1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(POSIX) || defined(PLAYSTATION3) || defined(PSP2)
// Re-enable some forbidden symbols to avoid clashes with stat.h and unistd.h.
// Also with clock() in sys/time.h in some Mac OS X SDKs.
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
#define FORBIDDEN_SYMBOL_EXCEPTION_getenv
#define FORBIDDEN_SYMBOL_EXCEPTION_exit //Needed for IRIX's unistd.h
#include "backends/fs/posix/posix-fs.h"
#include "backends/fs/stdiostream.h"
#include "common/algorithm.h"
#include <sys/param.h>
#include <sys/stat.h>
#ifdef PSP2
#include "backends/fs/psp2/psp2-dirent.h"
#define mkdir sceIoMkdir
#else
#include <dirent.h>
#endif
#include <stdio.h>
#include <errno.h>
#include <fcntl.h>
#ifdef __OS2__
#define INCL_DOS
#include <os2.h>
#endif
void POSIXFilesystemNode::setFlags() {
struct stat st;
_isValid = (0 == stat(_path.c_str(), &st));
_isDirectory = _isValid ? S_ISDIR(st.st_mode) : false;
}
POSIXFilesystemNode::POSIXFilesystemNode(const Common::String &p) {
assert(p.size() > 0);
#ifdef PSP2
if (p == "/") {
_isDirectory = true;
_isValid = false;
_path = p;
_displayName = p;
return;
}
#endif
// Expand "~/" to the value of the HOME env variable
if (p.hasPrefix("~/")) {
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN) {
_path = home;
// Skip over the tilda. We know that p contains at least
// two chars, so this is safe:
_path += p.c_str() + 1;
}
} else {
_path = p;
}
#ifdef __OS2__
// On OS/2, 'X:/' is a root of drive X, so we should not remove that last
// slash.
if (!(_path.size() == 3 && _path.hasSuffix(":/")))
#endif
// Normalize the path (that is, remove unneeded slashes etc.)
_path = Common::normalizePath(_path, '/');
_displayName = Common::lastPathComponent(_path, '/');
// TODO: should we turn relative paths into absolute ones?
// Pro: Ensures the "getParent" works correctly even for relative dirs.
// Contra: The user may wish to use (and keep!) relative paths in his
// config file, and converting relative to absolute paths may hurt him...
//
// An alternative approach would be to change getParent() to work correctly
// if "_path" is the empty string.
#if 0
if (!_path.hasPrefix("/")) {
char buf[MAXPATHLEN+1];
getcwd(buf, MAXPATHLEN);
strcat(buf, "/");
_path = buf + _path;
}
#endif
// TODO: Should we enforce that the path is absolute at this point?
//assert(_path.hasPrefix("/"));
setFlags();
}
AbstractFSNode *POSIXFilesystemNode::getChild(const Common::String &n) const {
assert(!_path.empty());
assert(_isDirectory);
// Make sure the string contains no slashes
assert(!n.contains('/'));
// We assume here that _path is already normalized (hence don't bother to call
// Common::normalizePath on the final path).
Common::String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
return makeNode(newPath);
}
bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
assert(_isDirectory);
#ifdef __OS2__
if (_path == "/") {
// Special case for the root dir: List all DOS drives
ULONG ulDrvNum;
ULONG ulDrvMap;
DosQueryCurrentDisk(&ulDrvNum, &ulDrvMap);
for (int i = 0; i < 26; i++) {
if (ulDrvMap & 1) {
char drive_root[] = "A:/";
drive_root[0] += i;
POSIXFilesystemNode *entry = new POSIXFilesystemNode();
entry->_isDirectory = true;
entry->_isValid = true;
entry->_path = drive_root;
entry->_displayName = "[" + Common::String(drive_root, 2) + "]";
myList.push_back(entry);
}
ulDrvMap >>= 1;
}
return true;
}
#endif
#ifdef PSP2
if (_path == "/") {
POSIXFilesystemNode *entry1 = new POSIXFilesystemNode("ux0:");
myList.push_back(entry1);
POSIXFilesystemNode *entry2 = new POSIXFilesystemNode("uma0:");
myList.push_back(entry2);
return true;
}
#endif
DIR *dirp = opendir(_path.c_str());
struct dirent *dp;
if (dirp == NULL)
return false;
// loop over dir entries using readdir
while ((dp = readdir(dirp)) != NULL) {
// Skip 'invisible' files if necessary
if (dp->d_name[0] == '.' && !hidden) {
continue;
}
// Skip '.' and '..' to avoid cycles
if ((dp->d_name[0] == '.' && dp->d_name[1] == 0) || (dp->d_name[0] == '.' && dp->d_name[1] == '.')) {
continue;
}
// Start with a clone of this node, with the correct path set
POSIXFilesystemNode entry(*this);
entry._displayName = dp->d_name;
if (_path.lastChar() != '/')
entry._path += '/';
entry._path += entry._displayName;
#if defined(SYSTEM_NOT_SUPPORTING_D_TYPE)
/* TODO: d_type is not part of POSIX, so it might not be supported
* on some of our targets. For those systems where it isn't supported,
* add this #elif case, which tries to use stat() instead.
