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#ifndef _SHARED_H_
#define _SHARED_H_
// OSystem : wide display
// consider ony 480x320 screens
// only available for 320x200 games, so use values instead of vars
#define WIDE_PITCH 320 // pitch in portrait mode
#define WIDE_FULL_WIDTH 320 // original screen size
#define WIDE_HALF_WIDTH 160 // 320 / 2
#define WIDE_HALF_HEIGHT 100 // 200 / 2
#endif
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