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#ifndef _SHARED_H_
#define _SHARED_H_

// OSystem : wide display
// consider ony 480x320 screens
// only available for 320x200 games, so use values instead of vars
#define WIDE_PITCH			320	// pitch in portrait mode
#define WIDE_FULL_WIDTH		320	// original screen size
#define WIDE_HALF_WIDTH		160	// 320 / 2
#define WIDE_HALF_HEIGHT	100	// 200 / 2


#endif