aboutsummaryrefslogtreecommitdiff
path: root/audio/decoders/aiff.h
blob: dddbffb520975ed1513332d52b7da44c57911be3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/**
 * @file
 * Sound decoder used in engines:
 *  - saga
 *  - sci
 *  - sword1
 */

#ifndef SOUND_AIFF_H
#define SOUND_AIFF_H

#include "common/scummsys.h"
#include "common/types.h"

namespace Common {
class SeekableReadStream;
}

namespace Audio {

class SeekableAudioStream;

/**
 * Try to load an AIFF from the given seekable stream. Returns true if
 * successful. In that case, the stream's seek position will be set to the
 * start of the audio data, and size, rate and flags contain information
 * necessary for playback. Currently this function only supports uncompressed
 * raw PCM data as well as IMA ADPCM.
 */
extern bool loadAIFFFromStream(Common::SeekableReadStream &stream, int &size, int &rate, byte &flags);

/**
 * Try to load an AIFF from the given seekable stream and create an AudioStream
 * from that data.
 *
 * This function uses loadAIFFFromStream() internally.
 *
 * @param stream			the SeekableReadStream from which to read the AIFF data
 * @param disposeAfterUse	whether to delete the stream after use
 * @return	a new SeekableAudioStream, or NULL, if an error occurred
 */
SeekableAudioStream *makeAIFFStream(
	Common::SeekableReadStream *stream,
	DisposeAfterUse::Flag disposeAfterUse);

} // End of namespace Audio

#endif