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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/util.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
#include "audio/decoders/codec.h"
#include "audio/decoders/quicktime.h"
#include "audio/decoders/quicktime_intern.h"
// Codecs
#include "audio/decoders/aac.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/qdm2.h"
#include "audio/decoders/raw.h"
namespace Audio {
QuickTimeAudioDecoder::QuickTimeAudioDecoder() : Common::QuickTimeParser() {
_audStream = 0;
}
QuickTimeAudioDecoder::~QuickTimeAudioDecoder() {
delete _audStream;
}
bool QuickTimeAudioDecoder::loadAudioFile(const Common::String &filename) {
if (!Common::QuickTimeParser::parseFile(filename))
return false;
init();
return true;
}
bool QuickTimeAudioDecoder::loadAudioStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
if (!Common::QuickTimeParser::parseStream(stream, disposeFileHandle))
return false;
init();
return true;
}
void QuickTimeAudioDecoder::init() {
Common::QuickTimeParser::init();
_audioTrackIndex = -1;
// Find an audio stream
for (uint32 i = 0; i < _tracks.size(); i++)
if (_tracks[i]->codecType == CODEC_TYPE_AUDIO && _audioTrackIndex < 0)
_audioTrackIndex = i;
// Initialize audio, if present
if (_audioTrackIndex >= 0) {
AudioSampleDesc *entry = (AudioSampleDesc *)_tracks[_audioTrackIndex]->sampleDescs[0];
if (entry->isAudioCodecSupported()) {
_audStream = makeQueuingAudioStream(entry->_sampleRate, entry->_channels == 2);
_curAudioChunk = 0;
// Make sure the bits per sample transfers to the sample size
if (entry->getCodecTag() == MKTAG('r', 'a', 'w', ' ') || entry->getCodecTag() == MKTAG('t', 'w', 'o', 's'))
_tracks[_audioTrackIndex]->sampleSize = (entry->_bitsPerSample / 8) * entry->_channels;
// Initialize the codec (if necessary)
entry->initCodec();
}
}
}
Common::QuickTimeParser::SampleDesc *QuickTimeAudioDecoder::readSampleDesc(Track *track, uint32 format) {
if (track->codecType == CODEC_TYPE_AUDIO) {
debug(0, "Audio Codec FourCC: \'%s\'", tag2str(format));
AudioSampleDesc *entry = new AudioSampleDesc(track, format);
uint16 stsdVersion = _fd->readUint16BE();
_fd->readUint16BE(); // revision level
_fd->readUint32BE(); // vendor
entry->_channels = _fd->readUint16BE(); // channel count
entry->_bitsPerSample = _fd->readUint16BE(); // sample size
_fd->readUint16BE(); // compression id = 0
_fd->readUint16BE(); // packet size = 0
entry->_sampleRate = (_fd->readUint32BE() >> 16);
debug(0, "stsd version =%d", stsdVersion);
if (stsdVersion == 0) {
// Not used, except in special cases. See below.
entry->_samplesPerFrame = entry->_bytesPerFrame = 0;
} else if (stsdVersion == 1) {
// Read QT version 1 fields. In version 0 these dont exist.
entry->_samplesPerFrame = _fd->readUint32BE();
debug(0, "stsd samples_per_frame =%d",entry->_samplesPerFrame);
_fd->readUint32BE(); // bytes per packet
entry->_bytesPerFrame = _fd->readUint32BE();
debug(0, "stsd bytes_per_frame =%d", entry->_bytesPerFrame);
_fd->readUint32BE(); // bytes per sample
} else {
warning("Unsupported QuickTime STSD audio version %d", stsdVersion);
delete entry;
return 0;
}
// Version 0 videos (such as the Riven ones) don't have this set,
// but we need it later on. Add it in here.
