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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/softsynth/fmtowns_pc98/pc98_audio.h"
#include "audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h"
#include "common/mutex.h"
class PC98AudioCoreInternal : public TownsPC98_FmSynth {
private:
PC98AudioCoreInternal(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type, bool externalMutexHandling = false);
public:
~PC98AudioCoreInternal();
static PC98AudioCoreInternal *addNewRef(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type, bool externalMutexHandling = false);
static void releaseRef(PC98AudioCore *owner);
bool init();
void writePort(uint16 port, uint8 value);
uint8 readPort(uint16 port);
void setMusicVolume(int volume);
void setSoundEffectVolume(int volume);
// Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control.
// The first 6 bits are 6 fm channels. The next 3 bits are ssg channels. The next bit is the rhythm channel.
void setSoundEffectChanMask(int mask);
void ssgSetVolume(int volume);
Common::Mutex &mutex();
private:
bool assignPluginDriver(PC98AudioCore *owner, PC98AudioPluginDriver *driver, bool externalMutexHandling = false);
void removePluginDriver(PC98AudioCore *owner);
void timerCallbackA();
void timerCallbackB();
uint16 _musicVolume;
uint16 _sfxVolume;
const uint16 _port1, _port2, _port3, _port4;
uint8 _address[2];
PC98AudioPluginDriver *_drv;
void *_drvOwner;
bool _ready;
static PC98AudioCoreInternal *_refInstance;
static int _refCount;
};
PC98AudioCoreInternal::PC98AudioCoreInternal(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type, bool externalMutexHandling) :
TownsPC98_FmSynth(mixer, (TownsPC98_FmSynth::EmuType)type, externalMutexHandling),
_drv(driver), _drvOwner(owner),
_musicVolume(Audio::Mixer::kMaxMixerVolume), _sfxVolume(Audio::Mixer::kMaxMixerVolume),
_port1(type == PC98AudioPluginDriver::kTypeTowns ? 0x4D8 : 0x188), _port2(type == PC98AudioPluginDriver::kTypeTowns ? 0x4DA : 0x18A),
_port3(type == PC98AudioPluginDriver::kTypeTowns ? 0x4DC : 0x18C), _port4(type == PC98AudioPluginDriver::kTypeTowns ? 0x4DE : 0x18E),
_ready(false) {
_address[0] = _address[1] = 0xFF;
}
PC98AudioCoreInternal::~PC98AudioCoreInternal() {
_ready = false;
deinit();
Common::StackLock lock(_mutex);
/*
*/
}
PC98AudioCoreInternal *PC98AudioCoreInternal::addNewRef(Audio::Mixer *mixer, PC98AudioCore *owner, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type, bool externalMutexHandling) {
_refCount++;
if (_refCount == 1 && _refInstance == 0)
_refInstance = new PC98AudioCoreInternal(mixer, owner, driver, type, externalMutexHandling);
else if (_refCount < 2 || _refInstance == 0)
error("PC98AudioCoreInternal::addNewRef(): Internal reference management failure");
else if (!_refInstance->assignPluginDriver(owner, driver, externalMutexHandling))
error("PC98AudioCoreInternal::addNewRef(): Plugin driver conflict");
return _refInstance;
}
void PC98AudioCoreInternal::releaseRef(PC98AudioCore *owner) {
if (!_refCount)
return;
_refCount--;
if (_refCount) {
if (_refInstance)
_refInstance->removePluginDriver(owner);
} else {
delete _refInstance;
_refInstance = 0;
}
}
bool PC98AudioCoreInternal::init() {
if (_ready)
return true;
if (!TownsPC98_FmSynth::init())
return false;
reset();
writeReg(0, 0x26, 0xDD);
writeReg(0, 0x25, 0x01);
writeReg(0, 0x24, 0x00);
writeReg(0, 0x27, 0x30);
setVolumeChannelMasks(-1, 0);
ssgSetVolume(0x60);
_ready = true;
return true;
}
void PC98AudioCoreInternal::writePort(uint16 port, uint8 value) {
