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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_EVENTS_SDL_WINCE_H
#define BACKENDS_EVENTS_SDL_WINCE_H
#include "common/scummsys.h"
#ifdef _WIN32_WCE
#include "backends/events/sdl/sdl-events.h"
#include "backends/graphics/wincesdl/wincesdl-graphics.h"
extern bool _isSmartphone;
class WINCESdlEventSource : public SdlEventSource {
public:
WINCESdlEventSource();
void init(WINCESdlGraphicsManager *graphicsMan);
void loadDeviceConfiguration();
// Overloaded from SDL backend (toolbar handling)
bool pollEvent(Common::Event &event);
// Overloaded from SDL backend (mouse and new scaler handling)
void fillMouseEvent(Common::Event &event, int x, int y);
protected:
private:
int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode, bool unfilter);
WINCESdlGraphicsManager *_graphicsMan;
// Keyboard tap
int _tapX;
int _tapY;
long _tapTime;
bool _closeClick; // flag when taps are spatially close together
bool _rbutton; // double tap -> right button simulation
};
#endif
#endif /* BACKENDS_EVENTS_SDL_WINCE_H */
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