sample rate. (It used to be pitched a bit
     too low.)

 SCUMM:
   - Rewrote parts of Digital iMUSE, fixing some bugs.
   - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
   - Improved support for sound effects in Amiga version of Zak McKracken.
   - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).

0.11.1 (2008-02-29)
 SCUMM:
   - Improvements for Digital iMUSE subsystem. This fixes several glitches in
     The Curse of Monkey Island.
   - Fixes for cursors in HE games.

 AGI:
   - Fix for zombies in King's Quest 4.
   - Fix for changing palettes in fanmade games using AGIPAL.

 Lure:
   - Fixed some conversation crashes in the German version.
   - Fixed operation of the optional copy protection dialog in the German
     version.
   - Added saving of conversation flags as to whether a particular conversation
     option had been previously selected or not.
   - Fixed glitch that could cause transformation sparkle to happen a second
     time.
   - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

 SAGA:
   - Fix for rat maze bug in Inherit the Earth which made game not completable.
   - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
     of platforms.
   - Reduced the number of simultaneous open files in I Have no Mouth, to allow
     it to run on platforms that can keep a limited amount of files open (e.g.
     on the PSP).
   - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
   - Fixed palette glitch in Inherit the Earth when looking at the map while at
     the docks.

0.11.0 (2008-01-15)
 New Games:
   - Added support for Elvira: Mistress of the Dark.
   - Added support for Elvira 2: The Jaws of Cerberus.
   - Added support for I Have no Mouth, and I Must Scream (demo and full game).
   - Added support for preAGI game Mickey's Space Adventure.
   - Added support for preAGI game Troll's Tale.
   - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
   - Added support for Amiga version of Waxworks.
   - Added support for Lure of the Temptress.

 New Ports:
   - Added iPhone port.
   - Added Maemo port for Nokia Internet tablets.

 General:
   - Added ARM assembly routines for code in the sound mixer and SCUMM
     video playback, resulting in some nice speedups on several ports.
   - Improved the way keyboard input is handled internally, resolving
     some odd quirks in some game / port combinations.
   - Added optional 'confirm exit' dialog to the SDL backend.
   - Added support for TiMidity++ MIDI server.
   - Added DMedia MIDI driver for IRIX.
   - Improved detection of new game variants and localized versions.
   - Completely reworked internal access to files. (GSoC Task)
   - Added option to delete games from the list with Del key.
   - Added support for "~/" prefix being substituted by $HOME in paths
     on POSIX systems (Linux, Mac OS X etc.).

 AGI:
   - Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
   - Added support for Amiga menus and palettes. (GSoC Task)
   - Better support for early Sierra AGI titles.

 AGOS:
   - Fixed crashes related to OmniTV playback in The Feeble Files.
   - Improved work on 64-bit systems.

 Broken Sword 1:
   - Added support for FLAC encoded music.

 Kyrandia:
   - Added support for Macintosh version.

 Parallaction:
   - Added support for Amiga version of Nippon Safes, Inc.
   - Many bugfixes.

 Queen:
   - Added support for AdLib music.
   - Added missing music patterns playback in Amiga version.

 SCUMM:
   - Added subtitle skipping (via '.' key) in older games which didn't have
     this feature so far (e.g. Zak, MM, Indy3, Loom).
   - Added support for Chinese COMI.
   - Better support for eastern versions of games.
   - Various fixes for COMI and other games.
   - Added support for original save menus (browse only). Use Alt-F5 to
     activate.
   - Added support for Spanish version of NES Maniac Mansion.
   - Better support for German version of C64 Maniac Mansion.
   - Fixed bug with cursors in Windows versions of Humongous Entertainment
     games.

 SAGA:
   - Added support for compressed sound effects, voices and music.

 Touche:
   - Added workarounds for some glitches/issues present in the original game.

 WinCE Port:
   - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
   - Plugins now supported for WinCE (but not used in this release).
   - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
   - Smaller optimization setting to counteract the growth of the executable.
   - Various bug fixes.

 GP2X Port:
   - Support F200 Touchscreen.
   - Various fixes to input code.

