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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/util.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "audio/decoders/codec.h"
#include "audio/decoders/quicktime.h"
#include "audio/decoders/quicktime_intern.h"
// Codecs
#include "audio/decoders/aac.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/qdm2.h"
#include "audio/decoders/raw.h"
namespace Audio {
/**
* An AudioStream that just returns silent samples and runs infinitely.
* Used to fill in the "empty edits" in the track queue which are just
* supposed to be no sound playing.
*/
class SilentAudioStream : public AudioStream {
public:
SilentAudioStream(int rate, bool stereo) : _rate(rate), _isStereo(stereo) {}
int readBuffer(int16 *buffer, const int numSamples) {
memset(buffer, 0, numSamples * 2);
return numSamples;
}
bool endOfData() const { return false; } // it never ends!
bool isStereo() const { return _isStereo; }
int getRate() const { return _rate; }
private:
int _rate;
bool _isStereo;
};
/**
* An AudioStream wrapper that cuts off the amount of samples read after a
* given time length is reached.
*/
class LimitingAudioStream : public AudioStream {
public:
LimitingAudioStream(AudioStream *parentStream, const Audio::Timestamp &length,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES) :
_parentStream(parentStream), _samplesRead(0), _disposeAfterUse(disposeAfterUse),
_totalSamples(length.convertToFramerate(getRate()).totalNumberOfFrames() * getChannels()) {}
~LimitingAudioStream() {
if (_disposeAfterUse == DisposeAfterUse::YES)
delete _parentStream;
}
int readBuffer(int16 *buffer, const int numSamples) {
// Cap us off so we don't read past _totalSamples
int samplesRead = _parentStream->readBuffer(buffer, MIN<int>(numSamples, _totalSamples - _samplesRead));
_samplesRead += samplesRead;
return samplesRead;
}
bool endOfData() const { return _parentStream->endOfData() || _samplesRead >= _totalSamples; }
bool isStereo() const { return _parentStream->isStereo(); }
int getRate() const { return _parentStream->getRate(); }
private:
int getChannels() const { return isStereo() ? 2 : 1; }
AudioStream *_parentStream;
DisposeAfterUse::Flag _disposeAfterUse;
uint32 _totalSamples, _samplesRead;
};
/**
* An AudioStream wrapper that forces audio to be played in mono.
* It currently just ignores the right channel if stereo.
*/
class ForcedMonoAudioStream : public AudioStream {
public:
ForcedMonoAudioStream(AudioStream *parentStream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES) :
_parentStream(parentStream), _disposeAfterUse(disposeAfterUse) {}
~ForcedMonoAudioStream() {
if (_disposeAfterUse == DisposeAfterUse::YES)
delete _parentStream;
}
int readBuffer(int16 *buffer, const int numSamples) {
if (!_parentStream->isStereo())
return _parentStream->readBuffer(buffer, numSamples);
int16 temp[2];
int samples = 0;
while (samples < numSamples && !endOfData()) {
_parentStream->readBuffer(temp, 2);
*buffer++ = temp[0];
samples++;
}
return samples;
}
bool endOfData() const { return _parentStream->endOfData(); }
bool isStereo() const { return false; }
int getRate() const { return _parentStream->getRate(); }
private:
AudioStream *_parentStream;
DisposeAfterUse::Flag _disposeAfterUse;
};
QuickTimeAudioDecoder::QuickTimeAudioDecoder() : Common::QuickTimeParser() {
}
QuickTimeAudioDecoder::~QuickTimeAudioDecoder() {
for (uint32 i = 0; i < _audioTracks.size(); i++)
delete _audioTracks[i];
}
bool QuickTimeAudioDecoder::loadAudioFile(const Common::String &filename) {
if (!Common::QuickTimeParser::parseFile(filename))
return false;
init();
return true;
}
bool QuickTimeAudioDecoder::loadAudioStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
if (!Common::QuickTimeParser::parseStream(stream, disposeFileHandle))
return false;
init();
return true;
}
void QuickTimeAudioDecoder::init() {
Common::QuickTimeParser::init();
// Initialize all the audio streams
// But ignore any streams we don't support
for (uint32 i = 0; i < _tracks.size(); i++)
if (_tracks[i]->codecType == CODEC_TYPE_AUDIO && ((AudioSampleDesc *)_tracks[i]->sampleDescs[0])->isAudioCodecSupported())
_audioTracks.push_back(new QuickTimeAudioTrack(this, _tracks[i]));
}
Common::QuickTimeParser::SampleDesc *QuickTimeAudioDecoder::readSampleDesc(Track *track, uint32 format) {
if (track->codecType == CODEC_TYPE_AUDIO) {
debug(0, "Audio Codec FourCC: \'%s\'", tag2str(format));
AudioSampleDesc *entry = new AudioSampleDesc(track, format);
uint16 stsdVersion = _fd->readUint16BE();
_fd->readUint16BE(); // revision level
_fd->readUint32BE(); // vendor
entry->_channels = _fd->readUint16BE(); // channel count
entry->_bitsPerSample = _fd->readUint16BE(); // sample size
_fd->readUint16BE(); // compression id = 0
_fd->readUint16BE(); // packet size = 0
entry->_sampleRate = (_fd->readUint32BE() >> 16);
debug(0, "stsd version =%d", stsdVersion);
if (stsdVersion == 0) {
// Not used, except in special cases. See below.
