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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Only compiled if SCUMM is built-in or we're building for dynamic modules
#if !defined(AUDIO_MODS_TFMX_H) && (defined(ENABLE_SCUMM) || defined(DYNAMIC_MODULES))
#define AUDIO_MODS_TFMX_H
#include "audio/mods/paula.h"
namespace Audio {
class Tfmx : public Paula {
public:
Tfmx(int rate, bool stereo);
virtual ~Tfmx();
/**
* Stops a playing Song (but leaves macros running) and optionally also stops the player
*
* @param stopAudio stops player and audio output
* @param dataSize number of bytes to be written
* @return the number of bytes which were actually written.
*/
void stopSong(bool stopAudio = true) { Common::StackLock lock(_mutex); stopSongImpl(stopAudio); }
/**
* Stops currently playing Song (if any) and cues up a new one.
* if stopAudio is specified, the player gets reset before starting the new song
*
* @param songPos index of Song to play
* @param stopAudio stops player and audio output
* @param dataSize number of bytes to be written
* @return the number of bytes which were actually written.
*/
void doSong(int songPos, bool stopAudio = false);
/**
* plays an effect from the sfx-table, does not start audio-playback.
*
* @param sfxIndex index of effect to play
* @param unlockChannel overwrite higher priority effects
* @return index of the channel which now queued up the effect.
* -1 in case the effect couldnt be queued up
*/
int doSfx(uint16 sfxIndex, bool unlockChannel = false);
/**
* stop a running macro channel
*
* @param channel index of effect to stop
*/
void stopMacroEffect(int channel);
void doMacro(int note, int macro, int relVol = 0, int finetune = 0, int channelNo = 0);
int getTicks() const { return _playerCtx.tickCount; }
int getSongIndex() const { return _playerCtx.song; }
void setSignalPtr(uint16 *ptr, uint16 numSignals) { _playerCtx.signal = ptr; _playerCtx.numSignals = numSignals; }
void freeResources() { _deleteResource = true; freeResourceDataImpl(); }
bool load(Common::SeekableReadStream &musicData, Common::SeekableReadStream &sampleData, bool autoDelete = true);
void setModuleData(Tfmx &otherPlayer);
protected:
void interrupt();
private:
enum { kPalDefaultCiaVal = 11822, kNtscDefaultCiaVal = 14320, kCiaBaseInterval = 0x1B51F8 };
enum { kNumVoices = 4, kNumChannels = 8, kNumSubsongs = 32, kMaxPatternOffsets = 128, kMaxMacroOffsets = 128 };
struct MdatResource {
const byte *mdatAlloc; ///< allocated Block of Memory
const byte *mdatData; ///< Start of mdat-File, might point before mdatAlloc to correct Offset
uint32 mdatLen;
uint16 headerFlags;
// uint32 headerUnknown;
// char textField[6 * 40];
struct Subsong {
uint16 songstart; ///< Index in Trackstep-Table
uint16 songend; ///< Last index in Trackstep-Table
uint16 tempo;
} subsong[kNumSubsongs];
uint32 trackstepOffset; ///< Offset in mdat
uint32 sfxTableOffset;
uint32 patternOffset[kMaxPatternOffsets]; ///< Offset in mdat
uint32 macroOffset[kMaxMacroOffsets]; ///< Offset in mdat
void boundaryCheck(const void *address, size_t accessLen = 1) const {
assert(mdatAlloc <= address && (const byte *)address + accessLen <= (const byte *)mdatData + mdatLen);
}
} const *_resource;
struct SampleResource {
const int8 *sampleData; ///< The whole sample-File
uint32 sampleLen;
void boundaryCheck(const void *address, size_t accessLen = 2) const {
assert(sampleData <= address && (const byte *)address + accessLen <= (const byte *)sampleData + sampleLen);
}
} _resourceSample;
bool _deleteResource;
bool hasResources() {
return _resource && _resource->mdatLen && _resourceSample.sampleLen;
}
struct ChannelContext {
byte paulaChannel;
// byte macroIndex;
uint16 macroWait;
uint32 macroOffset;
uint32 macroReturnOffset;
uint16 macroStep;
uint16 macroReturnStep;
