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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**
* @file
* Sound decoder used in engines:
* - groovie
*/
#ifndef AUDIO_AAC_H
#define AUDIO_AAC_H
#include "common/scummsys.h"
#include "common/types.h"
#ifdef USE_FAAD
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class Codec;
/**
* Create a new Codec for decoding AAC data of an MPEG-4 file in the given stream.
*
* @note This should *only* be called by our QuickTime/MPEG-4 decoder since it relies
* on the MPEG-4 extra data. If you want to decode a file using AAC, go use
* makeQuickTimeStream() instead!
* @param extraData the SeekableReadStream from which to read the AAC extra data
* @param disposeExtraData whether to delete the extra data stream after use
* @return a new Codec, or NULL, if an error occurred
*/
Codec *makeAACDecoder(
Common::SeekableReadStream *extraData,
DisposeAfterUse::Flag disposeExtraData = DisposeAfterUse::NO);
} // End of namespace Audio
#endif // #ifdef USE_FAAD
#endif // #ifndef AUDIO_AAC_H
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