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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if !defined(BACKEND_EVENTS_SDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_SDL_H
#include "backends/events/default/default-events.h"
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
#else
#include <SDL.h>
#endif
class SdlEventManager : public DefaultEventManager {
public:
SdlEventManager(Common::EventSource *boss);
virtual ~SdlEventManager();
virtual bool pollSdlEvent(Common::Event &event);
virtual void resetKeyboadEmulation(int16 x_max, int16 y_max);
virtual void toggleMouseGrab();
protected:
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
// code (or rather, "hack") uses it, too.
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
};
KbdMouse _km;
// Scroll lock state - since SDL doesn't track it
bool _scrollLock;
// Joystick
SDL_Joystick *_joystick;
int _lastScreenID;
// Pre process an event before it is dispatched.
virtual void preprocessEvents(SDL_Event *event) {}
// Dispatchs SDL events for each handler.
virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
// Handlers for specific SDL events, called by pollEvent.
// This way, if a managers inherits fromt this SDL events manager, it can
// change the behavior of only a single event, without having to override all
// of pollEvent.
virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
virtual void fillMouseEvent(Common::Event &event, int x, int y);
virtual void handleKbdMouse();
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
virtual int mapKey(SDLKey key, SDLMod mod, Uint16 unicode);
virtual void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event);
};
#endif
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