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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/cloud/storagefile.h"
namespace Cloud {
StorageFile::StorageFile() {
_path = "";
_name = "";
_size = 0;
_timestamp = 0;
_isDirectory = false;
}
StorageFile::StorageFile(Common::String pth, uint32 sz, uint32 ts, bool dir) {
_path = pth;
_name = pth;
if (_name.size() != 0) {
uint32 i = _name.size() - 1;
while (true) {
if (_name[i] == '/' || _name[i] == '\\') {
_name.erase(0, i+1);
break;
}
if (i == 0) break;
--i;
}
}
_size = sz;
_timestamp = ts;
_isDirectory = dir;
}
} // End of namespace Cloud
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