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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BACKENDS_CLOUD_MANAGER_H
#define BACKENDS_CLOUD_MANAGER_H

#include "common/cloudmanager.h"
#include "common/str.h"

namespace Cloud {

class Manager: public Common::CloudManager {
	Common::Array<Storage *> _storages;
	uint _currentStorageIndex;
	uint _deviceId;

	void printBool(Storage::BoolResponse response);

public:
	Manager();
	virtual ~Manager();

	virtual void init();
	virtual void save();
	virtual void addStorage(Cloud::Storage *storage, bool makeCurrent = true, bool saveConfig = true);

	virtual Storage *getCurrentStorage();
	virtual void syncSaves(Storage::BoolCallback callback, Networking::ErrorCallback errorCallback);
	virtual void testFeature();
};

} // End of namespace Cloud

#endif