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#ifndef _SHARED_H_ #define _SHARED_H_ // OSystem : wide display // consider ony 480x320 screens // only avalaible for 320x200 games, so use values instead of vars #define WIDE_PITCH 320 // pitch in portrait mode #define WIDE_HALF_WIDTH 160 // 320 / 2 #define WIDE_HALF_HEIGHT 100 // 200 / 2 #endif