aboutsummaryrefslogtreecommitdiff
path: root/audio/softsynth/mt32/freeverb.h
blob: ae4d48169e2744c2f2727bcdbf0bdccc9069da2b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
#ifndef _freeverb_
#define _freeverb_

// Reverb model tuning values
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// This code is public domain

const int   numcombs        = 8;
const int   numallpasses    = 4;
const float muted           = 0;
const float fixedgain       = 0.015f;
const float scalewet        = 3;
const float scaledry        = 2;
const float scaledamp       = 0.4f;
const float scaleroom       = 0.28f;
const float offsetroom      = 0.7f;
const float initialroom     = 0.5f;
const float initialdamp     = 0.5f;
const float initialwet      = 1/scalewet;
const float initialdry      = 0;
const float initialwidth    = 1;
const float initialmode     = 0;
const float freezemode      = 0.5f;
const int   stereospread    = 23;

const int combtuning[]      = {1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617};
const int allpasstuning[]   = {556, 441, 341, 225};

// Macro for killing denormalled numbers
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// Based on IS_DENORMAL macro by Jon Watte
// This code is public domain

static inline float undenormalise(float x) {
	union {
		float f;
		unsigned int i;
	} u;
	u.f = x;
	if ((u.i & 0x7f800000) == 0) {
		return 0.0f;
	}
	return x;
}

// Allpass filter declaration
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// This code is public domain

class allpass
{
public:
	                allpass();
	        void    setbuffer(float *buf, int size);
	        void    deletebuffer();
	inline  float   process(float inp);
	        void    mute();
	        void    setfeedback(float val);
	        float   getfeedback();
// private:
	float   feedback;
	float   *buffer;
	int     bufsize;
	int     bufidx;
};


// Big to inline - but crucial for speed

inline float allpass::process(float input)
{
	float output;
	float bufout;

	bufout = undenormalise(buffer[bufidx]);

	output = -input + bufout;
	buffer[bufidx] = input + (bufout*feedback);

	if (++bufidx>=bufsize) bufidx = 0;

	return output;
}

// Comb filter class declaration
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// This code is public domain

class comb
{
public:
	                comb();
	        void    setbuffer(float *buf, int size);
	        void    deletebuffer();
	inline  float   process(float inp);
	        void    mute();
	        void    setdamp(float val);
	        float   getdamp();
	        void    setfeedback(float val);
	        float   getfeedback();
private:
	float   feedback;
	float   filterstore;
	float   damp1;
	float   damp2;
	float   *buffer;
	int     bufsize;
	int     bufidx;
};


// Big to inline - but crucial for speed

inline float comb::process(float input)
{
	float output;

	output = undenormalise(buffer[bufidx]);

	filterstore = undenormalise((output*damp2) + (filterstore*damp1));

	buffer[bufidx] = input + (filterstore*feedback);

	if (++bufidx>=bufsize) bufidx = 0;

	return output;
}

// Reverb model declaration
//
// Written by Jezar at Dreampoint, June 2000
// Modifications by Jerome Fisher, 2009
// http://www.dreampoint.co.uk
// This code is public domain

class revmodel
{
public:
			       revmodel(float scaletuning);
						 ~revmodel();
			void   mute();
			void   process(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples);
			void   setroomsize(float value);
			float  getroomsize();
			void   setdamp(float value);
			float  getdamp();
			void   setwet(float value);
			float  getwet();
			void   setdry(float value);
			float  getdry();
			void   setwidth(float value);
			float  getwidth();
			void   setmode(float value);
			float  getmode();
			void   setfiltval(float value);
private:
			void   update();
private:
	float  gain;
	float  roomsize,roomsize1;
	float  damp,damp1;
	float  wet,wet1,wet2;
	float  dry;
	float  width;
	float  mode;

	// LPF stuff
	float filtval;
	float filtprev1;
	float filtprev2;

	// Comb filters
	comb   combL[numcombs];
	comb   combR[numcombs];

	// Allpass filters
	allpass	allpassL[numallpasses];
	allpass	allpassR[numallpasses];
};

#endif//_freeverb_