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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
#include "common/stdafx.h"
#include "common/system.h"
#include "backends/events/default/default-events.h"
DefaultEventManager::DefaultEventManager(OSystem *boss) :
_boss(boss),
_buttonState(0),
_modifierState(0),
_shouldQuit(false) {
assert(_boss);
// Reset key repeat
_currentKeyDown.keycode = 0;
}
bool DefaultEventManager::pollEvent(Common::Event &event) {
uint32 time = _boss->getMillis();
bool result;
result = _boss->pollEvent(event);
if (result) {
event.synthetic = false;
switch (event.type) {
case Common::EVENT_KEYDOWN:
_modifierState = event.kbd.flags;
// init continuous event stream
// not done on PalmOS because keyboard is emulated and keyup is not generated
#if !defined(PALMOS_MODE)
_currentKeyDown.ascii = event.kbd.ascii;
_currentKeyDown.keycode = event.kbd.keycode;
_currentKeyDown.flags = event.kbd.flags;
_keyRepeatTime = time + kKeyRepeatInitialDelay;
#endif
break;
case Common::EVENT_KEYUP:
_modifierState = event.kbd.flags;
if (event.kbd.keycode == _currentKeyDown.keycode) {
// Only stop firing events if it's the current key
_currentKeyDown.keycode = 0;
}
break;
case Common::EVENT_MOUSEMOVE:
_mousePos = event.mouse;
break;
case Common::EVENT_LBUTTONDOWN:
_mousePos = event.mouse;
_buttonState |= LBUTTON;
break;
case Common::EVENT_LBUTTONUP:
_mousePos = event.mouse;
_buttonState &= ~LBUTTON;
break;
case Common::EVENT_RBUTTONDOWN:
_mousePos = event.mouse;
_buttonState |= RBUTTON;
break;
case Common::EVENT_RBUTTONUP:
_mousePos = event.mouse;
_buttonState &= ~RBUTTON;
break;
case Common::EVENT_QUIT:
_shouldQuit = true;
break;
default:
break;
}
} else {
// Check if event should be sent again (keydown)
if (_currentKeyDown.keycode != 0 && _keyRepeatTime < time) {
// fire event
event.type = Common::EVENT_KEYDOWN;
event.synthetic = true;
event.kbd.ascii = _currentKeyDown.ascii;
event.kbd.keycode = _currentKeyDown.keycode;
event.kbd.flags = _currentKeyDown.flags;
_keyRepeatTime = time + kKeyRepeatSustainDelay;
result = true;
}
}
return result;
}
#endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)
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