1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
* Copyright (C) 2011, 2012, 2013, 2014 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MT32EMU_MT32EMU_H
#define MT32EMU_MT32EMU_H
// Configuration
// 0: Use 16-bit signed samples and refined wave generator based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed.
// 1: Use float samples in the wave generator and renderer. Maximum output quality and minimum noise.
#define MT32EMU_USE_FLOAT_SAMPLES 0
namespace MT32Emu
{
// Sample rate to use in mixing. With the progress of development, we've found way too many thing dependent.
// In order to achieve further advance in emulation accuracy, sample rate made fixed throughout the emulator,
// except the emulation of analogue path.
// The output from the synth is supposed to be resampled externally in order to convert to the desired sample rate.
const unsigned int SAMPLE_RATE = 32000;
// The default value for the maximum number of partials playing simultaneously.
const unsigned int DEFAULT_MAX_PARTIALS = 32;
// The higher this number, the more memory will be used, but the more samples can be processed in one run -
// various parts of sample generation can be processed more efficiently in a single run.
// A run's maximum length is that given to Synth::render(), so giving a value here higher than render() is ever
// called with will give no gain (but simply waste the memory).
// Note that this value does *not* in any way impose limitations on the length given to render(), and has no effect
// on the generated audio.
// This value must be >= 1.
const unsigned int MAX_SAMPLES_PER_RUN = 4096;
// The default size of the internal MIDI event queue.
// It holds the incoming MIDI events before the rendering engine actually processes them.
// The main goal is to fairly emulate the real hardware behaviour which obviously
// uses an internal MIDI event queue to gather incoming data as well as the delays
// introduced by transferring data via the MIDI interface.
// This also facilitates building of an external rendering loop
// as the queue stores timestamped MIDI events.
const unsigned int DEFAULT_MIDI_EVENT_QUEUE_SIZE = 1024;
}
#include "Types.h"
#include "ROMInfo.h"
#include "Synth.h"
#endif
|