0.10.0 (2007-06-20)
 New Games:
   - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
   - Added Touche: The Adventures of the Fifth Musketeer engine.
   - Added support for Gobliins 2.
   - Added support for Simon the Sorcerer's Puzzle Pack.
   - Added support for Ween: The Prophecy.
   - Added support for Bargon Attack.
   - Added Sierra AGI engine.
   - Added support for Goblins 3.
   - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.

 General:
   - Added dialog which allows the user to select the GUI theme on runtime.
   - Added 'Mass Add' feature to the Launcher, which allows you to scan for
     all games in all subdirectories of a given directory (to use it, press
     shift then click on "Add Game").
   - Improved the way the auto detector generates target names, it now takes
     a game's variant, language and platform into account.
   - Improved compression for DXA movies.
   - Keyboard repeat is now handled in a centralized way, rather than on a
     case-by-case basis. (Simply put, all engines now have keyboard repeat.)

 Broken Sword 1:
   - Added support for DXA cutscenes.
   - Added support for Macintosh version.

 Broken Sword 2:
   - Added support for DXA cutscenes.
   - Added "fast mode" (use Ctrl-f to toggle).

 Queen:
   - Added support for Amiga versions.
   - Fixed some sound glitches.

 SCUMM:
   - Added support for non-interactive demos of HE games (CUP).
   - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
   - Improved speed of the NES sound code.
   - Fixed many (sometimes serious) actor walking issues, specifically
     in Zak McKracken and Maniac Mansion, by rewriting the walking code
     for these games.
   - Fixed several other issues.
   - Added support for DXA movies playback in HE games.

 Simon:
   - Renamed Simon engine to AGOS.

 Kyrandia:
   - Added support for FM-TOWNS version (both English and Japanese).

 BASS:
   - Fixed long-standing font bug. We were using the control panel font for
     LINC space and terminals, and the LINC font in the control panel. This
     caused many character glitches (some of which we used to work around) in
     LINC space and terminals, particularly in non-English languages.

 Nintendo DS Port:
   - New engines supported: AGI, CINE, and SAGA.
   - Option to show the mouse cursor.
   - Word completion on keyboard for AGI games.
   - Plenty of optimisations.

 Symbian Port:
   - Added support for MP3 to S60v3 and UIQ3 versions.
   - Switched to SDL 1.2.11 for bug fixes and improvements.
   - Improved performance for S60v3 and UIQ3 using ARM target.
   - Limited support for pre Symbian OS9 devices due to compiler issues.
   - Updated key mapping handling.

 WinCE Port:
   - Switched to using a GCC toolchain for building.
   - Major update to the SDL lib. Better, faster, more compatible. :-)
     The included fixes are too numerous to mention here.
     Most of the updates in this version have concentrated on infrastructure.
     This leads to faster execution, greatly increased compatibility and
     OS friendliness - especially for keyboard/mouse input and display
     handling (f.ex. no more popups during gameplay).

 Windows Port:
   - The default location of the config file changed, to support multi-user
     systems.

 PalmOS Port:
   - Now using PalmOS Porting SDK which enables use of the C standard library.

0.9.1 (2006-10-29)
 New Ports:
   - Added Nintendo DS port.
   - Added GP2X port.
   - Added GP32 port.

 General:
   - Fixed potential garbage and/or crash in debug console.
   - Removed restriction on 27 games per game id when added via launcher.

 SCUMM:
   - Improved support for international versions of HE games.
   - Fixed rare actor drawing glitches.
   - Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
   - Fixed graphical glitches in stomach location of Pajama Sam 3.
   - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
     Time.
   - Fixed FM-TOWNS version of Indy3 failing on Amiga port.
   - Fixed crash in MM NES when clicking on top screen area.
   - Now it is possible to turn on or off subtitles during SMUSH movies.

 Simon:
   - Improved support for international versions of the Feeble Files.
   - Fixed undefined behaviour when loading music.
   - Fixed crash when displaying some subtitles in the Feeble Files.
   - Fixed crackling sound in Mac version of Feeble Files.

