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#include "backends/common/keymapper.h"
#include "backends/common/keymap-manager.h"
#include "common/config-manager.h"
namespace Common {
Keymapper::Keymapper(EventManager *evtMgr) {
_eventMan = evtMgr;
_keymapMan = new KeymapManager();
_currentMap = 0;
_hardwareKeys = 0;
}
void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) {
if (_hardwareKeys)
error("Hardware key set already registered!\n");
_hardwareKeys = keys;
}
const HardwareKeySet *Keymapper::getHardwareKeySet() const {
return _hardwareKeys;
}
void Keymapper::addGlobalKeyMap(const String& name, Keymap *keymap) {
_keymapMan->registerGlobalKeymap(name, keymap);
}
void Keymapper::addGameKeyMap(const String& name, Keymap *keymap) {
if (_gameId.size() == 0) {
initGame();
if (_gameId.size() == 0)
return;
}
_keymapMan->registerGameKeymap(name, keymap);
}
void Keymapper::initGame() {
if (ConfMan.getActiveDomain() == 0)
error("Call to Keymapper::initGame when no game loaded\n");
if (_gameId.size() > 0)
deInitGame();
_gameId = ConfMan.getActiveDomainName();
}
void Keymapper::deInitGame() {
_keymapMan->unregisterAllGameKeymaps();
_gameId.clear();
}
bool Keymapper::switchKeymap(const String& name) {
Keymap *new_map = _keymapMan->getKeymap(name);
if (!new_map) {
warning("Keymap '%s' could not be found\n", name.c_str());
return false;
}
_currentMap = new_map;
return true;
}
} // end of namespace Common
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