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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(DINGUX)
#include "backends/events/dinguxsdl/dinguxsdl-events.h"
#ifndef GCW0
#define PAD_UP SDLK_UP
#define PAD_DOWN SDLK_DOWN
#define PAD_LEFT SDLK_LEFT
#define PAD_RIGHT SDLK_RIGHT
#define BUT_A SDLK_LCTRL
#define BUT_B SDLK_LALT
#define BUT_X SDLK_SPACE // BUT_Y in GCW0
#define BUT_Y SDLK_LSHIFT // BUT_X in GCW0
#define BUT_SELECT SDLK_ESCAPE
#define BUT_START SDLK_RETURN
#define TRIG_L SDLK_TAB
#define TRIG_R SDLK_BACKSPACE
#else // GCW0
/******
* GCW0 keymap
* Dingoo button
* A -> Left Button BUT_Y
* B -> right button BUT_B
* X -> ' ' BUT_A '0'
* Y -> '.' BUT_X
* Select -> ESC TRIG_R
* Start -> F5 TRIG_L
* L -> Shift BUT_START
* R -> VK BUT_SELECT
*/
#define PAD_UP SDLK_UP
#define PAD_DOWN SDLK_DOWN
#define PAD_LEFT SDLK_LEFT
#define PAD_RIGHT SDLK_RIGHT
#define BUT_A SDLK_LSHIFT
#define BUT_B SDLK_LALT
#define BUT_X SDLK_SPACE
#define BUT_Y SDLK_LCTRL
#define BUT_SELECT SDLK_BACKSPACE
#define BUT_START SDLK_TAB
#define TRIG_L SDLK_RETURN
#define TRIG_R SDLK_ESCAPE
#endif
bool DINGUXSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (ev.key.keysym.sym == PAD_UP) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = -1 * MULTIPLIER;
_km.y_down_count = 1;
} else {
_km.y_vel = 0 * MULTIPLIER;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
return true;
} else if (ev.key.keysym.sym == PAD_DOWN) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = 1 * MULTIPLIER;
_km.y_down_count = 1;
} else {
_km.y_vel = 0 * MULTIPLIER;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
return true;
} else if (ev.key.keysym.sym == PAD_LEFT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = -1 * MULTIPLIER;
_km.x_down_count = 1;
} else {
_km.x_vel = 0 * MULTIPLIER;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
return true;
} else if (ev.key.keysym.sym == PAD_RIGHT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = 1 * MULTIPLIER;
_km.x_down_count = 1;
} else {
_km.x_vel = 0 * MULTIPLIER;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
return true;
} else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_LBUTTONDOWN;
} else {
event.type = Common::EVENT_LBUTTONUP;
}
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
return true;
} else if (ev.key.keysym.sym == BUT_B) { // right mouse button
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_RBUTTONDOWN;
} else {
event.type = Common::EVENT_RBUTTONUP;
}
processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
return true;
} else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
ev.key.keysym.sym = SDLK_PERIOD;
ev.key.keysym.mod = (SDLMod)0;
ev.key.keysym.unicode = '.';
} else if (ev.key.keysym.sym == TRIG_L) { // global menu
ev.key.keysym.sym = SDLK_F5;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.kbd.flags = Common::KBD_CTRL;
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_KEYDOWN;
} else {
event.type = Common::EVENT_KEYUP;
}
return true;
} else if (ev.key.keysym.sym == BUT_A) { // key '0'
ev.key.keysym.sym = SDLK_0;
event.kbd.keycode = Common::KEYCODE_0;
event.kbd.ascii = '0';
event.kbd.flags = 0;
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_KEYDOWN;
} else {
event.type = Common::EVENT_KEYUP;
}
return true;
} else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
#ifdef ENABLE_VKEYBD
if (ev.type == SDL_KEYDOWN)
event.type = Common::EVENT_VIRTUAL_KEYBOARD;
return true;
#endif
} else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
ev.key.keysym.sym = SDLK_F5;
} else if (ev.key.keysym.sym == TRIG_R) { // ESC
ev.key.keysym.sym = SDLK_ESCAPE;
} else {
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
}
return false;
}
#endif /* DINGUX */
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