 BASS:
   - Fixed character spacing in LINC terminals in floppy version v0.0303.
   - Fixed a regression which caused incorrect AdLib music emulation.

 Broken Sword 1:
   - Fixed speech-related crashes.

 Broken Sword 2:
   - More robust handling of the optional startup.inf file.

 Kyrandia:
   - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
     not being as smooth as before.
   - Fixed a tiny graphics glitch in the Kyrandia intro.
   - Improved screen update handling, speeds up drawing on small devices.
   - Improved resource loading, faster startup.

 PSP Port:
   - Fixed crashes during scrolling scenes in certain SCUMM games.
   - Added saving of thumbnail in SCUMM savegames.

 PS2 Port:
   - Overlay uses higher resolution now.
   - Can boot from USB, HDD etc. as well.

 WinCE Port:
   - Several bugfixes.
   - Re-add support for 2002 based devices.

0.9.0 (2006-06-25)
 New Games:
   - Added kyra engine (for the Kyrandia series). Currently only the first
     part of the series is supported.
   - Added support for The Feeble Files.

 General:
   - Switched from CVS to Subversion.
   - Restructured our source tree partially.
   - Fixed a bug that prevented you from overriding the scaler from the command
     line for 640x480 games.
   - Added subtitle configuration controls to the Launcher options dialogs.
   - GUI was completely redesigned and is now themeable.

 SCUMM:
   - Rewrote the detection code, for improved accuracy and better support of
     fan translations. It should now work much better on games with unknown
     MD5.
   - Added subtitle configuration controls to the options dialog.
   - Fixed graphical glitches in several HE games.
   - Fixed palette glitches in Big Thinkers 1st Grade.
   - Fixed songs in the kitchen of Pajama Sam 1.

 SAGA:
   - Fixed sound distortion in the Inherit the Earth demo.

 Simon:
   - Improved Hebrew support.
   - Lots of long-overdue cleanups and re-structuring were made to accomodate
     for The Feeble Files.
   - Fixed a rare MIDI bug that would cause a channel to change volume without
     adjusting it to the master volume.
   - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech).
   - Fixed music tempo in DOS versions of Simon the Sorcerer 1.

 Broken Sword 1:
   - Added support for the --save-slot option.

 Broken Sword 2:
   - Major rewrite of how game resources are accessed in memory. This
     should fix alignment issues reported on some platforms.
   - Missing data files are handled more gracefully.

 WinCE Port:
   - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel
     not shown. (n0p)
   - Added: PocketPC: Right click by double-tapping. (n0p)
   - Fixed: All: Clipping issues in some cases.
   - Added: PocketPC: Mouse emulation using keys.
   - Added: Smartphones: Virtual keyboard popup.
   - Fixed: Smartphones: Incorrect screen blit in SDL port.
   - Added: All: Mouse cursor visible on panel if using emulated mouse.
   - Added: All: Inverse landscape mode.
   - Fixed: PocketPC: Dialogs cut-off/not redrawn.

0.8.2 (2006-02-08)
 General:
   - Fixed OS X bundle building when using GCC 3.3.

 SCUMM:
   - Added support for rotating and scaling of sprites in HE games.

 Sword2:
   - Fixed last-minute crash when playing sound effects.

 WinCE Port:
   - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815)
   - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos)
   - Fixed QVGA Smartphone detection (mean it this time :p).
   - Fixed Smartphone double right click issue.

0.8.1 (2006-01-31)
 General:
   - Fixed compiling with GCC 2.95.
   - Fixed LaTeX documentation.
   - Switched to new improved logo which matches new site design.
   - More descriptive game titles in all engines.
   - Fixed crash when trying to apply aspect-ratio correction to games that
     cannot use it.
   - Fixed potential security vulnerability with oversized PATH environment
     variables.
   - Lowered the default gain for the FluidSynth music driver and made it
     configurable.

 SCUMM:
   - Scrolling fixes in COMI, so it is less CPU-hungry.
   - Added support for Maniac Mansion NES German version.
   - Fixed mouse button states in COMI.
   - Fixed overflow when using control panel for robot in the Dig.
   - Added support for sound code, used by songs in HE games.
   - Improved shadows in later HE games.
   - Fixed subtitles glitches in HE games.
   - Improved music/sound for HE games.
   - Improved support for international versions of HE games.
   - Improved support for Macintosh versions of games.
   - Fixed several minor bugs.

