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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* The low-pass filter code is based on UAE's audio filter code
* found in audio.c. UAE is licensed under the terms of the GPLv2.
*
* audio.c in UAE states the following:
* Copyright 1995, 1996, 1997 Bernd Schmidt
* Copyright 1996 Marcus Sundberg
* Copyright 1996 Manfred Thole
* Copyright 2006 Toni Wilen
*/
#include <math.h>
#include "common/scummsys.h"
#include "audio/mods/paula.h"
#include "audio/null.h"
namespace Audio {
Paula::Paula(bool stereo, int rate, uint interruptFreq, FilterMode filterMode) :
_stereo(stereo), _rate(rate), _periodScale((double)kPalPaulaClock / rate), _intFreq(interruptFreq) {
_filterState.mode = filterMode;
_filterState.ledFilter = false;
filterResetState();
_filterState.a0[0] = filterCalculateA0(rate, 6200);
_filterState.a0[1] = filterCalculateA0(rate, 20000);
_filterState.a0[2] = filterCalculateA0(rate, 7000);
clearVoices();
_voice[0].panning = 191;
_voice[1].panning = 63;
_voice[2].panning = 63;
_voice[3].panning = 191;
if (_intFreq == 0)
_intFreq = _rate;
_curInt = 0;
_timerBase = 1;
_playing = false;
_end = true;
}
Paula::~Paula() {
}
void Paula::clearVoice(byte voice) {
assert(voice < NUM_VOICES);
_voice[voice].data = 0;
_voice[voice].dataRepeat = 0;
_voice[voice].length = 0;
_voice[voice].lengthRepeat = 0;
_voice[voice].period = 0;
_voice[voice].volume = 0;
_voice[voice].offset = Offset(0);
_voice[voice].dmaCount = 0;
}
int Paula::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock lock(_mutex);
memset(buffer, 0, numSamples * 2);
if (!_playing) {
return numSamples;
}
if (_stereo)
return readBufferIntern<true>(buffer, numSamples);
else
return readBufferIntern<false>(buffer, numSamples);
}
/* Denormals are very small floating point numbers that force FPUs into slow
* mode. All lowpass filters using floats are suspectible to denormals unless
* a small offset is added to avoid very small floating point numbers.
*/
#define DENORMAL_OFFSET (1E-10)
/* Based on UAE.
* Original comment in UAE:
*
* Amiga has two separate filtering circuits per channel, a static RC filter
* on A500 and the LED filter. This code emulates both.
*
* The Amiga filtering circuitry depends on Amiga model. Older Amigas seem
* to have a 6 dB/oct RC filter with cutoff frequency such that the -6 dB
* point for filter is reached at 6 kHz, while newer Amigas have no filtering.
*
* The LED filter is complicated, and we are modelling it with a pair of
* RC filters, the other providing a highboost. The LED starts to cut
* into signal somewhere around 5-6 kHz, and there's some kind of highboost
* in effect above 12 kHz. Better measurements are required.
*
* The current filtering should be accurate to 2 dB with the filter on,
* and to 1 dB with the filter off.
*/
inline int32 filter(int32 input, Paula::FilterState &state, int voice) {
float normalOutput, ledOutput;
switch (state.mode) {
case Paula::kFilterModeA500:
state.rc[voice][0] = state.a0[0] * input + (1 - state.a0[0]) * state.rc[voice][0] + DENORMAL_OFFSET;
state.rc[voice][1] = state.a0[1] * state.rc[voice][0] + (1-state.a0[1]) * state.rc[voice][1];
normalOutput = state.rc[voice][1];
state.rc[voice][2] = state.a0[2] * normalOutput + (1 - state.a0[2]) * state.rc[voice][2];
state.rc[voice][3] = state.a0[2] * state.rc[voice][2] + (1 - state.a0[2]) * state.rc[voice][3];
state.rc[voice][4] = state.a0[2] * state.rc[voice][3] + (1 - state.a0[2]) * state.rc[voice][4];
ledOutput = state.rc[voice][4];
break;
case Paula::kFilterModeA1200:
normalOutput = input;
state.rc[voice][1] = state.a0[2] * normalOutput + (1 - state.a0[2]) * state.rc[voice][1] + DENORMAL_OFFSET;
state.rc[voice][2] = state.a0[2] * state.rc[voice][1] + (1 - state.a0[2]) * state.rc[voice][2];
state.rc[voice][3] = state.a0[2] * state.rc[voice][2] + (1 - state.a0[2]) * state.rc[voice][3];
ledOutput = state.rc[voice][3];
break;
case Paula::kFilterModeNone:
default:
return input;
}
return CLIP<int32>(state.ledFilter ? ledOutput : normalOutput, -32768, 32767);
}
template<bool stereo>
inline int mixBuffer(int16 *&buf, const int8 *data, Paula::Offset &offset, frac_t rate, int neededSamples, uint bufSize, byte volume, byte panning, Paula::FilterState &filterState, int voice) {
int samples;
for (samples = 0; samples < neededSamples && offset.int_off < bufSize; ++samples) {
const int32 tmp = filter(((int32) data[offset.int_off]) * volume, filterState, voice);
if (stereo) {
*buf++ += (tmp * (255 - panning)) >> 7;
*buf++ += (tmp * (panning)) >> 7;
} else
*buf++ += tmp;
// Step to next source sample
offset.rem_off += rate;
if (offset.rem_off >= (frac_t)FRAC_ONE) {
offset.int_off += fracToInt(offset.rem_off);
offset.rem_off &= FRAC_LO_MASK;
}
}
return samples;
}
template<bool stereo>
int Paula::readBufferIntern(int16 *buffer, const int numSamples) {
int samples = _stereo ? numSamples / 2 : numSamples;
while (samples > 0) {
// Handle 'interrupts'. This gives subclasses the chance to adjust the channel data
// (e.g. insert new samples, do pitch bending, whatever).
