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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "backends/fs/abstract-fs-factory.h"
/*
* All the following includes choose, at compile time, which specific backend will be used
* during the execution of the ScummVM.
*
* It has to be done this way because not all the necessary libraries will be available in
* all build environments. Additionally, this results in smaller binaries.
*/
#if defined(__amigaos4__)
#include "backends/fs/amigaos4/amigaos4-fs-factory.cpp"
#elif defined(__DC__)
#include "backends/fs/dc/ronincd-fs-factory.cpp"
#elif defined(__DS__)
#include "backends/fs/ds/ds-fs-factory.cpp"
#elif defined(__GP32__)
#include "backends/fs/gp32/gp32-fs-factory.cpp"
#elif defined(__MORPHOS__)
#include "backends/fs/morphos/abox-fs-factory.cpp"
#elif defined(PALMOS_MODE)
#include "backends/fs/palmos/palmos-fs-factory.cpp"
#elif defined(__PLAYSTATION2__)
#include "backends/fs/ps2/ps2-fs-factory.cpp"
#elif defined(__PSP__)
#include "backends/fs/psp/psp-fs-factory.cpp"
#elif defined(__SYMBIAN32__)
#include "backends/fs/symbian/symbian-fs-factory.cpp"
#elif defined(UNIX)
#include "backends/fs/posix/posix-fs-factory.cpp"
#elif defined(WIN32)
#include "backends/fs/windows/windows-fs-factory.cpp"
#endif
/**
* Creates concrete FilesystemFactory objects depending on the current architecture.
*
* @return AbstractFilesystemFactory* The specific factory for the current architecture.
*/
AbstractFilesystemFactory *AbstractFilesystemFactory::makeFSFactory() {
#if defined(__amigaos4__)
return &AmigaOSFilesystemFactory::instance();
#elif defined(__DC__)
return &RoninCDFilesystemFactory::instance();
#elif defined(__DS__)
return &DSFilesystemFactory::instance();
#elif defined(__GP32__)
return &GP32FilesystemFactory::instance();
#elif defined(__MORPHOS__)
return &ABoxFilesystemFactory::instance();
#elif defined(PALMOS_MODE)
return &PalmOSFilesystemFactory::instance();
#elif defined(__PLAYSTATION2__)
return &Ps2FilesystemFactory::instance();
#elif defined(__PSP__)
return &PSPFilesystemFactory::instance();
#elif defined(__SYMBIAN32__)
return &SymbianFilesystemFactory::instance();
#elif defined(UNIX)
return &POSIXFilesystemFactory::instance();
#elif defined(WIN32)
return &WindowsFilesystemFactory::instance();
#endif
}
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