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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_AUDIOCD_DEFAULT_H
#define BACKENDS_AUDIOCD_DEFAULT_H
#include "backends/audiocd/audiocd.h"
#include "audio/mixer.h"
/**
* The default audio cd manager. Implements emulation of audio cd playback.
*/
class DefaultAudioCDManager : public AudioCDManager {
public:
DefaultAudioCDManager();
virtual ~DefaultAudioCDManager() {}
void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false);
void stop();
bool isPlaying() const;
void setVolume(byte volume);
void setBalance(int8 balance);
void update();
virtual Status getStatus() const; // Subclasses should override for better status results
virtual bool openCD(int drive) { return false; }
virtual void updateCD() {}
virtual bool pollCD() const { return false; }
virtual void playCD(int track, int num_loops, int start_frame, int duration) {}
virtual void stopCD() {}
protected:
Audio::SoundHandle _handle;
bool _emulating;
Status _cd;
Audio::Mixer *_mixer;
};
#endif
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