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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "audio/mods/paula.h"
#include "audio/mods/soundfx.h"
namespace Audio {
struct SoundFxInstrument {
char name[23];
uint16 len;
uint8 finetune;
uint8 volume;
uint16 repeatPos;
uint16 repeatLen;
int8 *data;
};
class SoundFx : public Paula {
public:
enum {
NUM_CHANNELS = 4,
NUM_INSTRUMENTS = 15
};
SoundFx(int rate, bool stereo);
virtual ~SoundFx();
bool load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb);
void play();
protected:
void handlePattern(int ch, uint32 pat);
void updateEffects(int ch);
void handleTick();
void disablePaulaChannel(uint8 channel);
void setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen);
virtual void interrupt();
uint8 _ticks;
uint16 _delay;
SoundFxInstrument _instruments[NUM_INSTRUMENTS];
uint8 _numOrders;
uint8 _curOrder;
uint16 _curPos;
uint8 _ordersTable[128];
uint8 *_patternData;
uint16 _effects[NUM_CHANNELS];
};
SoundFx::SoundFx(int rate, bool stereo)
: Paula(stereo, rate) {
setTimerBaseValue(kPalCiaClock);
_ticks = 0;
_delay = 0;
memset(_instruments, 0, sizeof(_instruments));
_numOrders = 0;
_curOrder = 0;
_curPos = 0;
memset(_ordersTable, 0, sizeof(_ordersTable));
_patternData = 0;
memset(_effects, 0, sizeof(_effects));
}
SoundFx::~SoundFx() {
free(_patternData);
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
free(_instruments[i].data);
}
}
bool SoundFx::load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb) {
int instrumentsSize[15];
if (!loadCb) {
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
instrumentsSize[i] = data->readUint32BE();
}
}
uint8 tag[4];
data->read(tag, 4);
if (memcmp(tag, "SONG", 4) != 0) {
return false;
}
_delay = data->readUint16BE();
data->skip(7 * 2);
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
SoundFxInstrument *ins = &_instruments[i];
data->read(ins->name, 22); ins->name[22] = 0;
ins->len = data->readUint16BE();
ins->finetune = data->readByte();
ins->volume = data->readByte();
ins->repeatPos = data->readUint16BE();
ins->repeatLen = data->readUint16BE();
}
_numOrders = data->readByte();
data->skip(1);
data->read(_ordersTable, 128);
int maxOrder = 0;
for (int i = 0; i < _numOrders; ++i) {
if (_ordersTable[i] > maxOrder) {
maxOrder = _ordersTable[i];
}
}
int patternSize = (maxOrder + 1) * 4 * 4 * 64;
_patternData = (uint8 *)malloc(patternSize);
if (!_patternData) {
return false;
}
data->read(_patternData, patternSize);
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
SoundFxInstrument *ins = &_instruments[i];
if (!loadCb) {
if (instrumentsSize[i] != 0) {
assert(ins->len <= 1 || ins->len * 2 <= instrumentsSize[i]);
assert(ins->repeatLen <= 1 || (ins->repeatPos + ins->repeatLen) * 2 <= instrumentsSize[i]);
ins->data = (int8 *)malloc(instrumentsSize[i]);
if (!ins->data) {
return false;
}
data->read(ins->data, instrumentsSize[i]);
}
} else {
if (ins->name[0]) {
ins->name[8] = '\0';
ins->data = (int8 *)(*loadCb)(ins->name, 0);
if (!ins->data) {
return false;
}
}
}
}
return true;
}
void SoundFx::play() {
_curPos = 0;
_curOrder = 0;
_ticks = 0;
setInterruptFreqUnscaled(_delay);
startPaula();
}
void SoundFx::handlePattern(int ch, uint32 pat) {
uint16 note1 = pat >> 16;
uint16 note2 = pat & 0xFFFF;
if (note1 == 0xFFFD) { // PIC
_effects[ch] = 0;
return;
}
_effects[ch] = note2;
if (note1 == 0xFFFE) { // STP
disablePaulaChannel(ch);
return;
}
int ins = (note2 & 0xF000) >> 12;
if (ins != 0) {
SoundFxInstrument *i = &_instruments[ins - 1];
setupPaulaChannel(ch, i->data, i->len, i->repeatPos, i->repeatLen);
int effect = (note2 & 0xF00) >> 8;
int volume = i->volume;
switch (effect) {
case 5: // volume up
volume += (note2 & 0xFF);
if (volume > 63) {
volume = 63;
}
break;
case 6: // volume down
volume -= (note2 & 0xFF);
if (volume < 0) {
volume = 0;
}
break;
}
setChannelVolume(ch, volume);
}
if (note1 != 0) {
setChannelPeriod(ch, note1);
}
}
void SoundFx::updateEffects(int ch) {
// updateEffects() is a no-op in all Delphine Software games using SoundFx : FW,OS,Cruise,AW
if (_effects[ch] != 0) {
switch (_effects[ch]) {
case 1: // appreggiato
case 2: // pitchbend
case 3: // ledon, enable low-pass filter
case 4: // ledoff, disable low-pass filter
case 7: // set step up
case 8: // set step down
warning("Unhandled effect %d", _effects[ch]);
break;
}
}
}
void SoundFx::handleTick() {
++_ticks;
if (_ticks != 6) {
for (int ch = 0; ch < 4; ++ch) {
updateEffects(ch);
}
} else {
_ticks = 0;
const uint8 *patternData = _patternData + _ordersTable[_curOrder] * 1024 + _curPos;
for (int ch = 0; ch < 4; ++ch) {
handlePattern(ch, READ_BE_UINT32(patternData));
patternData += 4;
}
_curPos += 4 * 4;
if (_curPos >= 1024) {
_curPos = 0;
++_curOrder;
if (_curOrder == _numOrders) {
stopPaula();
}
}
}
}
void SoundFx::disablePaulaChannel(uint8 channel) {
disableChannel(channel);
}
void SoundFx::setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen) {
if (data && len > 1) {
setChannelData(channel, data, data + repeatPos * 2, len * 2, repeatLen * 2);
}
}
void SoundFx::interrupt() {
handleTick();
}
AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate, bool stereo) {
SoundFx *stream = new SoundFx(rate, stereo);
if (stream->load(data, loadCb)) {
stream->play();
return stream;
}
delete stream;
return 0;
}
} // End of namespace Audio
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