if (format == MKTAG('i', 'm', 'a', '4')) {
entry->_samplesPerFrame = 64;
entry->_bytesPerFrame = 34 * entry->_channels;
}
if (entry->_sampleRate == 0 && track->timeScale > 1)
entry->_sampleRate = track->timeScale;
return entry;
}
return 0;
}
bool QuickTimeAudioDecoder::isOldDemuxing() const {
assert(_audioTrackIndex >= 0);
return _tracks[_audioTrackIndex]->timeToSampleCount == 1 && _tracks[_audioTrackIndex]->timeToSample[0].duration == 1;
}
void QuickTimeAudioDecoder::queueNextAudioChunk() {
AudioSampleDesc *entry = (AudioSampleDesc *)_tracks[_audioTrackIndex]->sampleDescs[0];
Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic();
_fd->seek(_tracks[_audioTrackIndex]->chunkOffsets[_curAudioChunk]);
// First, we have to get the sample count
uint32 sampleCount = entry->getAudioChunkSampleCount(_curAudioChunk);
assert(sampleCount);
if (isOldDemuxing()) {
// Old-style audio demuxing
// Then calculate the right sizes
while (sampleCount > 0) {
uint32 samples = 0, size = 0;
if (entry->_samplesPerFrame >= 160) {
samples = entry->_samplesPerFrame;
size = entry->_bytesPerFrame;
} else if (entry->_samplesPerFrame > 1) {
samples = MIN<uint32>((1024 / entry->_samplesPerFrame) * entry->_samplesPerFrame, sampleCount);
size = (samples / entry->_samplesPerFrame) * entry->_bytesPerFrame;
} else {
samples = MIN<uint32>(1024, sampleCount);
size = samples * _tracks[_audioTrackIndex]->sampleSize;
}
// Now, we read in the data for this data and output it
byte *data = (byte *)malloc(size);
_fd->read(data, size);
wStream->write(data, size);
free(data);
sampleCount -= samples;
}
} else {
// New-style audio demuxing
// Find our starting sample
uint32 startSample = 0;
for (uint32 i = 0; i < _curAudioChunk; i++)
startSample += entry->getAudioChunkSampleCount(i);
for (uint32 i = 0; i < sampleCount; i++) {
uint32 size = (_tracks[_audioTrackIndex]->sampleSize != 0) ? _tracks[_audioTrackIndex]->sampleSize : _tracks[_audioTrackIndex]->sampleSizes[i + startSample];
// Now, we read in the data for this data and output it
byte *data = (byte *)malloc(size);
_fd->read(data, size);
wStream->write(data, size);
free(data);
}
}
// Now queue the buffer
_audStream->queueAudioStream(entry->createAudioStream(new Common::MemoryReadStream(wStream->getData(), wStream->size(), DisposeAfterUse::YES)));
delete wStream;
_curAudioChunk++;
}
void QuickTimeAudioDecoder::setAudioStreamPos(const Timestamp &where) {
if (!_audStream)
return;
// Re-create the audio stream
delete _audStream;
Audio::QuickTimeAudioDecoder::AudioSampleDesc *entry = (Audio::QuickTimeAudioDecoder::AudioSampleDesc *)_tracks[_audioTrackIndex]->sampleDescs[0];
_audStream = Audio::makeQueuingAudioStream(entry->_sampleRate, entry->_channels == 2);
// Reinitialize the codec
entry->initCodec();
// First, we need to track down what audio sample we need
Audio::Timestamp curAudioTime = where.convertToFramerate(_tracks[_audioTrackIndex]->timeScale);
uint32 sample = curAudioTime.totalNumberOfFrames();
uint32 seekSample = sample;
if (!isOldDemuxing()) {
// We shouldn't have audio samples that are a different duration
// That would be quite bad!
if (_tracks[_audioTrackIndex]->timeToSampleCount != 1) {
warning("Failed seeking");
return;
}
// Note that duration is in terms of *one* channel
// This eases calculation a bit
seekSample /= _tracks[_audioTrackIndex]->timeToSample[0].duration;
}
// Now to track down what chunk it's in
uint32 totalSamples = 0;
_curAudioChunk = 0;
for (uint32 i = 0; i < _tracks[_audioTrackIndex]->chunkCount; i++, _curAudioChunk++) {
uint32 chunkSampleCount = entry->getAudioChunkSampleCount(i);
if (seekSample < totalSamples + chunkSampleCount)
break;
totalSamples += chunkSampleCount;
}
// Reposition the audio stream
queueNextAudioChunk();
if (sample != totalSamples) {
// HACK: Skip a certain amount of samples from the stream
// (There's got to be a better way to do this!)
