aboutsummaryrefslogtreecommitdiff
path: root/backends/events/switchsdl/switchsdl-events.cpp
blob: 9a42dc3e40d5bc64c8d94379e791fb34bd5be87d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"

#if defined(NINTENDO_SWITCH)

#include <math.h>

#include "backends/platform/sdl/switch/switch.h"
#include "backends/events/switchsdl/switchsdl-events.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"

#include "common/util.h"
#include "common/events.h"
#include "common/config-manager.h"

SwitchEventSource::SwitchEventSource() {
	for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
		for (int i = 0; i < MAX_NUM_FINGERS; i++) {
			_finger[port][i].id = -1;
		}
		_multiFingerDragging[port] = DRAG_NONE;
	}

	for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
		for (int i = 0; i < 2; i++) {
			_simulatedClickStartTime[port][i] = 0;
		}
	}
}

bool SwitchEventSource::pollEvent(Common::Event &event) {
	((DefaultTimerManager *) g_system->getTimerManager())->handler();
	finishSimulatedMouseClicks();
	return SdlEventSource::pollEvent(event);
}

void SwitchEventSource::preprocessEvents(SDL_Event *event) {

	// Supported touch gestures:
	// left mouse click: single finger short tap
	// right mouse click: second finger short tap while first finger is still down
	// pointer motion: single finger drag
	if (event->type == SDL_FINGERDOWN || event->type == SDL_FINGERUP || event->type == SDL_FINGERMOTION) {
		// front (0) or back (1) panel
		SDL_TouchID port = event->tfinger.touchId;
		//debug(0, "touch: %li\n", port);
		if (port < SCE_TOUCH_PORT_MAX_NUM && port >= 0) {
			// touchpad_mouse_mode off: use only front panel for direct touch control of pointer
			// touchpad_mouse_mode on: also enable rear touch with indirect touch control
			// where the finger can be somewhere else than the pointer and still move it
			if (port == 0 || ConfMan.getBool("touchpad_mouse_mode")) {
				switch (event->type) {
				case SDL_FINGERDOWN:
					//debug(0, "down[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
					preprocessFingerDown(event);
					break;
				case SDL_FINGERUP:
					//debug(0, "up[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
					preprocessFingerUp(event);
					break;
				case SDL_FINGERMOTION:
					//debug(0, "mov[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
					preprocessFingerMotion(event);
					break;
				}
			}
		}
	}
}

void SwitchEventSource::preprocessFingerDown(SDL_Event *event) {
	// front (0) or back (1) panel
	SDL_TouchID port = event->tfinger.touchId;
	// id (for multitouch)
	SDL_FingerID id = event->tfinger.fingerId;

	int x = _km.x / MULTIPLIER;
	int y = _km.y / MULTIPLIER;

	if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
		convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
	}

	// make sure each finger is not reported down multiple times
	for (int i = 0; i < MAX_NUM_FINGERS; i++) {
		if (_finger[port][i].id == id) {
			_finger[port][i].id = -1;
		}
	}

	// we need the timestamps to decide later if the user performed a short tap (click)
	// or a long tap (drag)
	// we also need the last coordinates for each finger to keep track of dragging
	for (int i = 0; i < MAX_NUM_FINGERS; i++) {
		if (_finger[port][i].id == -1) {
			_finger[port][i].id = id;
			_finger[port][i].timeLastDown = event->tfinger.timestamp;
			_finger[port][i].lastDownX = event->tfinger.x;
			_finger[port][i].lastDownY = event->tfinger.y;
			_finger[port][i].lastX = x;
			_finger[port][i].lastY = y;
			break;
		}
	}
}

void SwitchEventSource::preprocessFingerUp(SDL_Event *event) {
	// front (0) or back (1) panel
	SDL_TouchID port = event->tfinger.touchId;
	// id (for multitouch)
	SDL_FingerID id = event->tfinger.fingerId;