entry->_samplesPerFrame = entry->_bytesPerFrame = 0;
} else if (stsdVersion == 1) {
// Read QT version 1 fields. In version 0 these dont exist.
entry->_samplesPerFrame = _fd->readUint32BE();
debug(0, "stsd samples_per_frame =%d",entry->_samplesPerFrame);
_fd->readUint32BE(); // bytes per packet
entry->_bytesPerFrame = _fd->readUint32BE();
debug(0, "stsd bytes_per_frame =%d", entry->_bytesPerFrame);
_fd->readUint32BE(); // bytes per sample
} else {
warning("Unsupported QuickTime STSD audio version %d", stsdVersion);
delete entry;
return 0;
}
// Version 0 files don't have some variables set, so we'll do that here
if (format == MKTAG('i', 'm', 'a', '4')) {
entry->_samplesPerFrame = 64;
entry->_bytesPerFrame = 34 * entry->_channels;
}
if (entry->_sampleRate == 0 && track->timeScale > 1)
entry->_sampleRate = track->timeScale;
return entry;
}
return 0;
}
QuickTimeAudioDecoder::QuickTimeAudioTrack::QuickTimeAudioTrack(QuickTimeAudioDecoder *decoder, Common::QuickTimeParser::Track *parentTrack) {
_decoder = decoder;
_parentTrack = parentTrack;
_queue = createStream();
_samplesQueued = 0;
AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
if (entry->getCodecTag() == MKTAG('r', 'a', 'w', ' ') || entry->getCodecTag() == MKTAG('t', 'w', 'o', 's'))
_parentTrack->sampleSize = (entry->_bitsPerSample / 8) * entry->_channels;
// Initialize our edit parser too
_curEdit = 0;
enterNewEdit(Timestamp());
// If the edit doesn't start on a nice boundary, set us up to skip some samples
Timestamp editStartTime(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale);
Timestamp trackPosition = getCurrentTrackTime();
if (_parentTrack->editList[_curEdit].mediaTime != -1 && trackPosition != editStartTime)
_skipSamples = editStartTime.convertToFramerate(getRate()) - trackPosition;
}
QuickTimeAudioDecoder::QuickTimeAudioTrack::~QuickTimeAudioTrack() {
delete _queue;
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueAudio(const Timestamp &length) {
if (allDataRead() || (length.totalNumberOfFrames() != 0 && Timestamp(0, _samplesQueued, getRate()) >= length))
return;
do {
Timestamp nextEditTime(0, _parentTrack->editList[_curEdit].timeOffset + _parentTrack->editList[_curEdit].trackDuration, _decoder->_timeScale);
if (_parentTrack->editList[_curEdit].mediaTime == -1) {
// We've got an empty edit, so fill it with silence
Timestamp editLength(0, _parentTrack->editList[_curEdit].trackDuration, _decoder->_timeScale);
// If we seek into the middle of an empty edit, we need to adjust
if (_skipSamples != Timestamp()) {
editLength = editLength - _skipSamples;
_skipSamples = Timestamp();
}
queueStream(new LimitingAudioStream(new SilentAudioStream(getRate(), isStereo()), editLength), editLength);
_curEdit++;
enterNewEdit(nextEditTime);
} else {
// Normal audio
AudioStream *stream = readAudioChunk(_curChunk);
Timestamp chunkLength = getChunkLength(_curChunk, _skipAACPrimer);
_skipAACPrimer = false;
_curChunk++;
// If we have any samples that we need to skip (ie. we seeked into
// the middle of a chunk), skip them here.