 BASS:
   - Fix crash when speed/volume sliders are clicked and then dragged out
     of the scummvm window.

 Gob:
   - Fixed disappearing cursor when level password is typed in.
   - Warn user if he tries to run CD version directly from CD under Windows.

 Queen:
   - Fixed charset for Spanish version.

 SAGA:
   - Fixed digital music playback under BE systems.

 Simon:
   - Implemented more precise MD5-based game detection.
   - Added Polish support for Simon the Sorcerer 2.
   - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
   - Fixed palette delay at the end of Simon the Sorcerer 1.
   - Fixed sound looping in Windows version of Simon the Sorcerer 2.

 Sword1:
   - Fixed a bug where looping sounds would keep playing during cutscenes or
     when displaying any form of control panel dialog.
   - The save game dialog would erroneously claim an I/O error occurred if the
     savegame list had unused slots, and savegames were compressed.
   - Fixed a scrolling bug which caused the finale sequence to be displayed
     incorrectly.

 Sword2:
   - Fixes and cleanups to the end credits. The German credits work now.
   - Fixed missing speech/music in the second half of the game, reported to
     happen in some versions of the game.

 PS2 Port:
   - Completely reworked and now really goes official.

 PSP Port:
   - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
     tracks (most notably the CD version of Monkey Island 1), to stop
     functioning properly after a while.

 WinCE Port:
   - Check backends/wince/README-WinCE for the latest news.
   - Fixed disappearing panel when opening a list widget in GUI.
   - Knakos patches (QVGA smartphones fix, easier key binding and panel
     switching).

0.8.0 (2005-10-30)
 New Games:
   - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
     and "Inherit the Earth").
   - Added Gob engine (for the Goblins series). Currently, only the
     first of the Goblins games is supported.

 New Ports:
   - Added PlayStation 2 port.
   - Added PlayStation Portable (PSP) port.
   - Added AmigaOS 4 port.
   - Added EPOC/SymbianOS port.
   - Added fixes for OS/2 port.

 General:
   - Reworked cursor handling in SDL backend. Now cursors can have
     their own palette and scaling. This is used by Humongous
     Entertainment games now.
   - Added FluidSynth MIDI driver.
   - Added GUI for the "soundfont" setting. (Currently only used by the
     CoreAudio and FluidSynth MIDI drivers.)
   - The MPEG player could hang if the sound ended prematurely.
   - Improved autoscaling GUI, which takes full advantage of your screen.
   - Fixes for GCC 4.

 SCUMM:
   - Added support for Mac Humongous Entertainment titles.
   - Added support for multiple filenames/versions using a single target.
   - Implemented CGA and Hercules render modes in early LEC titles.
   - Added dialogs which are shown when you modify the talkspeed or
     music volume using hotkeys.
   - Added support for NES version of Maniac Mansion.
   - Added thumbnail support for savegames.
   - Broke compatibility with HE savegame (HE v71 and upwards only).
   - Added possibility to disable building of HE and SCUMM v7 & v8 games
     support.
   - Fixed the last few known music glitches in Sam & Max. (There are
     still some - probably - minor missing features though.)
   - Added support for Commodore64 version of Zak McKracken.
   - Eliminated all demos targets and platform-specific targets. Config
     file is autoupdated.

 Sword2:
   - Made the resource manager expire resources more intelligently.
   - Improved performance when playing the game from CD instead of hard
     disk.
   - Simplified sound effects handling. Again.
   - Code cleanups and restructuring.
   - Fixed long-standing bug in decompressing sounds from the
     speech/music CLU files. It was generating one sample too many,
     which could be heard as a very slight popping noise at the end of
     some sounds. Files that have been compressed with older versions
     of compress_sword2 will, of course, still have the same error. You
     may want to regenerate them.