int skipSamples = (sample - totalSamples) * entry->_channels;
int16 *tempBuffer = new int16[skipSamples];
_audStream->readBuffer(tempBuffer, skipSamples);
delete[] tempBuffer;
}
}
QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
_channels = 0;
_sampleRate = 0;
_samplesPerFrame = 0;
_bytesPerFrame = 0;
_bitsPerSample = 0;
_codec = 0;
}
QuickTimeAudioDecoder::AudioSampleDesc::~AudioSampleDesc() {
delete _codec;
}
bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const {
// Check if the codec is a supported codec
if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ') || _codecTag == MKTAG('i', 'm', 'a', '4'))
return true;
#ifdef AUDIO_QDM2_H
if (_codecTag == MKTAG('Q', 'D', 'M', '2'))
return true;
#endif
if (_codecTag == MKTAG('m', 'p', '4', 'a')) {
Common::String audioType;
switch (_parentTrack->objectTypeMP4) {
case 0x40: // AAC
#ifdef USE_FAAD
return true;
#else
audioType = "AAC";
break;
#endif
default:
audioType = "Unknown";
break;
}
warning("No MPEG-4 audio (%s) support", audioType.c_str());
} else
warning("Audio Codec Not Supported: \'%s\'", tag2str(_codecTag));
return false;
}
uint32 QuickTimeAudioDecoder::AudioSampleDesc::getAudioChunkSampleCount(uint chunk) const {
uint32 sampleCount = 0;
for (uint32 j = 0; j < _parentTrack->sampleToChunkCount; j++)
if (chunk >= _parentTrack->sampleToChunk[j].first)
sampleCount = _parentTrack->sampleToChunk[j].count;
return sampleCount;
}
AudioStream *QuickTimeAudioDecoder::AudioSampleDesc::createAudioStream(Common::SeekableReadStream *stream) const {
if (!stream)
return 0;
if (_codec) {
// If we've loaded a codec, make sure we use first
AudioStream *audioStream = _codec->decodeFrame(*stream);
delete stream;
return audioStream;
} else if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ')) {
// Fortunately, most of the audio used in Myst videos is raw...
uint16 flags = 0;
if (_codecTag == MKTAG('r', 'a', 'w', ' '))
flags |= FLAG_UNSIGNED;
if (_channels == 2)
flags |= FLAG_STEREO;
if (_bitsPerSample == 16)
flags |= FLAG_16BITS;
uint32 dataSize = stream->size();
byte *data = (byte *)malloc(dataSize);
stream->read(data, dataSize);
delete stream;
return makeRawStream(data, dataSize, _sampleRate, flags);
} else if (_codecTag == MKTAG('i', 'm', 'a', '4')) {
// Riven uses this codec (as do some Myst ME videos)
return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, _sampleRate, _channels, 34);
}
error("Unsupported audio codec");
return NULL;
}
void QuickTimeAudioDecoder::AudioSampleDesc::initCodec() {
delete _codec; _codec = 0;
switch (_codecTag) {
case MKTAG('Q', 'D', 'M', '2'):
#ifdef AUDIO_QDM2_H
_codec = makeQDM2Decoder(_parentTrack->extraData);
#endif
break;
case MKTAG('m', 'p', '4', 'a'):
#ifdef USE_FAAD
if (_parentTrack->objectTypeMP4 == 0x40)
_codec = makeAACDecoder(_parentTrack->extraData);
#endif
break;
default:
break;
}
}
/**
* A wrapper around QuickTimeAudioDecoder that implements the RewindableAudioStream API
*/
class QuickTimeAudioStream : public SeekableAudioStream, public QuickTimeAudioDecoder {
public:
QuickTimeAudioStream() {}
~QuickTimeAudioStream() {}
bool openFromFile(const Common::String &filename) {
return QuickTimeAudioDecoder::loadAudioFile(filename) && _audioTrackIndex >= 0 && _audStream;
}
bool openFromStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
return QuickTimeAudioDecoder::loadAudioStream(stream, disposeFileHandle) && _audioTrackIndex >= 0 && _audStream;
}
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !endOfData()) {
if (_audStream->numQueuedStreams() == 0)
queueNextAudioChunk();
samples += _audStream->readBuffer(buffer + samples, numSamples - samples);
}
return samples;
}
bool isStereo() const { return _audStream->isStereo(); }
int getRate() const { return _audStream->getRate(); }
bool endOfData() const { return _curAudioChunk >= _tracks[_audioTrackIndex]->chunkCount && _audStream->endOfData(); }
// SeekableAudioStream API
bool seek(const Timestamp &where) {
if (where > getLength())
return false;
setAudioStreamPos(where);
return true;
}
Timestamp getLength() const {
return Timestamp(0, _tracks[_audioTrackIndex]->duration, _tracks[_audioTrackIndex]->timeScale);
}
};
SeekableAudioStream *makeQuickTimeStream(const Common::String &filename) {
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
if (!audioStream->openFromFile(filename)) {
delete audioStream;
return 0;
}
return audioStream;
}
SeekableAudioStream *makeQuickTimeStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) {
QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
if (!audioStream->openFromStream(stream, disposeAfterUse)) {
delete audioStream;
return 0;
}
return audioStream;
}
} // End of namespace Audio
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