if (_skipSamples != Timestamp()) {
skipSamples(_skipSamples, stream);
_curMediaPos = _curMediaPos + _skipSamples;
chunkLength = chunkLength - _skipSamples;
_skipSamples = Timestamp();
}
// Calculate our overall position within the media
Timestamp trackPosition = getCurrentTrackTime() + chunkLength;
// If we have reached the end of this edit (or have no more media to read),
// we move on to the next edit
if (trackPosition >= nextEditTime || _curChunk >= _parentTrack->chunkCount) {
chunkLength = nextEditTime.convertToFramerate(getRate()) - getCurrentTrackTime();
stream = new LimitingAudioStream(stream, chunkLength);
_curEdit++;
enterNewEdit(nextEditTime);
// Next time around, we'll know how much to skip
trackPosition = getCurrentTrackTime();
if (!allDataRead() && _parentTrack->editList[_curEdit].mediaTime != -1 && nextEditTime != trackPosition)
_skipSamples = nextEditTime.convertToFramerate(getRate()) - trackPosition;
} else {
_curMediaPos = _curMediaPos + chunkLength.convertToFramerate(_curMediaPos.framerate());
}
queueStream(stream, chunkLength);
}
} while (!allDataRead() && Timestamp(0, _samplesQueued, getRate()) < length);
}
Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getCurrentTrackTime() const {
if (allDataRead())
return getLength().convertToFramerate(getRate());
return Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale).convertToFramerate(getRate())
+ _curMediaPos - Timestamp(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale).convertToFramerate(getRate());
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueRemainingAudio() {
queueAudio(getLength());
}
int QuickTimeAudioDecoder::QuickTimeAudioTrack::readBuffer(int16 *buffer, const int numSamples) {
int samplesRead = _queue->readBuffer(buffer, numSamples);
_samplesQueued -= samplesRead / (isStereo() ? 2 : 1);
return samplesRead;
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::allDataRead() const {
return _curEdit == _parentTrack->editCount;
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::endOfData() const {
return allDataRead() && _queue->endOfData();
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::seek(const Timestamp &where) {
// Recreate the queue
delete _queue;
_queue = createStream();
_samplesQueued = 0;
if (where >= getLength()) {
// We're done
_curEdit = _parentTrack->editCount;
return true;
}
// Find where we are in the stream
findEdit(where);
// Now queue up some audio and skip whatever we need to skip
Timestamp samplesToSkip = where.convertToFramerate(getRate()) - getCurrentTrackTime();
queueAudio();
if (_parentTrack->editList[_curEdit].mediaTime != -1)
skipSamples(samplesToSkip, _queue);
return true;
}
Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getLength() const {
return Timestamp(0, _parentTrack->duration, _decoder->_timeScale);
}
QueuingAudioStream *QuickTimeAudioDecoder::QuickTimeAudioTrack::createStream() const {
AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
return makeQueuingAudioStream(entry->_sampleRate, entry->_channels == 2);
}
bool QuickTimeAudioDecoder::QuickTimeAudioTrack::isOldDemuxing() const {
return _parentTrack->timeToSampleCount == 1 && _parentTrack->timeToSample[0].duration == 1;
}
AudioStream *QuickTimeAudioDecoder::QuickTimeAudioTrack::readAudioChunk(uint chunk) {
AudioSampleDesc *entry = (AudioSampleDesc *)_parentTrack->sampleDescs[0];
Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic();
_decoder->_fd->seek(_parentTrack->chunkOffsets[chunk]);
// First, we have to get the sample count
uint32 sampleCount = getAudioChunkSampleCount(chunk);
assert(sampleCount != 0);
if (isOldDemuxing()) {
// Old-style audio demuxing
// Then calculate the right sizes
while (sampleCount > 0) {
uint32 samples = 0, size = 0;
if (entry->_samplesPerFrame >= 160) {
samples = entry->_samplesPerFrame;
size = entry->_bytesPerFrame;
} else if (entry->_samplesPerFrame > 1) {
samples = MIN<uint32>((1024 / entry->_samplesPerFrame) * entry->_samplesPerFrame, sampleCount);
size = (samples / entry->_samplesPerFrame) * entry->_bytesPerFrame;
} else {
samples = MIN<uint32>(1024, sampleCount);
size = samples * _parentTrack->sampleSize;
}
// Now, we read in the data for this data and output it
byte *data = (byte *)malloc(size);
_decoder->_fd->read(data, size);
wStream->write(data, size);
free(data);
sampleCount -= samples;
}
} else {
// New-style audio demuxing
// Find our starting sample
uint32 startSample = 0;
for (uint32 i = 0; i < chunk; i++)
startSample += getAudioChunkSampleCount(i);
for (uint32 i = 0; i < sampleCount; i++) {
uint32 size = (_parentTrack->sampleSize != 0) ? _parentTrack->sampleSize : _parentTrack->sampleSizes[i + startSample];
// Now, we read in the data for this data and output it
byte *data = (byte *)malloc(size);
_decoder->_fd->read(data, size);
wStream->write(data, size);
free(data);
}
}
AudioStream *audioStream = entry->createAudioStream(new Common::MemoryReadStream(wStream->getData(), wStream->size(), DisposeAfterUse::YES));
delete wStream;
return audioStream;
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::skipSamples(const Timestamp &length, AudioStream *stream) {
uint32 sampleCount = length.convertToFramerate(getRate()).totalNumberOfFrames();
if (sampleCount == 0)
return;
if (isStereo())
sampleCount *= 2;
int16 *tempBuffer = new int16[sampleCount];
uint32 result = stream->readBuffer(tempBuffer, sampleCount);
delete[] tempBuffer;
// If this is the queue, make sure we subtract this number from the
// amount queued
if (stream == _queue)
_samplesQueued -= result / (isStereo() ? 2 : 1);
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::findEdit(const Timestamp &position) {
for (_curEdit = 0; _curEdit < _parentTrack->editCount - 1 && position > Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale); _curEdit++)
;
enterNewEdit(position);
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::enterNewEdit(const Timestamp &position) {
_skipSamples = Timestamp(); // make sure our skip variable doesn't remain around
// If we're at the end of the edit list, there's nothing else for us to do here
if (allDataRead())
return;
// For an empty edit, we may need to adjust the start time
if (_parentTrack->editList[_curEdit].mediaTime == -1) {
// Just invalidate the current media position (and make sure the scale
// is in terms of our rate so it simplifies things later)
_curMediaPos = Timestamp(0, 0, getRate());
// Also handle shortening of the empty edit if needed
if (position != Timestamp())
_skipSamples = position.convertToFramerate(_decoder->_timeScale) - Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale);
return;
}
// I really hope I never need to implement this :P
// But, I'll throw in this error just to make sure I catch anything with this...