uint8 macroLoopCount;
bool macroRun;
int8 macroSfxRun; ///< values are the folowing: -1 macro disabled, 0 macro init, 1 macro running
uint32 customMacro;
uint8 customMacroIndex;
uint8 customMacroPrio;
bool sfxLocked;
int16 sfxLockTime;
bool keyUp;
bool deferWait;
uint16 dmaIntCount;
uint32 sampleStart;
uint16 sampleLen;
uint16 refPeriod;
uint16 period;
int8 volume;
uint8 relVol;
uint8 note;
uint8 prevNote;
int16 fineTune; // always a signextended byte
uint8 portaSkip;
uint8 portaCount;
uint16 portaDelta;
uint16 portaValue;
uint8 envSkip;
uint8 envCount;
uint8 envDelta;
int8 envEndVolume;
uint8 vibLength;
uint8 vibCount;
int16 vibValue;
int8 vibDelta;
uint8 addBeginLength;
uint8 addBeginCount;
int32 addBeginDelta;
} _channelCtx[kNumVoices];
struct PatternContext {
uint32 offset; // patternStart, Offset from mdat
uint32 savedOffset; // for subroutine calls
uint16 step; // distance from patternStart
uint16 savedStep;
uint8 command;
int8 expose;
uint8 loopCount;
uint8 wait; ///< how many ticks to wait before next Command
} _patternCtx[kNumChannels];
struct TrackStepContext {
uint16 startInd;
uint16 stopInd;
uint16 posInd;
int16 loopCount;
} _trackCtx;
struct PlayerContext {
int8 song; ///< >= 0 if Song is running (means process Patterns)
uint16 patternCount;
uint16 patternSkip; ///< skip that amount of CIA-Interrupts
int8 volume; ///< Master Volume
uint8 fadeSkip;
uint8 fadeCount;
int8 fadeEndVolume;
int8 fadeDelta;
int tickCount;
uint16 *signal;
uint16 numSignals;
bool stopWithLastPattern; ///< hack to automatically stop the whole player if no Pattern is running
} _playerCtx;
const byte *getSfxPtr(uint16 index = 0) const {
const byte *sfxPtr = (const byte *)(_resource->mdatData + _resource->sfxTableOffset + index * 8);
_resource->boundaryCheck(sfxPtr, 8);
return sfxPtr;
}
const uint16 *getTrackPtr(uint16 trackstep = 0) const {
const uint16 *trackData = (const uint16 *)(_resource->mdatData + _resource->trackstepOffset + 16 * trackstep);
_resource->boundaryCheck(trackData, 16);
return trackData;
}
const uint32 *getPatternPtr(uint32 offset) const {
const uint32 *pattData = (const uint32 *)(_resource->mdatData + offset);
_resource->boundaryCheck(pattData, 4);
return pattData;
}
const uint32 *getMacroPtr(uint32 offset) const {
const uint32 *macroData = (const uint32 *)(_resource->mdatData + offset);
_resource->boundaryCheck(macroData, 4);
return macroData;
}
const int8 *getSamplePtr(const uint32 offset) const {
const int8 *sample = _resourceSample.sampleData + offset;
_resourceSample.boundaryCheck(sample, 2);
return sample;
}
static inline void initMacroProgramm(ChannelContext &channel);
static inline void clearEffects(ChannelContext &channel);
static inline void haltMacroProgramm(ChannelContext &channel);
static inline void unlockMacroChannel(ChannelContext &channel);
static inline void initPattern(PatternContext &pattern, uint8 cmd, int8 expose, uint32 offset);
void stopSongImpl(bool stopAudio = true);
static inline void setNoteMacro(ChannelContext &channel, uint note, int fineTune);
void initFadeCommand(const uint8 fadeTempo, const int8 endVol);
void setModuleData(const MdatResource *resource, const int8 *sampleData, uint32 sampleLen, bool autoDelete = true);
static const MdatResource *loadMdatFile(Common::SeekableReadStream &musicData);
static const int8 *loadSampleFile(uint32 &sampleLen, Common::SeekableReadStream &sampleStream);
void freeResourceDataImpl();
void effects(ChannelContext &channel);
void macroRun(ChannelContext &channel);
void advancePatterns();
bool patternRun(PatternContext &pattern);
bool trackRun(bool incStep = false);
void noteCommand(uint8 note, uint8 param1, uint8 param2, uint8 param3);
};
} // End of namespace Audio
#endif // !defined(AUDIO_MODS_TFMX_H)
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