blob: 58ca1435c1f369caa213154c3f24f570c489bd2b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
* Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
* Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#ifndef ScummVMapps60h
#define ScummVMapps60h
#include <eikapp.h>
#include <e32base.h>
#include <coecntrl.h>
#include <eikenv.h>
#include <coeview.h>
#include <eikappui.h>
class CScummVM : public CEikApplication {
public:
CScummVM();
~CScummVM();
CApaDocument *CreateDocumentL();
TUid AppDllUid() const;
};
#include <eikdoc.h>
class CScummVMDoc : public CEikDocument {
public:
CScummVMDoc(CEikApplication &aApplicaiton);
~CScummVMDoc();
CEikAppUi *CreateAppUiL();
void ConstructL();
};
#include <eikappui.h>
class CScummVMUi;
class CScummWatcher : public CActive {
public:
CScummWatcher();
~CScummWatcher();
void DoCancel();
void RunL();
CScummVMUi *iAppUi;
};
class CScummVMUi : public CEikAppUi {
public:
CScummVMUi();
~CScummVMUi();
void ConstructL();
void HandleCommandL(TInt aCommand);
void HandleForegroundEventL(TBool aForeground);
void BringUpEmulatorL();
private:
TThreadId iThreadId;
TInt iExeWgId;
RThread iThreadWatch;
CScummWatcher *iWatcher;
};
#endif
|