if (_parentTrack->editList[_curEdit].mediaRate != 1)
error("Unhandled QuickTime audio rate change");
// Reinitialize the codec
((AudioSampleDesc *)_parentTrack->sampleDescs[0])->initCodec();
_skipAACPrimer = true;
// First, we need to track down what audio sample we need
// Convert our variables from the media time (position) and the edit time (based on position)
// and the media time
Timestamp curAudioTime = Timestamp(0, _parentTrack->editList[_curEdit].mediaTime, _parentTrack->timeScale)
+ position.convertToFramerate(_parentTrack->timeScale)
- Timestamp(0, _parentTrack->editList[_curEdit].timeOffset, _decoder->_timeScale).convertToFramerate(_parentTrack->timeScale);
uint32 sample = curAudioTime.totalNumberOfFrames();
uint32 seekSample = sample;
if (!isOldDemuxing()) {
// For MPEG-4 style demuxing, we need to track down the sample based on the time
// The old style demuxing doesn't require this because each "sample"'s duration
// is just 1
uint32 curSample = 0;
seekSample = 0;
for (int32 i = 0; i < _parentTrack->timeToSampleCount; i++) {
uint32 sampleCount = _parentTrack->timeToSample[i].count * _parentTrack->timeToSample[i].duration;
if (sample < curSample + sampleCount) {
seekSample += (sample - curSample) / _parentTrack->timeToSample[i].duration;
break;
}
seekSample += _parentTrack->timeToSample[i].count;
curSample += sampleCount;
}
}
// Now to track down what chunk it's in
uint32 totalSamples = 0;
_curChunk = 0;
for (uint32 i = 0; i < _parentTrack->chunkCount; i++, _curChunk++) {
uint32 chunkSampleCount = getAudioChunkSampleCount(i);
if (seekSample < totalSamples + chunkSampleCount)
break;
totalSamples += chunkSampleCount;
}
// Now we get to have fun and convert *back* to an actual time
// We don't want the sample count to be modified at this point, though
if (!isOldDemuxing())
totalSamples = getAACSampleTime(totalSamples);
_curMediaPos = Timestamp(0, totalSamples, getRate());
}
void QuickTimeAudioDecoder::QuickTimeAudioTrack::queueStream(AudioStream *stream, const Timestamp &length) {
// If the samples are stereo and the container is mono, force the samples
// to be mono.
if (stream->isStereo() && !isStereo())
_queue->queueAudioStream(new ForcedMonoAudioStream(stream, DisposeAfterUse::YES), DisposeAfterUse::YES);
else
_queue->queueAudioStream(stream, DisposeAfterUse::YES);
_samplesQueued += length.convertToFramerate(getRate()).totalNumberOfFrames();
}
uint32 QuickTimeAudioDecoder::QuickTimeAudioTrack::getAudioChunkSampleCount(uint chunk) const {
uint32 sampleCount = 0;
for (uint32 i = 0; i < _parentTrack->sampleToChunkCount; i++)
if (chunk >= _parentTrack->sampleToChunk[i].first)
sampleCount = _parentTrack->sampleToChunk[i].count;
return sampleCount;
}
Timestamp QuickTimeAudioDecoder::QuickTimeAudioTrack::getChunkLength(uint chunk, bool skipAACPrimer) const {
uint32 chunkSampleCount = getAudioChunkSampleCount(chunk);
if (isOldDemuxing())
return Timestamp(0, chunkSampleCount, getRate());
// AAC needs some extra handling, of course
return Timestamp(0, getAACSampleTime(chunkSampleCount, skipAACPrimer), getRate());
}
uint32 QuickTimeAudioDecoder::QuickTimeAudioTrack::getAACSampleTime(uint32 totalSampleCount, bool skipAACPrimer) const{
uint32 curSample = 0;
uint32 time = 0;
for (int32 i = 0; i < _parentTrack->timeToSampleCount; i++) {
uint32 sampleCount = _parentTrack->timeToSample[i].count;
if (totalSampleCount < curSample + sampleCount) {
time += (totalSampleCount - curSample) * _parentTrack->timeToSample[i].duration;
break;
}
time += _parentTrack->timeToSample[i].count * _parentTrack->timeToSample[i].duration;
curSample += sampleCount;
}
// The first chunk of AAC contains "duration" samples that are used as a primer
// We need to subtract that number from the duration for the first chunk. See:
// http://developer.apple.com/library/mac/#documentation/QuickTime/QTFF/QTFFAppenG/QTFFAppenG.html#//apple_ref/doc/uid/TP40000939-CH2-SW1
// The skipping of both the primer and the remainder are handled by the AAC code,
// whereas the timing of the remainder are handled by this time-to-sample chunk
// code already.
