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path: root/backends/events/dinguxsdl/dinguxsdl-events.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"

#if defined(DINGUX)

#include "backends/events/dinguxsdl/dinguxsdl-events.h"

#define PAD_UP    SDLK_UP
#define PAD_DOWN  SDLK_DOWN
#define PAD_LEFT  SDLK_LEFT
#define PAD_RIGHT SDLK_RIGHT
#define BUT_A     SDLK_LCTRL
#define BUT_B     SDLK_LALT
#define BUT_X     SDLK_SPACE
#define BUT_Y     SDLK_LSHIFT
#define BUT_SELECT   SDLK_ESCAPE
#define BUT_START    SDLK_RETURN
#define TRIG_L    SDLK_TAB
#define TRIG_R    SDLK_BACKSPACE

bool DINGUXSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
	if (ev.key.keysym.sym == PAD_UP) {
		if (ev.type == SDL_KEYDOWN) {
			_km.y_vel = -1;
			_km.y_down_count = 1;
		} else {
			_km.y_vel = 0;
			_km.y_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == PAD_DOWN) {
		if (ev.type == SDL_KEYDOWN) {
			_km.y_vel = 1;
			_km.y_down_count = 1;
		} else {
			_km.y_vel = 0;
			_km.y_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == PAD_LEFT) {
		if (ev.type == SDL_KEYDOWN) {
			_km.x_vel = -1;
			_km.x_down_count = 1;
		} else {
			_km.x_vel = 0;
			_km.x_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == PAD_RIGHT) {
		if (ev.type == SDL_KEYDOWN) {
			_km.x_vel = 1;
			_km.x_down_count = 1;
		} else {
			_km.x_vel = 0;
			_km.x_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
		if (ev.type == SDL_KEYDOWN) {
			event.type = Common::EVENT_LBUTTONDOWN;
		} else {
			event.type = Common::EVENT_LBUTTONUP;
		}

		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == BUT_B) { // right mouse button
		if (ev.type == SDL_KEYDOWN) {
			event.type = Common::EVENT_RBUTTONDOWN;
		} else {
			event.type = Common::EVENT_RBUTTONUP;
		}

		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
		ev.key.keysym.sym = SDLK_PERIOD;
		ev.key.keysym.mod = (SDLMod)0;
		ev.key.keysym.unicode = '.';
	} else if (ev.key.keysym.sym == TRIG_L) { // global menu
		ev.key.keysym.sym = SDLK_F5;
		event.kbd.keycode = Common::KEYCODE_F5;
		event.kbd.ascii = Common::ASCII_F5;
		event.kbd.flags = Common::KBD_CTRL;

		if (ev.type == SDL_KEYDOWN) {
			event.type = Common::EVENT_KEYDOWN;
		} else {
			event.type = Common::EVENT_KEYUP;
		}

		return true;
	} else if (ev.key.keysym.sym == BUT_A) { // key '0'
		ev.key.keysym.sym = SDLK_0;

		event.kbd.keycode = Common::KEYCODE_0;
		event.kbd.ascii = '0';
		event.kbd.flags = 0;

		if (ev.type == SDL_KEYDOWN) {
			event.type = Common::EVENT_KEYDOWN;
		} else {
			event.type = Common::EVENT_KEYUP;
		}

		return true;
	} else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
		ev.key.keysym.sym = SDLK_F7;

	} else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
		ev.key.keysym.sym = SDLK_F5;

	}  else if (ev.key.keysym.sym == TRIG_R) { // ESC
		ev.key.keysym.sym = SDLK_ESCAPE;
	} else {
		event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
		event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
	}

	return false;
}

#endif /* DINGUX */