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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AUDIO_MIDIPARSER_QT_H
#define AUDIO_MIDIPARSER_QT_H
#include "audio/midiparser.h"
#include "common/array.h"
#include "common/hashmap.h"
#include "common/queue.h"
#include "common/quicktime.h"
/**
* The QuickTime Music version of MidiParser.
*
* QuickTime Music is actually a superset of MIDI. It has its own custom
* instruments and supports more than 15 non-percussion channels. It also
* has custom control changes and a more advanced pitch bend (which we
* convert to GM pitch bend as best as possible). We then use the fallback
* GM instrument that each QuickTime instrument definition has to provide.
*
* Furthermore, Apple's documentation on this is terrible. You know
* documentation is bad when it contradicts itself three times on the same
* subject (like about setting the GM instrument field to percussion).
*
* This is as close to a proper QuickTime Music parser as we can currently
* implement using our MidiParser interface.
*/
class MidiParser_QT : public MidiParser, public Common::QuickTimeParser {
public:
MidiParser_QT() {}
~MidiParser_QT() {}
// MidiParser
bool loadMusic(byte *data, uint32 size);
void unloadMusic();
/**
* Load the MIDI from a 'Tune' resource
*/
bool loadFromTune(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
* Load the MIDI from a QuickTime stream
*/
bool loadFromContainerStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
* Load the MIDI from a QuickTime file
*/
bool loadFromContainerFile(const Common::String &fileName);
protected:
// MidiParser
void parseNextEvent(EventInfo &info);
void resetTracking();
// QuickTimeParser
SampleDesc *readSampleDesc(Track *track, uint32 format, uint32 descSize);
private:
struct MIDITrackInfo {
byte *data;
uint32 size;
uint32 timeScale;
};
struct PartStatus {
uint32 instrument;
byte volume;
byte pan;
uint16 pitchBend;
};
class MIDISampleDesc : public SampleDesc {
public:
MIDISampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag);
~MIDISampleDesc() {}
byte *_requestData;
uint32 _requestSize;
};
uint32 readNextEvent();
void handleGeneralEvent(uint32 control);
void handleControllerEvent(uint32 control, uint32 part, byte intPart, byte fracPart);
void handleNoteEvent(uint32 part, byte pitch, byte velocity, uint32 length);
void definePart(uint32 part, uint32 instrument);
void setupPart(uint32 part);
byte getChannel(uint32 part);
bool isChannelAllocated(byte channel) const;
byte findFreeChannel(uint32 part);
void deallocateFreeChannel();
void deallocateChannel(byte channel);
bool allChannelsAllocated() const;
byte *readWholeTrack(Common::QuickTimeParser::Track *track, uint32 &trackSize);
Common::Array<MIDITrackInfo> _trackInfo;
Common::Queue<EventInfo> _queuedEvents;
typedef Common::HashMap<uint, PartStatus> PartMap;
PartMap _partMap;
typedef Common::HashMap<uint, byte> ChannelMap;
ChannelMap _channelMap;
void initFromContainerTracks();
void initCommon();
uint32 readUint32();
};
#endif
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