// We have to do this after each time we reinitialize the codec
if (skipAACPrimer) {
assert(_parentTrack->timeToSampleCount > 0);
time -= _parentTrack->timeToSample[0].duration;
}
return time;
}
QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
_channels = 0;
_sampleRate = 0;
_samplesPerFrame = 0;
_bytesPerFrame = 0;
_bitsPerSample = 0;
_codec = 0;
}
QuickTimeAudioDecoder::AudioSampleDesc::~AudioSampleDesc() {
delete _codec;
}
bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const {
// Check if the codec is a supported codec
if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ') || _codecTag == MKTAG('i', 'm', 'a', '4'))
return true;
#ifdef AUDIO_QDM2_H
if (_codecTag == MKTAG('Q', 'D', 'M', '2'))
return true;
#endif
if (_codecTag == MKTAG('m', 'p', '4', 'a')) {
Common::String audioType;
switch (_parentTrack->objectTypeMP4) {
case 0x40: // AAC
#ifdef USE_FAAD
return true;
#else
audioType = "AAC";
break;
#endif
default:
audioType = "Unknown";
break;
}
warning("No MPEG-4 audio (%s) support", audioType.c_str());
} else {
warning("Audio Codec Not Supported: \'%s\'", tag2str(_codecTag));
}
return false;
}
AudioStream *QuickTimeAudioDecoder::AudioSampleDesc::createAudioStream(Common::SeekableReadStream *stream) const {
if (!stream)
return 0;
if (_codec) {
// If we've loaded a codec, make sure we use first
AudioStream *audioStream = _codec->decodeFrame(*stream);
delete stream;
return audioStream;
} else if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ')) {
// Fortunately, most of the audio used in Myst videos is raw...
uint16 flags = 0;
if (_codecTag == MKTAG('r', 'a', 'w', ' '))
flags |= FLAG_UNSIGNED;
if (_channels == 2)
flags |= FLAG_STEREO;
if (_bitsPerSample == 16)
flags |= FLAG_16BITS;
uint32 dataSize = stream->size();
byte *data = (byte *)malloc(dataSize);
stream->read(data, dataSize);
delete stream;
return makeRawStream(data, dataSize, _sampleRate, flags);
} else if (_codecTag == MKTAG('i', 'm', 'a', '4')) {
// Riven uses this codec (as do some Myst ME videos)
return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, _sampleRate, _channels, 34);
}
error("Unsupported audio codec");
return NULL;
}
void QuickTimeAudioDecoder::AudioSampleDesc::initCodec() {
delete _codec; _codec = 0;
switch (_codecTag) {
case MKTAG('Q', 'D', 'M', '2'):
#ifdef AUDIO_QDM2_H
_codec = makeQDM2Decoder(_parentTrack->extraData);
#endif
break;
case MKTAG('m', 'p', '4', 'a'):
#ifdef USE_FAAD
if (_parentTrack->objectTypeMP4 == 0x40)
_codec = makeAACDecoder(_parentTrack->extraData);
#endif
break;
default:
break;
}
}
/**
* A wrapper around QuickTimeAudioDecoder that implements the SeekableAudioStream API
*/
class QuickTimeAudioStream : public SeekableAudioStream, public QuickTimeAudioDecoder {
public:
QuickTimeAudioStream() {}
~QuickTimeAudioStream() {}
bool openFromFile(const Common::String &filename) {
return QuickTimeAudioDecoder::loadAudioFile(filename) && !_audioTracks.empty();
}
bool openFromStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
return QuickTimeAudioDecoder::loadAudioStream(stream, disposeFileHandle) && !_audioTracks.empty();
}
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !endOfData()) {
if (!_audioTracks[0]->hasDataInQueue())
_audioTracks[0]->queueAudio();
samples += _audioTracks[0]->readBuffer(buffer + samples, numSamples - samples);
}
return samples;
}
bool isStereo() const { return _audioTracks[0]->isStereo(); }
int getRate() const { return _audioTracks[0]->getRate(); }
bool endOfData() const { return _audioTracks[0]->endOfData(); }
// SeekableAudioStream API
bool seek(const Timestamp &where) { return _audioTracks[0]->seek(where); }
Timestamp getLength() const { return _audioTracks[0]->getLength(); }
};
SeekableAudioStream *makeQuickTimeStream(const Common::String &filename) {
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
if (!audioStream->openFromFile(filename)) {
delete audioStream;
return 0;
}
return audioStream;
}
SeekableAudioStream *makeQuickTimeStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) {
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
if (!audioStream->openFromStream(stream, disposeAfterUse)) {
delete audioStream;
return 0;
}
return audioStream;
}
} // End of namespace Audio
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