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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef ACTOR_H
#define ACTOR_H
#include "scummsys.h"
class Scumm;
struct ActorWalkData {
int16 destx,desty; // Final destination
byte destbox;
int16 destdir;
byte curbox;
int16 x,y; // Current position
int16 newx,newy; // Next position on our way to the destination
int32 XYFactor, YXFactor;
uint16 xfrac,yfrac;
int point3x, point3y;
};
struct CostumeData {
byte active[16];
uint16 animCounter1;
byte animCounter2;
uint16 stopped;
uint16 curpos[16];
uint16 start[16];
uint16 end[16];
uint16 frame[16];
};
class Actor {
//protected:
public:
int x, y, top, bottom;
int elevation;
uint width;
byte number;
uint16 facing;
uint16 costume;
byte room;
byte talkColor;
byte scalex,scaley;
byte charset;
int16 newDirection;
byte moving;
byte ignoreBoxes;
byte forceClip;
byte initFrame, walkFrame, standFrame, talkFrame1, talkFrame2;
bool needRedraw, needBgReset, costumeNeedsInit, visible;
byte shadow_mode;
bool flip;
uint speedx,speedy;
byte frame;
byte walkbox;
byte mask;
byte animProgress, animSpeed;
int16 new_1,new_2;
uint16 talk_script, walk_script;
byte new_3;
int8 layer;
ActorWalkData walkdata;
int16 animVariable[16];
uint16 sound[8];
CostumeData cost;
byte palette[64];
protected:
Scumm *_scumm;
public:
// Constructor
Actor(Scumm *scumm) : _scumm(scumm) {}
//protected:
void hideActor();
void showActor();
void initActor(int mode);
void setActorWalkSpeed(uint newSpeedX, uint newSpeedY);
int calcMovementFactor(int newx, int newy);
int actorWalkStep();
int remapDirection(int dir);
void setupActorScale();
void stopActorMoving();
void startWalkAnim(int cmd, int angle);
void startAnimActor(int frame);
void setActorBox(int box);
int updateActorDirection();
void setActorDirection(int direction);
void adjustActorPos();
void turnToDirection(int newdir);
void walkActor();
void setActorCostume(int c);
byte *getActorName();
void startWalkActor(int x, int y, int dir);
void remapActor(int b, int c, int d, int e);
void walkActorOld();
};
#endif
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