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#ifndef _ARMNATIVE_H_
#define _ARMNATIVE_H_
#include "PNOLoader.h"
#ifdef WIN32
#include "testing/SimNative.h"
#include "testing/oscalls.h"
#endif
//#define DISABLE_ARM
//#define DEBUG_ARM
// rsrc
enum {
ARM_PA1SND = 1,
ARM_STREAMSND,
ARM_OWIDELS,
ARM_OWIDEPT,
ARM_OCOPYRECT
};
#define TRUE 1
#define FALSE 0
// types
typedef struct {
void *srcP;
void *dstP;
UInt32 length;
} ARMPa1SndType, *ARMPa1SndPtr;
typedef struct {
void *proc;
void *param;
void *handle; // sound handle
UInt32 size; // buffer size
UInt32 slot;
UInt32 active, // is the sound handler active
set, // is the buffer filled
wait; // do we need to wait for sound completion
void *dataP, // main buffer
*tmpP; // tmp buffer (convertion)
} SoundDataType;
typedef struct {
void *dst;
void *src;
} OSysWideType , *OSysWidePtr;
typedef struct {
void *dst;
const void *buf;
UInt32 pitch, _offScreenPitch;
UInt32 w, h;
} OSysCopyType, *OSysCopyPtr;
// calls
MemPtr _PceInit(DmResID resID);
UInt32 _PceCall(void *armP, void *userDataP);
void _PceFree(void *armP);
MemPtr _PnoInit(DmResID resID, PnoDescriptor *pnoP);
UInt32 _PnoCall(PnoDescriptor *pnoP, void *userDataP);
void _PnoFree(PnoDescriptor *pnoP, MemPtr armP);
#endif
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