1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_AUDIOCD_SDL_H
#define BACKENDS_AUDIOCD_SDL_H
#include "backends/audiocd/default/default-audiocd.h"
#include "backends/platform/sdl/sdl-sys.h"
#if !SDL_VERSION_ATLEAST(2, 0, 0)
/**
* The SDL audio cd manager. Implements real audio cd playback.
*/
class SdlAudioCDManager : public DefaultAudioCDManager {
public:
SdlAudioCDManager();
virtual ~SdlAudioCDManager();
protected:
virtual bool openCD(int drive);
virtual void updateCD();
virtual bool pollCD() const;
virtual void playCD(int track, int num_loops, int start_frame, int duration);
virtual void stopCD();
SDL_CD *_cdrom;
int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
uint32 _cdEndTime, _cdStopTime;
};
#endif // !SDL_VERSION_ATLEAST(2, 0, 0)
#endif
|