aboutsummaryrefslogtreecommitdiff
path: root/backends/PalmOS/Src/games.h
blob: 71e3f2a0d4ac7121a2aba675d9d82e65918c0c17 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef __GAMES_H__
#define	__GAMES_H__

#define curItemVersion sysMakeROMVersion(3,1,0,0,0)

#define itemVersion_30 sysMakeROMVersion(3,0,0,0,0)
#define itemVersion_27 sysMakeROMVersion(2,7,0,0,0)
#define itemVersion_26 sysMakeROMVersion(2,6,0,0,0)
#define itemVersion_25 sysMakeROMVersion(2,5,0,0,0)
#define itemVersion_20 sysMakeROMVersion(2,0,0,0,0)

// old config structs
typedef struct {
	UInt32	version;
	UInt16	icnID;			// icon to display on the list
	Boolean	selected;

	Char 	nameP[50];		// game name to display in list
	Char 	pathP[150];		// path to the game files
	Char 	gameP[10];		// scumm name of the game
	UInt16	gfxMode;

	Boolean autoLoad;
	UInt16 loadSlot;
	Boolean bootParam;
	UInt16 bootValue;
	Boolean amiga;
	Boolean subtitles;
	Boolean talkSpeed;
	UInt16 talkValue;
	UInt8 language;

} GameInfoTypeV0;

typedef struct {
	UInt32	version;
	UInt16	icnID;			// icon to display on the list
	Boolean	selected;

	Char 	nameP[50];		// game name to display in list
	Char 	pathP[150];		// path to the game files
	Char 	gameP[10];		// scumm name of the game
	UInt16	gfxMode;

	Boolean autoLoad;
	Boolean bootParam;
	Boolean setPlatform;
	Boolean subtitles;
	Boolean talkSpeed;

	UInt16 loadSlot;
	UInt16 bootValue;
	UInt16 talkValue;
	UInt8 platform;
	UInt8 language;

} GameInfoTypeV2;


// Current config
typedef struct {
	struct {
		UInt16 master;
		UInt16 music;
		UInt16 sfx;
		UInt16 speech;
		UInt16 audiocd;
	} volume;
	
	struct {
		// midi
		Boolean multiMidi;
		Boolean music;
		UInt8 drvMusic;
		UInt8 tempo;
		// sound FX
		Boolean sfx;
		UInt8 rate;
		// CD audio
		Boolean CD;
		UInt8 drvCD, frtCD;
		UInt16 defaultTrackLength;
		UInt16 firstTrack;
	} sound;
} MusicInfoType;

typedef struct {
	UInt32	version;
	UInt16	icnID;			// icon to display on the list
	Boolean	selected;

	Char 	nameP[50];		// game name to display in list
	Char 	pathP[150];		// path to the game files
	Char 	gameP[15];		// scumm name of the game
	UInt16	gfxMode;

	Boolean autoLoad;
	Boolean bootParam;
	Boolean setPlatform;
	Boolean subtitles;
	Boolean talkSpeed;

	UInt16 loadSlot;
	UInt16 bootValue;
	UInt16 talkValue;
	UInt8 platform;
	UInt8 language;			// |- 	v2.5
	
	Boolean filter;			// 		v2.6
	Boolean fullscreen;		// |
	Boolean aspectRatio;	// |-	v2.7
	
	MusicInfoType musicInfo;// 		v3.0
	
	UInt8 engine;			// |-	v3.1

} GameInfoType;

enum {
	ENGINE_SCUMM = 0,
	ENGINE_SIMON,
	ENGINE_QUEEN,
	ENGINE_SWORD1
};

// protos
Err		GamOpenDatabase		();
void	GamImportDatabase	();
void	GamCloseDatabase	(Boolean ignoreCardParams);
Err		GamSortList			();
UInt16	GamGetSelected		();
void	GamUnselect			();
Boolean GamJumpTo			(Char letter);

extern DmOpenRef gameDB;

#endif