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/* ScummVM - Scumm Interpreter
* Dreamcast port
* Copyright (C) 2002-2003 Marcus Comstedt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include "base/engine.h"
#include "dc.h"
#include "icon.h"
#include <scumm/saveload.h>
#include <gui/newgui.h>
#include <gui/message.h>
#include <zlib.h>
// Savegame can not be bigger than this, even before compression
#define MAX_SAVE_SIZE (128*1024)
enum vmsaveResult {
VMSAVE_OK,
VMSAVE_NOVM,
VMSAVE_NOSPACE,
VMSAVE_WRITEERROR,
};
static int lastvm=-1;
static void displaySaveResult(vmsaveResult res)
{
char buf[1024];
switch(res) {
case VMSAVE_OK:
sprintf(buf, "Game saved on unit %c%d", 'A'+(lastvm/6), lastvm%6);
break;
case VMSAVE_NOVM:
strcpy(buf, "No memory card present!");
break;
case VMSAVE_NOSPACE:
strcpy(buf, "Not enough space available!");
break;
case VMSAVE_WRITEERROR:
strcpy(buf, "Write error!!!");
break;
default:
strcpy(buf, "Unknown error!!!");
break;
}
GUI::MessageDialog dialog(buf);
dialog.runModal();
}
static vmsaveResult trySave(const char *gamename, const char *data, int size,
const char *filename, class Icon &icon, int vm)
{
struct vmsinfo info;
struct superblock super;
struct vms_file file;
struct vms_file_header header;
struct timestamp tstamp;
struct tm tm;
time_t t;
unsigned char iconbuffer[512+32];
if(!vmsfs_check_unit(vm, 0, &info))
return VMSAVE_NOVM;
if(!vmsfs_get_superblock(&info, &super))
return VMSAVE_NOVM;
int free_cnt = vmsfs_count_free(&super);
if(vmsfs_open_file(&super, filename, &file))
free_cnt += file.blks;
if(((128+512+size+511)>>9) > free_cnt)
return VMSAVE_NOSPACE;
memset(&header, 0, sizeof(header));
strncpy(header.shortdesc, "ScummVM savegame", 16);
strncpy(header.longdesc, gamename, 32);
strncpy(header.id, "ScummVM", 16);
icon.create_vmicon(iconbuffer);
header.numicons = 1;
memcpy(header.palette, iconbuffer, sizeof(header.palette));
time(&t);
tm = *localtime(&t);
tstamp.year = tm.tm_year+1900;
tstamp.month = tm.tm_mon+1;
tstamp.day = tm.tm_mday;
tstamp.hour = tm.tm_hour;
tstamp.minute = tm.tm_min;
tstamp.second = tm.tm_sec;
tstamp.wkday = (tm.tm_wday+6)%7;
vmsfs_beep(&info, 1);
vmsfs_errno = 0;
if(!vmsfs_create_file(&super, filename, &header,
iconbuffer+sizeof(header.palette), NULL,
data, size, &tstamp)) {
fprintf(stderr, "%s\n", vmsfs_describe_error());
vmsfs_beep(&info, 0);
return VMSAVE_WRITEERROR;
}
vmsfs_beep(&info, 0);
return VMSAVE_OK;
}
static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
{
struct vmsinfo info;
struct superblock super;
struct vms_file file;
struct vms_file_header header;
struct timestamp tstamp;
struct tm tm;
time_t t;
unsigned char iconbuffer[512+32];
if(!vmsfs_check_unit(vm, 0, &info))
return false;
if(!vmsfs_get_superblock(&info, &super))
return false;
if(!vmsfs_open_file(&super, filename, &file))
return false;
buffer = new char[size = file.size];
if(vmsfs_read_file(&file, (unsigned char *)buffer, size))
return true;
delete buffer;
return false;
}
static void tryList(const char *prefix, bool *marks, int num, int vm)
{
struct vmsinfo info;
struct superblock super;
struct dir_iterator iter;
struct dir_entry de;
int pl = strlen(prefix);
if(!vmsfs_check_unit(vm, 0, &info))
return;
if(!vmsfs_get_superblock(&info, &super))
return;
vmsfs_open_dir(&super, &iter);
while(vmsfs_next_dir_entry(&iter, &de))
if(de.entry[0]) {
char buf[16], *endp = NULL;
strncpy(buf, (char *)de.entry+4, 12);
