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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_AUDIOCD_ABSTRACT_H
#define BACKENDS_AUDIOCD_ABSTRACT_H
#include "common/noncopyable.h"
class AudioCDManager : Common::NonCopyable {
public:
virtual ~AudioCDManager() {}
struct Status {
bool playing;
int track;
int start;
int duration;
int numLoops;
};
virtual void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false) = 0;
virtual void stop() = 0;
virtual bool isPlaying() const = 0;
virtual void update() = 0;
virtual Status getStatus() const = 0;
};
#endif
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