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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef BACKENDS_ABSTRACT_FS_H
#define BACKENDS_ABSTRACT_FS_H
#include "common/array.h"
#include "common/str.h"
#include "common/fs.h"
class AbstractFSNode;
typedef Common::Array<AbstractFSNode *> AbstractFSList;
/**
* Abstract file system node. Private subclasses implement the actual
* functionality.
*
* Most of the methods correspond directly to methods in class FSNode,
* so if they are not documented here, look there for more information about
* the semantics.
*/
class AbstractFSNode {
protected:
friend class Common::FSNode;
typedef Common::FSNode::ListMode ListMode;
/**
* Returns the child node with the given name. When called on a non-directory
* node, it should handle this gracefully by returning 0.
* When called with a name not matching any of the files/dirs contained in this
* directory, a valid node shold be returned, which returns 'false' upon calling
* the exists() method. The idea is that this node can then still can be used to
* create a new file via the openForWriting() method.
*
* Example:
* Calling getChild() for a node with path "/foo/bar" using name="file.txt",
* would produce a new node with "/foo/bar/file.txt" as path.
*
* @note Handling calls on non-dir nodes gracefully makes it possible to
* switch to a lazy type detection scheme in the future.
*
* @param name String containing the name of the child to create a new node.
*/
virtual AbstractFSNode *getChild(const Common::String &name) const = 0;
/**
* The parent node of this directory.
* The parent of the root is the root itself.
*/
virtual AbstractFSNode *getParent() const = 0;
/**
* Returns the last component of a given path.
*
* Examples:
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @param str String containing the path.
* @param sep character used to separate path components
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str, const char sep);
public:
/**
* Destructor.
*/
virtual ~AbstractFSNode() {}
/*
* Indicates whether the object referred by this path exists in the filesystem or not.
*/
virtual bool exists() const = 0;
/**
* Return a list of child nodes of this directory node. If called on a node
* that does not represent a directory, false is returned.
*
* @param list List to put the contents of the directory in.
* @param mode Mode to use while listing the directory.
* @param hidden Whether to include hidden files or not in the results.
*
* @return true if succesful, false otherwise (e.g. when the directory does not exist).
*/
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const = 0;
/**
* Returns a human readable path string.
*
* @note By default, this method returns the value of getName().
*/
virtual Common::String getDisplayName() const { return getName(); }
/**
* Returns the last component of the path pointed by this FSNode.
*
* Examples (POSIX):
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @note This method is very architecture dependent, please check the concrete implementation for more information.
*/
virtual Common::String getName() const = 0;
/**
* Returns the 'path' of the current node, usable in fopen().
*/
virtual Common::String getPath() const = 0;
/**
* Indicates whether this path refers to a directory or not.
*/
virtual bool isDirectory() const = 0;
/**
* Indicates whether the object referred by this path can be read from or not.
*
* If the path refers to a directory, readability implies being able to read
* and list the directory entries.
*
* If the path refers to a file, readability implies being able to read the
* contents of the file.
*
* @return bool true if the object can be read, false otherwise.
*/
virtual bool isReadable() const = 0;
/**
* Indicates whether the object referred by this path can be written to or not.
*
* If the path refers to a directory, writability implies being able to modify
* the directory entry (i.e. rename the directory, remove it or write files inside of it).
*
* If the path refers to a file, writability implies being able to write data
* to the file.
*
* @return bool true if the object can be written to, false otherwise.
*/
virtual bool isWritable() const = 0;
/**
* Creates a SeekableReadStream instance corresponding to the file
* referred by this node. This assumes that the node actually refers
* to a readable file. If this is not the case, 0 is returned.
*
* @return pointer to the stream object, 0 in case of a failure
*/
virtual Common::SeekableReadStream *openForReading() = 0;
/**
* Creates a WriteStream instance corresponding to the file
* referred by this node. This assumes that the node actually refers
* to a readable file. If this is not the case, 0 is returned.
*
* @return pointer to the stream object, 0 in case of a failure
*/
virtual Common::WriteStream *openForWriting() = 0;
};
#endif //BACKENDS_ABSTRACT_FS_H
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