if (port == _port1)
_address[0] = value;
else if (port == _port2 && _address[0] < 0xc0) {
writeReg(0, _address[0], value);
_address[0] = 0xFF;
} else if (port == _port3)
_address[1] = value;
else if (port == _port4 && _address[1] < 0xc0) {
writeReg(1, _address[1], value);
_address[1] = 0xFF;
}
}
uint8 PC98AudioCoreInternal::readPort(uint16 port) {
uint8 val = 0;
if (port == _port2 && _address[0] < 0xc0) {
val = readReg(0, _address[0]);
_address[0] = 0xFF;
} else if (port == _port4 && _address[1] < 0xc0) {
val = readReg(1, _address[1]);
_address[1] = 0xFF;
}
return val;
}
void PC98AudioCoreInternal::setMusicVolume(int volume) {
_musicVolume = CLIP<uint16>(volume, 0, Audio::Mixer::kMaxMixerVolume);
setVolumeIntern(_musicVolume, _sfxVolume);
}
void PC98AudioCoreInternal::setSoundEffectVolume(int volume) {
_sfxVolume = CLIP<uint16>(volume, 0, Audio::Mixer::kMaxMixerVolume);
setVolumeIntern(_musicVolume, _sfxVolume);
}
void PC98AudioCoreInternal::setSoundEffectChanMask(int mask) {
setVolumeChannelMasks(~mask, mask);
}
void PC98AudioCoreInternal::ssgSetVolume(int volume) {
setLevelSSG(volume);
}
Common::Mutex &PC98AudioCoreInternal::mutex() {
return _mutex;
}
bool PC98AudioCoreInternal::assignPluginDriver(PC98AudioCore *owner, PC98AudioPluginDriver *driver, bool externalMutexHandling) {
if (_refCount <= 1)
return true;
if (_drv) {
if (driver && driver != _drv)
return false;
} else {
Common::StackLock lock(_mutex);
_drv = driver;
_drvOwner = owner;
_externalMutex = externalMutexHandling;
}
return true;
}
void PC98AudioCoreInternal::removePluginDriver(PC98AudioCore *owner) {
if (_drvOwner == owner) {
Common::StackLock lock(_mutex);
_drv = 0;
}
}
void PC98AudioCoreInternal::timerCallbackA() {
if (_drv && _ready)
_drv->timerCallbackA();
}
void PC98AudioCoreInternal::timerCallbackB() {
if (_drv && _ready)
_drv->timerCallbackB();
}
PC98AudioCoreInternal *PC98AudioCoreInternal::_refInstance = 0;
int PC98AudioCoreInternal::_refCount = 0;
PC98AudioCore::PC98AudioCore(Audio::Mixer *mixer, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type, bool externalMutexHandling) {
_internal = PC98AudioCoreInternal::addNewRef(mixer, this, driver, type, externalMutexHandling);
}
PC98AudioCore::~PC98AudioCore() {
PC98AudioCoreInternal::releaseRef(this);
_internal = 0;
}
bool PC98AudioCore::init() {
return _internal->init();
}
void PC98AudioCore::reset() {
_internal->reset();
}
void PC98AudioCore::writeReg(uint8 part, uint8 regAddress, uint8 value) {
_internal->writeReg(part, regAddress, value);
}
uint8 PC98AudioCore::readReg(uint8 part, uint8 regAddress) {
return _internal->readReg(part, regAddress);
}
void PC98AudioCore::writePort(uint16 port, uint8 value) {
_internal->writePort(port, value);
}
uint8 PC98AudioCore::readPort(uint16 port) {
return _internal->readPort(port);
}
void PC98AudioCore::setMusicVolume(int volume) {
_internal->setMusicVolume(volume);
}
void PC98AudioCore::setSoundEffectVolume(int volume) {
_internal->setSoundEffectVolume(volume);
}
void PC98AudioCore::setSoundEffectChanMask(int mask) {
_internal->setSoundEffectChanMask(mask);
}
void PC98AudioCore::ssgSetVolume(int volume) {
_internal->ssgSetVolume(volume);
}
PC98AudioCore::MutexLock PC98AudioCore::stackLockMutex() {
return MutexLock(_internal);
}
PC98AudioCore::MutexLock::MutexLock(PC98AudioCoreInternal *pc98int) : _pc98int(pc98int) {
if (_pc98int)
_pc98int->mutex().lock();
}
PC98AudioCore::MutexLock::~MutexLock() {
if (_pc98int)
_pc98int->mutex().unlock();
}
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