0.7.1 (2005-03-27)
 General:
   - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
     forgot to put it into the NEWS file :-).
   - Less memory-hungry MPEG movie playback for the Broken Sword games.

 SCUMM:
   - Fixed wrong actor animation in Full Throttle INSANE.

 Windows Mobile port (PocketPC / Smartphone):
   - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
   - Better low quality AdLib emulation for FOTAQ.
   - Fix randomly broken Hide Toolbar option. (thanks iKi)
   - Fix first hardware key mapping (was not displayed before).
   - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
   - Fix Zone key action on Smartphone (now mapped on key 9).
   - Experimental third party VGA mode (SE-VGA) fix.
   - Add Key Mapping option in the launcher (Options / Misc / Keys).
   - Remove AYGSHELL.DLL dependency to work on CE .Net platforms.
   - Fix key mapping issues introduced in 0.7.0.
   - Full Throttle interactive action sequences should be more playable.
   - New key mapping option "FT Cheat" to win a Full Throttle action sequence.
   - Quit Simon game with 'Action key' on Smartphones.

 Sword2:
   - Fixed crash caused by attempting to play music from CD1 and CD2 at the
     same time.
   - Fixed crash in the cutscene player if the speech file was missing.

 BASS:
   - Fixed crash when talking to the gardener using spanish text with the
     floppy version.

0.7.0 (2004-12-24)
 New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

 General:
   - Added support for FLAC (lossless) encoded audio files.
   - Added an 'On Screen Display' to the SDL backend.
   - Partially rewrote the backend API.
   - Comments and the order of section in config files are preserved now.
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated.
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like).
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits.

 SCUMM:
   - Removed the old zak256 target, use zakTowns instead.
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program.
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine).
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI).
   - Fixed actor drawing glitches in V1 Maniac and Zak.
   - Fixed ship-to-ship graphic glitches in COMI.
   - Fixed palette glitches in COMI.

 Queen:
   - Fixed some issues with the Dreamcast backend.

 Sword1:
   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

 Sword2:
   - Simplified memory/resource management.
   - Simplified sound effects handling.
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

 BASS:
   - Added workarounds for some rare scripting bugs that could render the game
     unwinnable.

0.6.1b (2004-08-03)
 General:
   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path.
   - Fixed crashes on 64-bit architectures.

 SCUMM:
   - Fixed VOC crash when playing DOTT Floppy.
   - Fixed palette issues in Amiga version of MI2.

 Simon:
   - Fixed VOC crash.

0.6.1 (2004-07-25)
 General:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

 SCUMM:
   - As usual: many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games.
   - Numerous Humongous Entertainment games fixes.
   - Fixed bug in Full Throttle, so battle difficulty matches original.
   - Improved Digital iMUSE.

 Sword1:
   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

 BASS:
   - Warn the user if saving a game doesn't work.

 Simon:
   - Fixed crashes in some international versions.

0.6.0 (2004-03-14)
 New Games:
   - Added Broken Sword 1 engine.
   - Added Broken Sword 2 engine.
   - Added Flight of the Amazon Queen engine.
   - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'.
   - SCUMM game Full Throttle is now supported.

 General:
   - Subtitles now default to disabled. '-n' option now enabled subtitles.
   - Added HQ2x and HQ3x scalers.
   - Rewrote sound code for more flexibility and performance.
   - Improved native MT32 support.
   - AdLib GM emulation table revamped, providing more accurate software MIDI.
   - Default Makefile now uses configure script.
   - Greatly improved the launcher and options dialogs (work-in-progress).
   - Many other "under the hood" improvements, like a new config managment
     and plugin capabilities.

 Simon:
   - Added data files decoder for Amiga disk versions.
   - Added support for inventory graphics in Amiga versions.
   - Fixed various brief freezes.
   - Fixed minor glitches in load/save dialog in non-English versions.
   - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1.