	// find out how many fingers were down before this event
	int numFingersDown = 0;
	for (int i = 0; i < MAX_NUM_FINGERS; i++) {
		if (_finger[port][i].id >= 0) {
			numFingersDown++;
		}
	}

	int x = _km.x / MULTIPLIER;
	int y = _km.y / MULTIPLIER;

	for (int i = 0; i < MAX_NUM_FINGERS; i++) {
		if (_finger[port][i].id == id) {
			_finger[port][i].id = -1;
			if (!_multiFingerDragging[port]) {
				if ((event->tfinger.timestamp - _finger[port][i].timeLastDown) <= MAX_TAP_TIME) {
					// short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down
					// but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels
					float xrel = ((event->tfinger.x * (float) TOUCHSCREEN_WIDTH) - (_finger[port][i].lastDownX * (float) TOUCHSCREEN_WIDTH));
					float yrel = ((event->tfinger.y * (float) TOUCHSCREEN_HEIGHT) - (_finger[port][i].lastDownY * (float) TOUCHSCREEN_HEIGHT));
					float maxRSquared = (float) (MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE);
					if ((xrel * xrel + yrel * yrel) < maxRSquared) {
						if (numFingersDown == 2 || numFingersDown == 1) {
							uint8 simulatedButton = 0;
							if (numFingersDown == 2) {
								simulatedButton = SDL_BUTTON_RIGHT;
								// need to raise the button later
								_simulatedClickStartTime[port][1] = event->tfinger.timestamp;
							} else if (numFingersDown == 1) {
								simulatedButton = SDL_BUTTON_LEFT;
								// need to raise the button later
								_simulatedClickStartTime[port][0] = event->tfinger.timestamp;
								if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
									convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
								}
							}

							event->type = SDL_MOUSEBUTTONDOWN;
							event->button.button = simulatedButton;
							event->button.x = x;
							event->button.y = y;
						}
					}
				}
			} else if (numFingersDown == 1) {
				// when dragging, and the last finger is lifted, the drag is over
				if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
					convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
				}
				uint8 simulatedButton = 0;
				if (_multiFingerDragging[port] == DRAG_THREE_FINGER)
					simulatedButton = SDL_BUTTON_RIGHT;
				else {
					simulatedButton = SDL_BUTTON_LEFT;
				}
				event->type = SDL_MOUSEBUTTONUP;
				event->button.button = simulatedButton;
				event->button.x = x;
				event->button.y = y;
				_multiFingerDragging[port] = DRAG_NONE;
			}
		}
	}
}

void SwitchEventSource::preprocessFingerMotion(SDL_Event *event) {
	// front (0) or back (1) panel
	SDL_TouchID port = event->tfinger.touchId;
	// id (for multitouch)
	SDL_FingerID id = event->tfinger.fingerId;

	// find out how many fingers were down before this event
	int numFingersDown = 0;
	for (int i = 0; i < MAX_NUM_FINGERS; i++) {
		if (_finger[port][i].id >= 0) {
			numFingersDown++;
		}
	}

	if (numFingersDown >= 1) {
		int x = _km.x / MULTIPLIER;
		int y = _km.y / MULTIPLIER;

		if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
			convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
		} else {
			// for relative mode, use the pointer speed setting
			float speedFactor = 1.0;

			switch (ConfMan.getInt("kbdmouse_speed")) {
			case 0:
				speedFactor = 0.25;
				break;
			case 1:
				speedFactor = 0.5;
				break;
			case 2:
				speedFactor = 0.75;
				break;
			case 3:
				speedFactor = 1.0;
				break;
			case 4:
				speedFactor = 1.25;
				break;
			case 5:
				speedFactor = 1.5;
				break;
			case 6:
				speedFactor = 1.75;
				break;
			case 7:
				speedFactor = 2.0;
				break;
			default:
				speedFactor = 1.0;
			}

			// convert touch events to relative mouse pointer events
			// Whenever an SDL_event involving the mouse is processed,
			// _km.x/y are truncated from subpixel precision to regular pixel precision.
			// Therefore, there's no need here to deal with subpixel precision in _km.x/y.
			x = (_km.x / MULTIPLIER + (event->tfinger.dx * 1.25 * speedFactor * _km.x_max));
			y = (_km.y / MULTIPLIER + (event->tfinger.dy * 1.25 * speedFactor * _km.y_max));
		}

		x = CLIP(x, 0, (int)_km.x_max);
		y = CLIP(y, 0, (int)_km.y_max);

		// update the current finger's coordinates so we can track it later
		for (int i = 0; i < MAX_NUM_FINGERS; i++) {
			if (_finger[port][i].id == id) {
				_finger[port][i].lastX = x;
				_finger[port][i].lastY = y;
			}
		}