buf[12] = 0;
int l = strlen(buf);
long i = 42;
if(l > pl && !strncmp(buf, prefix, pl) &&
(i = strtol(buf+pl, &endp, 10))>=0 && i<num &&
(endp - buf) == l)
marks[i] = true;
}
}
vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
const char *filename, class Icon &icon)
{
vmsaveResult r, res = VMSAVE_NOVM;
if(lastvm >= 0 &&
(res = trySave(gamename, data, size, filename, icon, lastvm)) == VMSAVE_OK)
return res;
for(int i=0; i<24; i++)
if((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) {
lastvm = i;
return r;
} else if(r > res)
res = r;
return res;
}
bool readSaveGame(char *&buffer, int &size, const char *filename)
{
if(lastvm >= 0 &&
tryLoad(buffer, size, filename, lastvm))
return true;
for(int i=0; i<24; i++)
if(tryLoad(buffer, size, filename, i)) {
lastvm = i;
return true;
}
return false;
}
class VMSave : public SaveFile {
private:
bool issave;
char *buffer;
int pos, size;
char filename[16];
protected:
virtual int fread(void *buf, int size, int cnt);
virtual int fwrite(const void *buf, int size, int cnt);
public:
VMSave(const char *_filename, bool _saveOrLoad)
: issave(_saveOrLoad), pos(0), buffer(NULL)
{
strncpy(filename, _filename, 16);
if(issave)
buffer = new char[size = MAX_SAVE_SIZE];
}
~VMSave();
bool isOpen() const { return true; }
bool readSaveGame()
{ return ::readSaveGame(buffer, size, filename); }
void tryUncompress()
{
if(size > 0 && buffer[0] != 'S') {
// Data does not start with "SCVM". Maybe compressed?
char *expbuf = new char[MAX_SAVE_SIZE];
unsigned long destlen = MAX_SAVE_SIZE;
if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)buffer, size)) {
delete(buffer);
buffer = expbuf;
size = destlen;
} else delete expbuf;
}
}
};
class VMSaveManager : public SaveFileManager {
virtual SaveFile *open_savefile(const char *filename, const char *directory, bool saveOrLoad);
virtual void list_savefiles(const char *prefix, const char *directory, bool *marks, int num);
};
SaveFile *VMSaveManager::open_savefile(const char *filename, const char *directory,
bool saveOrLoad)
{
VMSave *s = new VMSave(filename, saveOrLoad);
if(saveOrLoad)
return s;
else if(s->readSaveGame()) {
s->tryUncompress();
return s;
} else {
delete s;
return NULL;
}
}
VMSave::~VMSave()
{
extern const char *gGameName;
extern Icon icon;
if(issave) {
if(pos) {
// Try compression
char *compbuf = new char[pos];
unsigned long destlen = pos;
if(!compress((Bytef*)compbuf, &destlen, (Bytef*)buffer, pos)) {
delete buffer;
buffer = compbuf;
pos = destlen;
} else delete compbuf;
}
displaySaveResult(writeSaveGame(gGameName, buffer,
pos, filename, icon));
}
delete buffer;
}
int VMSave::fread(void *buf, int sz, int cnt)
{
if (issave)
return -1;
int nbyt = sz*cnt;
if (pos + nbyt > size) {
cnt = (size - pos)/sz;
nbyt = sz*cnt;
}
if (nbyt)
memcpy(buf, buffer + pos, nbyt);
pos += nbyt;
return cnt;
}
int VMSave::fwrite(const void *buf, int sz, int cnt)
{
if (!issave)
return -1;
int nbyt = sz*cnt;
if (pos + nbyt > size) {
cnt = (size - pos)/sz;
nbyt = sz*cnt;
}
if (nbyt)
memcpy(buffer + pos, buf, nbyt);
pos += nbyt;
return cnt;
}
void VMSaveManager::list_savefiles(const char *prefix, const char *directory,
bool *marks, int num)
{
memset(marks, false, num*sizeof(bool));
for(int i=0; i<24; i++)
tryList(prefix, marks, num, i);
}
SaveFileManager *OSystem_Dreamcast::get_savefile_manager()
{
return new VMSaveManager();
}
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