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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef N64_FILESYSTEM_H
#define N64_FILESYSTEM_H
#include "backends/fs/abstract-fs.h"
/**
* Implementation of the ScummVM file system API based on N64 Hkz romfs.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
class N64FilesystemNode : public AbstractFSNode {
protected:
Common::String _displayName;
Common::String _path;
bool _isDirectory;
bool _isValid;
public:
/**
* Creates a N64FilesystemNode with the root node as path.
*/
N64FilesystemNode();
/**
* Creates a N64FilesystemNode for a given path.
*
* @param path Common::String with the path the new node should point to.
* @param verify true if the isValid and isDirectory flags should be verified during the construction.
*/
N64FilesystemNode(const Common::String &p, bool verify = true);
virtual bool exists() const;
virtual Common::String getDisplayName() const {
return _displayName;
}
virtual Common::String getName() const {
return _displayName;
}
virtual Common::String getPath() const {
return _path;
}
virtual bool isDirectory() const {
return _isDirectory;
}
virtual bool isReadable() const;
virtual bool isWritable() const;
virtual AbstractFSNode *getChild(const Common::String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFSNode *getParent() const;
virtual Common::SeekableReadStream *createReadStream();
virtual Common::WriteStream *createWriteStream();
};
#endif
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