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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef __GAMES_H__
#define __GAMES_H__
// old config structs
typedef struct {
UInt32 version;
UInt16 icnID; // icon to display on the list
Boolean selected;
Char nameP[50]; // game name to display in list
Char pathP[150]; // path to the game files
Char gameP[10]; // scumm name of the game
UInt16 gfxMode;
Boolean autoLoad;
UInt16 loadSlot;
Boolean bootParam;
UInt16 bootValue;
Boolean amiga;
Boolean subtitles;
Boolean talkSpeed;
UInt16 talkValue;
UInt8 language;
} GameInfoTypeV0;
typedef struct {
UInt32 version;
UInt16 icnID; // icon to display on the list
Boolean selected;
Char nameP[50]; // game name to display in list
Char pathP[150]; // path to the game files
Char gameP[10]; // scumm name of the game
UInt16 gfxMode;
Boolean autoLoad;
Boolean bootParam;
Boolean setPlatform;
Boolean subtitles;
Boolean talkSpeed;
UInt16 loadSlot;
UInt16 bootValue;
UInt16 talkValue;
UInt8 platform;
UInt8 language;
} GameInfoTypeV2;
// Current config
typedef struct {
UInt32 version;
UInt16 icnID; // icon to display on the list
Boolean selected;
Char nameP[50]; // game name to display in list
Char pathP[150]; // path to the game files
Char gameP[15]; // scumm name of the game
UInt16 gfxMode;
Boolean autoLoad;
Boolean bootParam;
Boolean setPlatform;
Boolean subtitles;
Boolean talkSpeed;
UInt16 loadSlot;
UInt16 bootValue;
UInt16 talkValue;
UInt8 platform;
UInt8 language;
} GameInfoType;
// protos
Err GamOpenDatabase ();
void GamImportDatabase ();
void GamCloseDatabase (Boolean ignoreCardParams);
Err GamSortList ();
UInt16 GamGetSelected ();
void GamUnselect ();
extern DmOpenRef gameDB;
#endif
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