if (_curInt == 0) {
_curInt = _intFreq;
interrupt();
}
// Compute how many samples to generate: at most the requested number of samples,
// of course, but we may stop earlier when an 'interrupt' is expected.
const uint nSamples = MIN((uint)samples, _curInt);
// Loop over the four channels of the emulated Paula chip
for (int voice = 0; voice < NUM_VOICES; voice++) {
// No data, or paused -> skip channel
if (!_voice[voice].data || (_voice[voice].period <= 0))
continue;
// The Paula chip apparently run at 7.0937892 MHz in the PAL
// version and at 7.1590905 MHz in the NTSC version. We divide this
// by the requested the requested output sampling rate _rate
// (typically 44.1 kHz or 22.05 kHz) obtaining the value _periodScale.
// This is then divided by the "period" of the channel we are
// processing, to obtain the correct output 'rate'.
frac_t rate = doubleToFrac(_periodScale / _voice[voice].period);
// Cap the volume
_voice[voice].volume = MIN((byte) 0x40, _voice[voice].volume);
Channel &ch = _voice[voice];
int16 *p = buffer;
int neededSamples = nSamples;
// NOTE: A Protracker (or other module format) player might actually
// push the offset past the sample length in its interrupt(), in which
// case the first mixBuffer() call should not mix anything, and the loop
// should be triggered.
// Thus, doing an assert(ch.offset.int_off < ch.length) here is wrong.
// An example where this happens is a certain Protracker module played
// by the OS/2 version of Hopkins FBI.
// Mix the generated samples into the output buffer
neededSamples -= mixBuffer<stereo>(p, ch.data, ch.offset, rate, neededSamples, ch.length, ch.volume, ch.panning, _filterState, voice);
// Wrap around if necessary
if (ch.offset.int_off >= ch.length) {
// Important: Wrap around the offset *before* updating the voice length.
// Otherwise, if length != lengthRepeat we would wrap incorrectly.
// Note: If offset >= 2*len ever occurs, the following would be wrong;
// instead of subtracting, we then should compute the modulus using "%=".
// Since that requires a division and is slow, and shouldn't be necessary
// in practice anyway, we only use subtraction.
ch.offset.int_off -= ch.length;
ch.dmaCount++;
ch.data = ch.dataRepeat;
ch.length = ch.lengthRepeat;
}
// If we have not yet generated enough samples, and looping is active: loop!
if (neededSamples > 0 && ch.length > 2) {
// Repeat as long as necessary.
while (neededSamples > 0) {
// Mix the generated samples into the output buffer
neededSamples -= mixBuffer<stereo>(p, ch.data, ch.offset, rate, neededSamples, ch.length, ch.volume, ch.panning, _filterState, voice);
if (ch.offset.int_off >= ch.length) {
// Wrap around. See also the note above.
ch.offset.int_off -= ch.length;
ch.dmaCount++;
}
}
}
}
buffer += _stereo ? nSamples * 2 : nSamples;
_curInt -= nSamples;
samples -= nSamples;
}
return numSamples;
}
void Paula::filterResetState() {
for (int i = 0; i < NUM_VOICES; i++)
for (int j = 0; j < 5; j++)
_filterState.rc[i][j] = 0.0f;
}
/* Based on UAE.
* Original comment in UAE:
*
* This computes the 1st order low-pass filter term b0.
* The a1 term is 1.0 - b0. The center frequency marks the -3 dB point.
*/
float Paula::filterCalculateA0(int rate, int cutoff) {
float omega;
/* The BLT correction formula below blows up if the cutoff is above nyquist. */
if (cutoff >= rate / 2)
return 1.0;
omega = 2 * M_PI * cutoff / rate;
/* Compensate for the bilinear transformation. This allows us to specify the
* stop frequency more exactly, but the filter becomes less steep further
* from stopband. */
omega = tan(omega / 2) * 2;
return 1 / (1 + 1 / omega);
}
} // End of namespace Audio
// Plugin interface
// (This can only create a null driver since apple II gs support seeems not to be implemented
// and also is not part of the midi driver architecture. But we need the plugin for the options
// menu in the launcher and for MidiDriver::detectDevice() which is more or less used by all engines.)
class AmigaMusicPlugin : public NullMusicPlugin {
public:
const char *getName() const {
return _s("Amiga Audio emulator");
}
const char *getId() const {
return "amiga";
}
MusicDevices getDevices() const;
};
MusicDevices AmigaMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_AMIGA));
return devices;
}
//#if PLUGIN_ENABLED_DYNAMIC(AMIGA)
//REGISTER_PLUGIN_DYNAMIC(AMIGA, PLUGIN_TYPE_MUSIC, AmigaMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(AMIGA, PLUGIN_TYPE_MUSIC, AmigaMusicPlugin);
//#endif
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