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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_CLOUD_BOX_BOXSTORAGE_H
#define BACKENDS_CLOUD_BOX_BOXSTORAGE_H
#include "backends/cloud/id/idstorage.h"
#include "backends/networking/curl/curljsonrequest.h"
namespace Cloud {
namespace Box {
class BoxStorage: public Id::IdStorage {
static char *KEY, *SECRET;
static void loadKeyAndSecret();
Common::String _token, _refreshToken;
/** This private constructor is called from loadFromConfig(). */
BoxStorage(Common::String token, Common::String refreshToken);
void tokenRefreshed(BoolCallback callback, Networking::JsonResponse response);
void codeFlowComplete(BoolResponse response);
void codeFlowFailed(Networking::ErrorResponse error);
/** Constructs StorageInfo based on JSON response from cloud. */
void infoInnerCallback(StorageInfoCallback outerCallback, Networking::JsonResponse json);
void createDirectoryInnerCallback(BoolCallback outerCallback, Networking::JsonResponse response);
public:
/** This constructor uses OAuth code flow to get tokens. */
BoxStorage(Common::String code);
virtual ~BoxStorage();
/**
* Storage methods, which are used by CloudManager to save
* storage in configuration file.
*/
/**
* Save storage data using ConfMan.
* @param keyPrefix all saved keys must start with this prefix.
* @note every Storage must write keyPrefix + "type" key
* with common value (e.g. "Dropbox").
*/
virtual void saveConfig(Common::String keyPrefix);
/**
* Return unique storage name.
* @returns some unique storage name (for example, "Dropbox (user@example.com)")
*/
virtual Common::String name() const;
/** Public Cloud API comes down there. */
virtual Networking::Request *listDirectoryById(Common::String id, ListDirectoryCallback callback, Networking::ErrorCallback errorCallback);
virtual Networking::Request *createDirectoryWithParentId(Common::String parentId, Common::String directoryName, BoolCallback callback, Networking::ErrorCallback errorCallback);
/** Returns UploadStatus struct with info about uploaded file. */
virtual Networking::Request *upload(Common::String remotePath, Common::String localPath, UploadCallback callback, Networking::ErrorCallback errorCallback);
virtual Networking::Request *upload(Common::String path, Common::SeekableReadStream *contents, UploadCallback callback, Networking::ErrorCallback errorCallback);
/** Returns whether Storage supports upload(ReadStream). */
virtual bool uploadStreamSupported();
/** Returns pointer to Networking::NetworkReadStream. */
virtual Networking::Request *streamFileById(Common::String path, Networking::NetworkReadStreamCallback callback, Networking::ErrorCallback errorCallback);
/** Returns the StorageInfo struct. */
virtual Networking::Request *info(StorageInfoCallback callback, Networking::ErrorCallback errorCallback);
/** Returns storage's saves directory path with the trailing slash. */
virtual Common::String savesDirectoryPath();
/**
* Load token and user id from configs and return BoxStorage for those.
* @return pointer to the newly created BoxStorage or 0 if some problem occured.
*/
static BoxStorage *loadFromConfig(Common::String keyPrefix);
virtual Common::String getRootDirectoryId();
/**
* Gets new access_token. If <code> passed is "", refresh_token is used.
* Use "" in order to refresh token and pass a callback, so you could
* continue your work when new token is available.
*/
void getAccessToken(BoolCallback callback, Networking::ErrorCallback errorCallback = nullptr, Common::String code = "");
Common::String accessToken() const { return _token; }
};
} // End of namespace Box
} // End of namespace Cloud
#endif
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