1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// see if all engines using this class are DISABLED
#if !defined(ENABLE_SCUMM)
// normal Header Guard
#elif !defined(SOUND_MODS_TFMX_H)
#define SOUND_MODS_TFMX_H
#include "audio/mods/paula.h"
namespace Audio {
class Tfmx : public Paula {
public:
Tfmx(int rate, bool stereo);
virtual ~Tfmx();
/**
* Stops a playing Song (but leaves macros running) and optionally also stops the player
*
* @param stopAudio stops player and audio output
* @param dataSize number of bytes to be written
* @return the number of bytes which were actually written.
*/
void stopSong(bool stopAudio = true) { Common::StackLock lock(_mutex); stopSongImpl(stopAudio); }
/**
* Stops currently playing Song (if any) and cues up a new one.
* if stopAudio is specified, the player gets reset before starting the new song
*
* @param songPos index of Song to play
* @param stopAudio stops player and audio output
* @param dataSize number of bytes to be written
* @return the number of bytes which were actually written.
*/
void doSong(int songPos, bool stopAudio = false);
/**
* plays an effect from the sfx-table, does not start audio-playback.
*
* @param sfxIndex index of effect to play
* @param unlockChannel overwrite higher priority effects
* @return index of the channel which now queued up the effect.
* -1 in case the effect couldnt be queued up
*/
int doSfx(uint16 sfxIndex, bool unlockChannel = false);
/**
* stop a running macro channel
*
* @param channel index of effect to stop
*/
void stopMacroEffect(int channel);
void doMacro(int note, int macro, int relVol = 0, int finetune = 0, int channelNo = 0);
int getTicks() const { return _playerCtx.tickCount; }
int getSongIndex() const { return _playerCtx.song; }
void setSignalPtr(uint16 *ptr, uint16 numSignals) { _playerCtx.signal = ptr; _playerCtx.numSignals = numSignals; }
void freeResources() { _deleteResource = true; freeResourceDataImpl(); }
bool load(Common::SeekableReadStream &musicData, Common::SeekableReadStream &sampleData, bool autoDelete = true);
void setModuleData(Tfmx &otherPlayer);
protected:
void interrupt();
private:
enum { kPalDefaultCiaVal = 11822, kNtscDefaultCiaVal = 14320, kCiaBaseInterval = 0x1B51F8 };
enum { kNumVoices = 4, kNumChannels = 8, kNumSubsongs = 32, kMaxPatternOffsets = 128, kMaxMacroOffsets = 128 };
struct MdatResource {
const byte *mdatAlloc; ///< allocated Block of Memory
const byte *mdatData; ///< Start of mdat-File, might point before mdatAlloc to correct Offset
uint32 mdatLen;
uint16 headerFlags;
// uint32 headerUnknown;
// char textField[6 * 40];
struct Subsong {
uint16 songstart; ///< Index in Trackstep-Table
uint16 songend; ///< Last index in Trackstep-Table
uint16 tempo;
} subsong[kNumSubsongs];
uint32 trackstepOffset; ///< Offset in mdat
uint32 sfxTableOffset;
uint32 patternOffset[kMaxPatternOffsets]; ///< Offset in mdat
uint32 macroOffset[kMaxMacroOffsets]; ///< Offset in mdat
void boundaryCheck(const void *address, size_t accessLen = 1) const {
assert(mdatAlloc <= address && (const byte *)address + accessLen <= (const byte *)mdatData + mdatLen);
}
} const *_resource;
struct SampleResource {
const int8 *sampleData; ///< The whole sample-File
uint32 sampleLen;
void boundaryCheck(const void *address, size_t accessLen = 2) const {
assert(sampleData <= address && (const byte *)address + accessLen <= (const byte *)sampleData + sampleLen);
}
} _resourceSample;
bool _deleteResource;
bool hasResources() {
return _resource && _resource->mdatLen && _resourceSample.sampleLen;
}
struct ChannelContext {
byte paulaChannel;
// byte macroIndex;
uint16 macroWait;
uint32 macroOffset;
uint32 macroReturnOffset;
uint16 macroStep;
uint16 macroReturnStep;
uint8 macroLoopCount;
