1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(DINGUX)
#include "backends/events/dinguxsdl/dinguxsdl-events.h"
#ifndef GCW0
#define PAD_UP SDLK_UP
#define PAD_DOWN SDLK_DOWN
#define PAD_LEFT SDLK_LEFT
#define PAD_RIGHT SDLK_RIGHT
#define BUT_A SDLK_LCTRL
#define BUT_B SDLK_LALT
#define BUT_X SDLK_SPACE // BUT_Y in GCW0
#define BUT_Y SDLK_LSHIFT // BUT_X in GCW0
#define BUT_SELECT SDLK_ESCAPE
#define BUT_START SDLK_RETURN
#define TRIG_L SDLK_TAB
#define TRIG_R SDLK_BACKSPACE
#else // GCW0
/******
* GCW0 keymap
* Dingoo button
* A -> Left Button BUT_Y
* B -> right button BUT_B
* X -> ' ' BUT_A '0'
* Y -> '.' BUT_X
* Select -> ESC TRIG_R
* Start -> F5 TRIG_L
* L -> Shift BUT_START
* R -> VK BUT_SELECT
*/
#define PAD_UP SDLK_UP
#define PAD_DOWN SDLK_DOWN
#define PAD_LEFT SDLK_LEFT
#define PAD_RIGHT SDLK_RIGHT
#define BUT_A SDLK_LSHIFT
#define BUT_B SDLK_LALT
#define BUT_X SDLK_SPACE
#define BUT_Y SDLK_LCTRL
#define BUT_SELECT SDLK_BACKSPACE
#define BUT_START SDLK_TAB
#define TRIG_L SDLK_RETURN
#define TRIG_R SDLK_ESCAPE
#endif
bool DINGUXSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (ev.key.keysym.sym == PAD_UP) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = -1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == PAD_DOWN) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = 1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == PAD_LEFT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = -1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == PAD_RIGHT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = 1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_LBUTTONDOWN;
} else {
event.type = Common::EVENT_LBUTTONUP;
}
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == BUT_B) { // right mouse button
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_RBUTTONDOWN;
} else {
event.type = Common::EVENT_RBUTTONUP;
}
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
ev.key.keysym.sym = SDLK_PERIOD;
ev.key.keysym.mod = (SDLMod)0;
ev.key.keysym.unicode = '.';
} else if (ev.key.keysym.sym == TRIG_L) { // global menu
ev.key.keysym.sym = SDLK_F5;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.kbd.flags = Common::KBD_CTRL;
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_KEYDOWN;
} else {
event.type = Common::EVENT_KEYUP;
}
return true;
} else if (ev.key.keysym.sym == BUT_A) { // key '0'
ev.key.keysym.sym = SDLK_0;
event.kbd.keycode = Common::KEYCODE_0;
event.kbd.ascii = '0';
event.kbd.flags = 0;
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_KEYDOWN;
} else {
event.type = Common::EVENT_KEYUP;
}
return true;
} else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
#ifdef ENABLE_VKEYBD
event.type = Common::EVENT_VIRTUAL_KEYBOARD;
#endif
} else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
ev.key.keysym.sym = SDLK_F5;
} else if (ev.key.keysym.sym == TRIG_R) { // ESC
ev.key.keysym.sym = SDLK_ESCAPE;
} else {
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
}
return false;
}
#endif /* DINGUX */
|