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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_AUDIOCD_SDL_H
#define BACKENDS_AUDIOCD_SDL_H
#include "backends/audiocd/default/default-audiocd.h"
#include "backends/platform/sdl/sdl-sys.h"
#if !SDL_VERSION_ATLEAST(2, 0, 0)
/**
* The SDL audio cd manager. Implements real audio cd playback.
*/
class SdlAudioCDManager : public DefaultAudioCDManager {
public:
SdlAudioCDManager();
virtual ~SdlAudioCDManager();
virtual bool open();
virtual void close();
virtual bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false);
virtual void stop();
virtual bool isPlaying() const;
virtual void update();
protected:
virtual bool openCD(int drive);
SDL_CD *_cdrom;
int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
uint32 _cdEndTime, _cdStopTime;
};
#endif // !SDL_VERSION_ATLEAST(2, 0, 0)
#endif
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