		// If we are starting a multi-finger drag, start holding down the mouse button
		if (numFingersDown >= 2) {
			if (!_multiFingerDragging[port]) {
				// only start a multi-finger drag if at least two fingers have been down long enough
				int numFingersDownLong = 0;
				for (int i = 0; i < MAX_NUM_FINGERS; i++) {
					if (_finger[port][i].id >= 0) {
						if (event->tfinger.timestamp - _finger[port][i].timeLastDown > MAX_TAP_TIME) {
							numFingersDownLong++;
						}
					}
				}
				if (numFingersDownLong >= 2) {
					// starting drag, so push mouse down at current location (back) 
					// or location of "oldest" finger (front)
					int mouseDownX = _km.x / MULTIPLIER;
					int mouseDownY = _km.y / MULTIPLIER;
					if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
						for (int i = 0; i < MAX_NUM_FINGERS; i++) {
							if (_finger[port][i].id == id) {
								uint32 earliestTime = _finger[port][i].timeLastDown;
								for (int j = 0; j < MAX_NUM_FINGERS; j++) {
									if (_finger[port][j].id >= 0 && (i != j) ) {
										if (_finger[port][j].timeLastDown < earliestTime) {
											mouseDownX = _finger[port][j].lastX;
											mouseDownY = _finger[port][j].lastY;
											earliestTime = _finger[port][j].timeLastDown;
										}
									}
								}
								break;
							}
						}
					}
					uint8 simulatedButton = 0;
					if (numFingersDownLong == 2) {
						simulatedButton = SDL_BUTTON_LEFT;
						_multiFingerDragging[port] = DRAG_TWO_FINGER;
					} else {
						simulatedButton = SDL_BUTTON_RIGHT;
						_multiFingerDragging[port] = DRAG_THREE_FINGER;
					}
					SDL_Event ev;
					ev.type = SDL_MOUSEBUTTONDOWN;
					ev.button.button = simulatedButton;
					ev.button.x = mouseDownX;
					ev.button.y = mouseDownY;
					SDL_PushEvent(&ev);
				}
			}
		}

		//check if this is the "oldest" finger down (or the only finger down), otherwise it will not affect mouse motion
		bool updatePointer = true;
		if (numFingersDown > 1) {
			for (int i = 0; i < MAX_NUM_FINGERS; i++) {
				if (_finger[port][i].id == id) {
					for (int j = 0; j < MAX_NUM_FINGERS; j++) {
						if (_finger[port][j].id >= 0 && (i != j) ) {
							if (_finger[port][j].timeLastDown < _finger[port][i].timeLastDown) {
								updatePointer = false;
							}
						}
					}
				}
			}
		}
		if (updatePointer) {
			event->type = SDL_MOUSEMOTION;
			event->motion.x = x;
			event->motion.y = y;
		}
	}
}

void SwitchEventSource::convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY) {
	int screenH = _km.y_max;
	int screenW = _km.x_max;

	int windowH = g_system->getHeight();
	int windowW = g_system->getWidth();

	bool fullscreen = ConfMan.getBool("fullscreen");
	bool aspectRatioCorrection = ConfMan.getBool("aspect_ratio");

	const int dispW = TOUCHSCREEN_WIDTH;
	const int dispH = TOUCHSCREEN_HEIGHT;

	int x, y, w, h;
	float sx, sy;
	float ratio = (float)screenW / (float)screenH;

	h = dispH;
	w = h * ratio;

	x = (dispW - w) / 2;
	y = (dispH - h) / 2;

	sy = (float)h / (float)screenH;
	sx = (float)w / (float)screenW;

	// Find touch coordinates in terms of screen pixels
	float dispTouchX = (touchX * (float)dispW);
	float dispTouchY = (touchY * (float)dispH);

	*gameX = CLIP((int)((dispTouchX - x) / sx), 0, (int)_km.x_max);
	*gameY = CLIP((int)((dispTouchY - y) / sy), 0, (int)_km.y_max);
}

void SwitchEventSource::finishSimulatedMouseClicks() {
	for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
		for (int i = 0; i < 2; i++) {
			if (_simulatedClickStartTime[port][i] != 0) {
				uint32 currentTime = SDL_GetTicks();
				if (currentTime - _simulatedClickStartTime[port][i] >= SIMULATED_CLICK_DURATION) {
					int simulatedButton;
					if (i == 0) {
						simulatedButton = SDL_BUTTON_LEFT;
					} else {
						simulatedButton = SDL_BUTTON_RIGHT;
					}
					SDL_Event ev;
					ev.type = SDL_MOUSEBUTTONUP;
					ev.button.button = simulatedButton;
					ev.button.x = _km.x / MULTIPLIER;
					ev.button.y = _km.y / MULTIPLIER;
					SDL_PushEvent(&ev);

					_simulatedClickStartTime[port][i] = 0;
				}
			}
		}
	}
}
#endif