 SCUMM:
   - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
   - Added INSANE support for Full Throttle 'action sequences'.
   - Added option to choose between AdLib, PCjr and PC Speaker in earlier
     games.
   - Added AdLib support for indy3ega and loom (ega).
   - Added MIDI support for loom (ega), monkeyega and monkeyvga.
   - Added sound effects support for indy3/monkeyega/monkeyvga/pass.
   - Added FM Towns targets for Loom and Indy3.
   - Rewrote in-game menu (F5) to be easier to use.
   - Improved FM Towns SFX support (YM2612 emulation, looping).
   - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
     and completable.
   - Rewrote Digital iMUSE music system.
   - Several Analog iMUSE music system bugs fixed.
   - Improved music/sound for various Amiga versions.
   - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
     files.
   - Keyboard fighting in Fate of Atlantis now works.
   - Keyboard support for cannon battle in Curse of Monkey Island.
   - Keyboard support for derby scene in Full Throttle.

0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
- Fixed dialog skipping in V7 games.
- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X.
- Fixed various COMI bugs related to actor placement/scaling.
- Added complete Hebrew support for Simon the Sorcerer 1 and 2.
- Several MorphOS and DreamCast port fixes.
- DreamCast now runs Simon the Sorcerer 1 & 2.
- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
  the top part of the screen by linking to a bugfixed version of SDL.

0.5.0 (2003-08-02)
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
  completable.
- Beneath A Steel Sky is now supported and completable.
- Added support for Amiga version of Monkey Island 1.
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken.
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
  OS X.
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first.
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2).
- Support for music in DOS versions of Humongous Entertainment games and
  Simon the Sorcerer 2 (XMIDI format).
- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary
  format).
- Complete music support for Simon the Sorcerer 2.
- Improved music and sound support in Zak256.
- Added Aspect Ratio option.
- Many other bug fixes, improvements and optimizations.

0.4.1 (2003-05-25)
- Added AdvMame3x filter.
- Fixed crash in Curse of Monkey Island (and possibly other games as well).
- Fixed airport doors in Zak256.
- Fixed crash in SDL backend.
- Fixed various iMUSE bugs.

0.4.0 (2003-05-11)
- Curse of Monkey Island (comi) support (experimental).
- Added support for the EGA versions of Loom, Monkey Island and Indy3.
- Improved music support in Indy3 and the floppy versions of Monkey Island.
- Many Simon the Sorcerer 1 & 2 improvements and fixes.
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak).
- Preliminary support for early Humongous Entertainment titles (very
  experimental).
- New debug console and several GUI/Launcher enhancements.
- New Save/Load code (easier to expand while retaining compatibility).
- DreamCast port now works with new games added for 0.3.0b.
- New official PalmOS port.
- Various minor and not so minor SCUMM game fixes.
- Large memory leak fixed for The Dig/ComI.
- SMUSH code optimised, frame dropping added for slower machines.
- Code cleanups.

0.3.0b (2002-12-08)
- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
- Many bugfixes for Zak256, + sound and music support.
- Music support for Simon the Sorcerer on any platform with real MIDI.
- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade.
- Completed support for Monkey1 VGA Floppy, The Dig.
- Added akos16 implementation for The Dig and Full Throttle costumes.
- Added Digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly.
- Added midi-emulation via AdLib, for platforms without sequencer support.
- Code separation of various engine parts into several libraries.
- Several fixes to prevent Simon the Sorcerer crashing and hanging.
- Hundreds of bugfixes for many other games.
- New SMUSH video engine, for Full Throttle and The Dig.
- New in-game GUI.
- Launcher dialog.

0.2.0 (2002-04-14)
- Core engine rewrite.
- Enhanced ingame GUI, including options/volume settings.
- Auto-save feature.
- Added more command-line options, and configuration file.
- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc).
- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x).
- Support for MAD MP3 compressed audio.
- Support for first non-SCUMM games (Simon the Sorcerer).
- Support for V4 games (Loom CD).
- Enhanced V6 game support (Sam and Max is now completable).
- Experimental support for V7 games (Full Throttle/The Dig).
- Experimental support for V3 games (Zak256/Indy3).

0.1.0 (2002-01-13)
- Loads of changes.

0.0.2 (2001-10-12)
- Bug fixes.
- Save & load support.

0.0.1 (2001-10-08)
- Initial version.