*
* The d_type method is used to avoid costly recurrent stat() calls in big
* directories.
*/
entry.setFlags();
#else
if (dp->d_type == DT_UNKNOWN) {
// Fall back to stat()
entry.setFlags();
} else {
entry._isValid = (dp->d_type == DT_DIR) || (dp->d_type == DT_REG) || (dp->d_type == DT_LNK);
if (dp->d_type == DT_LNK) {
struct stat st;
if (stat(entry._path.c_str(), &st) == 0)
entry._isDirectory = S_ISDIR(st.st_mode);
else
entry._isDirectory = false;
} else {
entry._isDirectory = (dp->d_type == DT_DIR);
}
}
#endif
// Skip files that are invalid for some reason (e.g. because we couldn't
// properly stat them).
if (!entry._isValid)
continue;
// Honor the chosen mode
if ((mode == Common::FSNode::kListFilesOnly && entry._isDirectory) ||
(mode == Common::FSNode::kListDirectoriesOnly && !entry._isDirectory))
continue;
myList.push_back(new POSIXFilesystemNode(entry));
}
closedir(dirp);
return true;
}
AbstractFSNode *POSIXFilesystemNode::getParent() const {
if (_path == "/")
return 0; // The filesystem root has no parent
#ifdef __OS2__
if (_path.size() == 3 && _path.hasSuffix(":/"))
// This is a root directory of a drive
return makeNode("/"); // return a virtual root for a list of drives
#endif
#ifdef PSP2
if (_path.hasSuffix(":"))
return makeNode("/");
#endif
const char *start = _path.c_str();
const char *end = start + _path.size();
// Strip of the last component. We make use of the fact that at this
// point, _path is guaranteed to be normalized
while (end > start && *(end-1) != '/')
end--;
if (end == start) {
// This only happens if we were called with a relative path, for which
// there simply is no parent.
// TODO: We could also resolve this by assuming that the parent is the
// current working directory, and returning a node referring to that.
return 0;
}
return makeNode(Common::String(start, end));
}
Common::SeekableReadStream *POSIXFilesystemNode::createReadStream() {
return StdioStream::makeFromPath(getPath(), false);
}
Common::WriteStream *POSIXFilesystemNode::createWriteStream() {
return StdioStream::makeFromPath(getPath(), true);
}
bool POSIXFilesystemNode::create(bool isDirectoryFlag) {
bool success;
if (isDirectoryFlag) {
success = mkdir(_path.c_str(), 0755) == 0;
} else {
int fd = open(_path.c_str(), O_WRONLY | O_CREAT | O_TRUNC, 0755);
success = fd >= 0;
if (fd >= 0) {
close(fd);
}
}
if (success) {
setFlags();
if (_isValid) {
if (_isDirectory != isDirectoryFlag) warning("failed to create %s: got %s", isDirectoryFlag ? "directory" : "file", _isDirectory ? "directory" : "file");
return _isDirectory == isDirectoryFlag;
}
warning("POSIXFilesystemNode: %s() was a success, but stat indicates there is no such %s",
isDirectoryFlag ? "mkdir" : "creat", isDirectoryFlag ? "directory" : "file");
return false;
}
return false;
}
namespace Posix {
bool assureDirectoryExists(const Common::String &dir, const char *prefix) {
struct stat sb;
// Check whether the prefix exists if one is supplied.
if (prefix) {
if (stat(prefix, &sb) != 0) {
return false;
} else if (!S_ISDIR(sb.st_mode)) {
return false;
}
}
// Obtain absolute path.
Common::String path;
if (prefix) {
path = prefix;
path += '/';
path += dir;
} else {
path = dir;
}
path = Common::normalizePath(path, '/');
const Common::String::iterator end = path.end();
Common::String::iterator cur = path.begin();
if (*cur == '/')
++cur;
do {
if (cur + 1 != end) {
if (*cur != '/') {
continue;
}
// It is kind of ugly and against the purpose of Common::String to
// insert 0s inside, but this is just for a local string and
// simplifies the code a lot.
*cur = '\0';
}
if (mkdir(path.c_str(), 0755) != 0) {
if (errno == EEXIST) {
if (stat(path.c_str(), &sb) != 0) {
return false;
} else if (!S_ISDIR(sb.st_mode)) {
return false;
}
} else {
return false;
}
}
*cur = '/';
} while (cur++ != end);
return true;
}
} // End of namespace Posix
#endif //#if defined(POSIX)
|