bool macroRun;
int8 macroSfxRun; ///< values are the folowing: -1 macro disabled, 0 macro init, 1 macro running
uint32 customMacro;
uint8 customMacroIndex;
uint8 customMacroPrio;
bool sfxLocked;
int16 sfxLockTime;
bool keyUp;
bool deferWait;
uint16 dmaIntCount;
uint32 sampleStart;
uint16 sampleLen;
uint16 refPeriod;
uint16 period;
int8 volume;
uint8 relVol;
uint8 note;
uint8 prevNote;
int16 fineTune; // always a signextended byte
uint8 portaSkip;
uint8 portaCount;
uint16 portaDelta;
uint16 portaValue;
uint8 envSkip;
uint8 envCount;
uint8 envDelta;
int8 envEndVolume;
uint8 vibLength;
uint8 vibCount;
int16 vibValue;
int8 vibDelta;
uint8 addBeginLength;
uint8 addBeginCount;
int32 addBeginDelta;
} _channelCtx[kNumVoices];
struct PatternContext {
uint32 offset; // patternStart, Offset from mdat
uint32 savedOffset; // for subroutine calls
uint16 step; // distance from patternStart
uint16 savedStep;
uint8 command;
int8 expose;
uint8 loopCount;
uint8 wait; ///< how many ticks to wait before next Command
} _patternCtx[kNumChannels];
struct TrackStepContext {
uint16 startInd;
uint16 stopInd;
uint16 posInd;
int16 loopCount;
} _trackCtx;
struct PlayerContext {
int8 song; ///< >= 0 if Song is running (means process Patterns)
uint16 patternCount;
uint16 patternSkip; ///< skip that amount of CIA-Interrupts
int8 volume; ///< Master Volume
uint8 fadeSkip;
uint8 fadeCount;
int8 fadeEndVolume;
int8 fadeDelta;
int tickCount;
uint16 *signal;
uint16 numSignals;
bool stopWithLastPattern; ///< hack to automatically stop the whole player if no Pattern is running
} _playerCtx;
const byte *getSfxPtr(uint16 index = 0) const {
const byte *sfxPtr = (const byte *)(_resource->mdatData + _resource->sfxTableOffset + index * 8);
_resource->boundaryCheck(sfxPtr, 8);
return sfxPtr;
}
const uint16 *getTrackPtr(uint16 trackstep = 0) const {
const uint16 *trackData = (const uint16 *)(_resource->mdatData + _resource->trackstepOffset + 16 * trackstep);
_resource->boundaryCheck(trackData, 16);
return trackData;
}
const uint32 *getPatternPtr(uint32 offset) const {
const uint32 *pattData = (const uint32 *)(_resource->mdatData + offset);
_resource->boundaryCheck(pattData, 4);
return pattData;
}
const uint32 *getMacroPtr(uint32 offset) const {
const uint32 *macroData = (const uint32 *)(_resource->mdatData + offset);
_resource->boundaryCheck(macroData, 4);
return macroData;
}
const int8 *getSamplePtr(const uint32 offset) const {
const int8 *sample = _resourceSample.sampleData + offset;
_resourceSample.boundaryCheck(sample, 2);
return sample;
}
static inline void initMacroProgramm(ChannelContext &channel);
static inline void clearEffects(ChannelContext &channel);
static inline void haltMacroProgramm(ChannelContext &channel);
static inline void unlockMacroChannel(ChannelContext &channel);
static inline void initPattern(PatternContext &pattern, uint8 cmd, int8 expose, uint32 offset);
void stopSongImpl(bool stopAudio = true);
static inline void setNoteMacro(ChannelContext &channel, uint note, int fineTune);
void initFadeCommand(const uint8 fadeTempo, const int8 endVol);
void setModuleData(const MdatResource *resource, const int8 *sampleData, uint32 sampleLen, bool autoDelete = true);
static const MdatResource *loadMdatFile(Common::SeekableReadStream &musicData);
static const int8 *loadSampleFile(uint32 &sampleLen, Common::SeekableReadStream &sampleStream);
void freeResourceDataImpl();
void effects(ChannelContext &channel);
void macroRun(ChannelContext &channel);
void advancePatterns();
bool patternRun(PatternContext &pattern);
bool trackRun(bool incStep = false);
void noteCommand(uint8 note, uint8 param1, uint8 param2, uint8 param3);
};
} // End of namespace Audio
#endif // !defined(SOUND_MODS_TFMX_H)
|