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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(LINUXMOTO)
#include "backends/events/linuxmotosdl/linuxmotosdl-events.h"
#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
enum {
GFX_HALF = 12
};
void LinuxmotoSdlEventSource::preprocessEvents(SDL_Event *event) {
if (event->type == SDL_ACTIVEEVENT) {
if (event->active.state == SDL_APPINPUTFOCUS && !event->active.gain) {
((OSystem_SDL* )g_system)->getMixerManager()->suspendAudio();
for (;;) {
if (!SDL_WaitEvent(event)) {
SDL_Delay(10);
continue;
}
if (event->type == SDL_QUIT)
return;
if (event->type != SDL_ACTIVEEVENT)
continue;
if (event->active.state == SDL_APPINPUTFOCUS && event->active.gain) {
((OSystem_SDL* )g_system)->getMixerManager()->resumeAudio();
return;
}
}
}
}
}
bool LinuxmotoSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (false) {}
// Motorol A1200/E6/A1600 remapkey by Lubomyr
#ifdef MOTOEZX
// Quit on MOD+Camera Key on A1200
if (ev.key.keysym.sym == SDLK_e) {
event.type = Common::EVENT_QUIT;
return true;
}
// '1' Bypass security protection - MOD+Call key
if (ev.key.keysym.sym == SDLK_f) {
ev.key.keysym.sym = SDLK_1;
}
// F5 Game Menu - Call key
else if (ev.key.keysym.sym == SDLK_SPACE) {
ev.key.keysym.sym = SDLK_F5;
}
// VirtualKeyboard - Camera key
else if (ev.key.keysym.sym == SDLK_PAUSE) {
ev.key.keysym.sym = SDLK_F7;
}
// Enter - mod+fire key
else if (ev.key.keysym.sym == SDLK_b) {
ev.key.keysym.sym = SDLK_RETURN;
}
// '3' - mod+up key
else if (ev.key.keysym.sym == SDLK_j) {
ev.key.keysym.sym = SDLK_3;
}
// '6' - mod+up key
else if (ev.key.keysym.sym == SDLK_i) {
ev.key.keysym.sym = SDLK_6;
}
// 'y' - mod+right key
else if (ev.key.keysym.sym == SDLK_g) {
ev.key.keysym.sym = SDLK_y;
}
// 'n' - mod+right key
else if (ev.key.keysym.sym == SDLK_h) {
ev.key.keysym.sym = SDLK_n;
}
// mod+vol'+' -> volume'+'
else if (ev.key.keysym.sym == SDLK_c) {
ev.key.keysym.sym = SDLK_RIGHTBRACKET;
}
// mod+vol'-' -> volume'-'
else if (ev.key.keysym.sym == SDLK_d) {
ev.key.keysym.sym = SDLK_LEFTBRACKET;
}
#endif
#ifdef MOTOMAGX
// Quit on Clr
if (ev.key.keysym.sym == SDLK_BACKSPACE) {
event.type = Common::EVENT_QUIT;
return true;
}
// Game Menu - Left Soft key
else if (ev.key.keysym.sym == SDLK_F9) {
ev.key.keysym.sym = SDLK_F5;
}
// VirtualKeyboard - Right Soft key
else if (ev.key.keysym.sym == SDLK_F11) {
ev.key.keysym.sym = SDLK_F7;
}
#endif
// Joystick to Mouse
else if (ev.key.keysym.sym == SDLK_LEFT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = -1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == SDLK_RIGHT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = 1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == SDLK_DOWN) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = 1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == SDLK_UP) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = -1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == SDLK_RETURN) {
// Joystick center to pressing Left Mouse
if (ev.key.type == SDL_KEYDOWN) {
event.type = Common::EVENT_LBUTTONDOWN;
} else {
event.type = Common::EVENT_LBUTTONUP;
}
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == SDLK_PLUS) {
// Volume Up to pressing Right Mouse
if (ev.key.type == SDL_KEYDOWN ) {
event.type = Common::EVENT_RBUTTONDOWN;
} else {
event.type = Common::EVENT_RBUTTONUP;
}
processMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == SDLK_MINUS) {
// Volume Down to pressing Left Mouse
if (ev.key.type == SDL_KEYDOWN) {
event.type = Common::EVENT_LBUTTONDOWN;
} else {
event.type = Common::EVENT_LBUTTONUP;
}
processMouseEvent(event, _km.x, _km.y);
return true;
} else {
// Let the events fall through if we didn't change them, this may not be the best way to
// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
// and yes i have an huge terminal size so i dont wrap soon enough.
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
}
return false;
}
#endif
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