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path: root/backends/events/linuxmotosdl/linuxmotosdl-events.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"

#if defined(LINUXMOTO)

#include "backends/events/linuxmotosdl/linuxmotosdl-events.h"
#include "backends/platform/linuxmoto/linuxmoto-sdl.h"

enum {
	GFX_HALF = 12
};

void LinuxmotoSdlEventSource::preprocessEvents(SDL_Event *event) {
	if (event->type == SDL_ACTIVEEVENT) {
		if (event->active.state == SDL_APPINPUTFOCUS && !event->active.gain) {
			((OSystem_SDL* )g_system)->getMixerManager()->suspendAudio();
			for (;;) {
				if (!SDL_WaitEvent(event)) {
					SDL_Delay(10);
					continue;
				}
				if (event->type == SDL_QUIT)
					return;
				if (event->type != SDL_ACTIVEEVENT)
					continue;
				if (event->active.state == SDL_APPINPUTFOCUS && event->active.gain) {
					((OSystem_SDL* )g_system)->getMixerManager()->resumeAudio();
					return;
				}
			}
		}
	}
}

bool LinuxmotoSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
	if (false) {}

	//  Motorol A1200/E6/A1600 remapkey by Lubomyr
#ifdef MOTOEZX
	// Quit on MOD+Camera Key on A1200
	if (ev.key.keysym.sym == SDLK_e) {
		event.type = Common::EVENT_QUIT;
		return true;
	}
	// '1' Bypass security protection - MOD+Call key
	if (ev.key.keysym.sym == SDLK_f) {
		ev.key.keysym.sym = SDLK_1;
	}
	// F5 Game Menu - Call key
	else if (ev.key.keysym.sym == SDLK_SPACE) {
		ev.key.keysym.sym = SDLK_F5;
	}
	// VirtualKeyboard - Camera key
	else if (ev.key.keysym.sym == SDLK_PAUSE) {
		ev.key.keysym.sym = SDLK_F7;
	}
	// Enter - mod+fire key
	else if (ev.key.keysym.sym == SDLK_b) {
		ev.key.keysym.sym = SDLK_RETURN;
	}
	// '3' - mod+up key
	else if (ev.key.keysym.sym == SDLK_j) {
		ev.key.keysym.sym = SDLK_3;
	}
	// '6' - mod+up key
	else if (ev.key.keysym.sym == SDLK_i) {
		ev.key.keysym.sym = SDLK_6;
	}
	// 'y' - mod+right key
	else if (ev.key.keysym.sym == SDLK_g) {
		ev.key.keysym.sym = SDLK_y;
	}
	// 'n' - mod+right key
	else if (ev.key.keysym.sym == SDLK_h) {
		ev.key.keysym.sym = SDLK_n;
	}
	//  mod+vol'+' -> volume'+'
	else if (ev.key.keysym.sym == SDLK_c) {
		ev.key.keysym.sym = SDLK_RIGHTBRACKET;
	}
	//  mod+vol'-' -> volume'-'
	else if (ev.key.keysym.sym == SDLK_d) {
		ev.key.keysym.sym = SDLK_LEFTBRACKET;
	}
#endif

#ifdef MOTOMAGX
	// Quit on Clr
	if (ev.key.keysym.sym == SDLK_BACKSPACE) {
		event.type = Common::EVENT_QUIT;
		return true;
	}
	// Game Menu - Left Soft key
	else if (ev.key.keysym.sym == SDLK_F9) {
		ev.key.keysym.sym = SDLK_F5;
	}
	// VirtualKeyboard - Right Soft key
	else if (ev.key.keysym.sym == SDLK_F11) {
		ev.key.keysym.sym = SDLK_F7;
	}
#endif

// Joystick to Mouse
	else if (ev.key.keysym.sym == SDLK_LEFT) {
		if (ev.type == SDL_KEYDOWN) {
			_km.x_vel = -1;
			_km.x_down_count = 1;
		} else {
			_km.x_vel = 0;
			_km.x_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);
		return true;
	} else if (ev.key.keysym.sym == SDLK_RIGHT) {
		if (ev.type == SDL_KEYDOWN) {
			_km.x_vel = 1;
			_km.x_down_count = 1;
		} else {
			_km.x_vel = 0;
			_km.x_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == SDLK_DOWN) {
		if (ev.type == SDL_KEYDOWN) {
			_km.y_vel = 1;
			_km.y_down_count = 1;
		} else {
			_km.y_vel = 0;
			_km.y_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == SDLK_UP) {
		if (ev.type == SDL_KEYDOWN) {
			_km.y_vel = -1;
			_km.y_down_count = 1;
		} else {
			_km.y_vel = 0;
			_km.y_down_count = 0;
		}

		event.type = Common::EVENT_MOUSEMOVE;
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == SDLK_RETURN) {
		// Joystick center to pressing Left Mouse
		if (ev.key.type == SDL_KEYDOWN) {
			event.type = Common::EVENT_LBUTTONDOWN;
		} else {
			event.type = Common::EVENT_LBUTTONUP;
		}

		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == SDLK_PLUS) {
		// Volume Up to pressing Right Mouse
		if (ev.key.type == SDL_KEYDOWN ) {
			event.type = Common::EVENT_RBUTTONDOWN;
		} else {
			event.type = Common::EVENT_RBUTTONUP;
		}
		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else if (ev.key.keysym.sym == SDLK_MINUS) {
		// Volume Down to pressing Left Mouse
		if (ev.key.type == SDL_KEYDOWN) {
			event.type = Common::EVENT_LBUTTONDOWN;
		} else {
			event.type = Common::EVENT_LBUTTONUP;
		}

		fillMouseEvent(event, _km.x, _km.y);

		return true;
	} else {
		// Let the events fall through if we didn't change them, this may not be the best way to
		// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
		// and yes i have an huge terminal size so i dont wrap soon enough.
		event.type = Common::EVENT_KEYDOWN;
		event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
		event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
	}

	return false;
}

#endif