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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef AUDIO_RAW_H
#define AUDIO_RAW_H

#include "common/scummsys.h"
#include "common/types.h"

#include "common/list.h"


namespace Common {
class SeekableReadStream;
}

namespace Audio {

class SeekableAudioStream;

/**
 * Various flags which can be bit-ORed and then passed to
 * makeRawStream and some other AudioStream factories
 * to control their behavior.
 *
 * Engine authors are advised not to rely on a certain value or
 * order of these flags (in particular, do not store them verbatim
 * in savestates).
 */
enum RawFlags {
	/** unsigned samples (default: signed) */
	FLAG_UNSIGNED = 1 << 0,

	/** sound is 16 bits wide (default: 8bit) */
	FLAG_16BITS = 1 << 1,

	/** samples are little endian (default: big endian) */
	FLAG_LITTLE_ENDIAN = 1 << 2,

	/** sound is in stereo (default: mono) */
	FLAG_STEREO = 1 << 3
};

/**
 * Creates an audio stream, which plays from the given buffer.
 *
 * @param buffer Buffer to play from.
 * @param size   Size of the buffer in bytes.
 * @param rate   Rate of the sound data.
 * @param flags  Audio flags combination.
 * @see RawFlags
 * @param disposeAfterUse Whether to free the buffer after use (with free!).
 * @return The new SeekableAudioStream (or 0 on failure).
 */
SeekableAudioStream *makeRawStream(const byte *buffer, uint32 size,
                                   int rate, byte flags,
                                   DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);

/**
 * Creates an audio stream, which plays from the given stream.
 *
 * @param stream Stream object to play from.
 * @param rate   Rate of the sound data.
 * @param flags  Audio flags combination.
 * @see RawFlags
 * @param disposeAfterUse Whether to delete the stream after use.
 * @return The new SeekableAudioStream (or 0 on failure).
 */
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
                                   int rate, byte flags,
                                   DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);

} // End of namespace Audio

#endif