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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#if defined(__PSP__)
// Disable printf override in common/forbidden.h to avoid
// clashes with pspdebug.h from the PSP SDK.
// That header file uses
// __attribute__((format(printf,1,2)));
// which gets messed up by our override mechanism; this could
// be avoided by either changing the PSP SDK to use the equally
// legal and valid
// __attribute__((format(__printf__,1,2)));
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the PSP port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "backends/fs/psp/psp-fs-factory.h"
#include "backends/fs/psp/psp-fs.h"
#include "backends/platform/psp/powerman.h"
#include <unistd.h>
namespace Common {
DECLARE_SINGLETON(PSPFilesystemFactory);
}
AbstractFSNode *PSPFilesystemFactory::makeRootFileNode() const {
return new PSPFilesystemNode();
}
AbstractFSNode *PSPFilesystemFactory::makeCurrentDirectoryFileNode() const {
char buf[MAXPATHLEN];
char *ret = 0;
PowerMan.beginCriticalSection();
ret = getcwd(buf, MAXPATHLEN);
PowerMan.endCriticalSection();
return (ret ? new PSPFilesystemNode(buf) : NULL);
}
AbstractFSNode *PSPFilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new PSPFilesystemNode(path, true);
}
#endif
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